
The Top 3 in 30 Seconds: Slice & Dice is the pick for a five-hero party where every turn hinges on deciding which dice to reroll. Dicey Dungeons suits players who prefer character-specific equipment rules in a dice-powered deckbuilder. Astrea: Six-Sided Oracles suits players who want to build and reshape a dice pool to influence enemy plans.
Why These Made the List #
These 10 games put dice to work in turn-based combat, encounter resolution, or tactical preparation. You might reroll party dice, place them on a board, spend them on spells, change their faces, influence enemy actions, or assign rolls to encounter requirements.
The list ranks games by how directly dice shape tactical combat. It does not cover dice games focused mainly on gambling, scoring, or city-building.
Top Picks #
1. Slice & Dice #

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Slice & Dice sends five heroes with distinct dice into turn-based battles. Each turn, decide which dice to reroll, then make the most of the results before the fight ends. After a battle, level up a hero or take an item; lose a fight and the run starts over.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Party combat revolves around each hero’s dice, your rerolls, and the choices you make between fights. |
| Who It's For | Choose this if you want party tactics built around rerolls and between-fight upgrades. |
| Key Selling Points | Choose which dice to reroll in combat, level up a hero or gain an item after each fight, and take on randomly generated encounters across multiple modes. |
2. Dicey Dungeons #

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Dicey Dungeons is a dice-powered deckbuilding roguelike with six playable characters, each changing how equipment and dice work. The Thief steals random enemy equipment each turn; the Robot plays push-your-luck blackjack to gain dice.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Character-specific rules give dice and equipment different roles, setting it apart from games focused mainly on rerolls or board placement. |
| Who It's For | This game is a good choice if you want a character-led dice roguelike with varied rules and a deckbuilding structure. |
| Key Selling Points | Six characters have distinct play styles, their mechanics change how equipment and dice work, and procedural runs offer different paths through the dungeons. |
3. Astrea: Six-Sided Oracles #

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In Astrea: Six-Sided Oracles, you build a pool of dice rather than a deck of cards. Purification can damage enemies or heal you; Corruption can damage you or heal enemies. Building the pool is only part of the strategy: edit die faces to add new actions, or manipulate enemy dice to change what foes plan to do.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Its dice pools, two-way Purification and Corruption system, and ability to alter enemy plans make it a strong fit for this list. |
| Who It's For | Try it for dice-pool construction, risk management, and ways to influence enemy actions. |
| Key Selling Points | Purification and Corruption affect both sides of combat, die faces can gain new actions, and manipulating enemy dice can change their plans. |
4. Die in the Dungeon #

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Die in the Dungeon treats dice as your deck in a turn-based dice-building roguelite. Where you place each die on the board determines how its ability interacts with others, making board layout part of attack preparation. Across a dungeon run, customize dice faces and properties as one of four frog warriors.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Board positioning sets it apart from games where tactical dice decisions center on rerolls, spell costs, or encounter requirements. |
| Who It's For | Pick it if you enjoy spatial puzzles alongside shaping a dice-based build. |
| Key Selling Points | Position dice to link their effects, customize their faces and properties, and choose from four frog warriors with different starting dice sets. |
5. SpellRogue #

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In SpellRogue, mana dice fuel your spells. Before spending them, reroll, duplicate, split, flip, or enchant them. Enemies can disrupt both casting and dice with debuffs, ignition, or poor rolls, so the spell plan may need to change on the fly.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | The central tactical loop is changing mana dice before spending them on spells. |
| Who It's For | Choose it if you want to manage dice as spell resources while dealing with enemies that interfere with your casting. |
| Key Selling Points | Reroll, duplicate, split, flip, or enchant mana dice; build spell combinations from a large selection; and contend with enemies that disrupt spells and dice. |
6. Circadian Dice #

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Circadian Dice is a scenario-based dice-building roguelike about giving dice different jobs. Upgrade them into weapons, wealth generators, magic conduits, or machines that boost stats. There are 13 standalone scenarios, each with Normal and Hard modes. Unlocks add longer-term options, including an endless randomized scenario and a campaign mode.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Its scenarios and varied dice functions offer a distinct way to plan a combat run. |
| Who It's For | Play it for standalone scenario challenges, with longer-form modes to unlock later. |
| Key Selling Points | Dice can fill several roles, all 13 scenarios have Normal and Hard modes, and later unlocks include endless randomized and campaign modes. |
7. Dicefolk #

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Dicefolk puts you in charge of recruiting Chimera creatures and shaping their dice. Build a team from more than 100 Chimera, choose the order of battles, and decide when your party acts. Customized dice then shape the creatures’ attacks and abilities.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Team composition, battle order, and dice-shaped creature actions give you a distinctive degree of control. |
| Who It's For | Try it if you want to build a monster team and control battle order and action timing. |
| Key Selling Points | Recruit Chimera, choose the order of battles and party actions, and customize dice that influence attacks and abilities. |
8. DICEOMANCER #

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DICEOMANCER keeps cards at the heart of its deckbuilder, then adds dice that let you change numbers across the interface. Alter enemy HP, your mana, card effects, or relic charges. Some events and card effects also use D20 checks, bringing dice into the deck, combat values, and other systems.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Rewriting numbers gives you a different kind of tactical control from building dice pools or assigning dice to attacks. |
| Who It's For | Pick it if you want a card-based roguelike where dice can change numbers across several systems. |
| Key Selling Points | Dice change interface numbers, modify enemy HP and mana, affect card effects and relic charges, and add another layer to a deck-focused strategy. |
9. One Deck Dungeon #

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One Deck Dungeon is a digital adaptation of the officially licensed tabletop game. In dungeon encounters, roll dice and assign them to colored boxes on encounter cards. Any box left unfilled costs hearts and time, so each roll is a puzzle: meet the requirements while limiting what you leave undone.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Assigning dice to encounter boxes creates a clear tactical choice, while the digital tabletop format sets it apart from the other roguelikes here. |
| Who It's For | Choose it for a compact dungeon crawl built around meeting encounter requirements with dice. |
| Key Selling Points | Fill colored boxes on encounter cards, play solo or with two players, and take on five dungeon challenges as your hero progresses toward additional talents. |
10. Dice & Fold #

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Dice & Fold is a turn-based dungeon crawler where dice rolls set your attack strength against enemy cards. Keep damaging a monster card until it folds, while preparing for its counterattack at the end of the turn. Classes, companions, and between-stage items shape how each run develops.
| Aspect | Explanation |
|---|---|
| Why It's Ranked Here | Its card-based combat asks you to match dice-based attack strength against monsters while preparing for their counterattacks. |
| Who It's For | This game suits players who want turn-based dice attacks against monster cards, with classes and companions shaping each encounter. |
| Key Selling Points | Roll to damage monster cards until they fold, prepare for enemy counterattacks, and use classes, companions, and items to shape the run. |
Comparison Table #
| Game | Genre | Why It's Ranked | Play Structure |
|---|---|---|---|
| Slice & Dice | Turn-based tactical dice roguelike | Party combat centers on distinct hero dice and rerolls. | Five heroes fight through 20 levels, with a hero upgrade or item after each fight; defeat restarts the run. |
| Dicey Dungeons | Dice-powered deckbuilding roguelike | Character-specific equipment and dice rules give each run a different tactical shape. | Six characters take on procedurally generated runs, with six Reunion episodes available through free DLC. |
| Astrea: Six-Sided Oracles | Dice-pool-building roguelike | Dice pools connect to Purification, Corruption, and ways to influence enemy plans. | Roguelike runs include random events and selectable difficulty levels. |
| Die in the Dungeon | Turn-based dice-building roguelite | Dice placement turns combat preparation into a spatial puzzle. | Four frog warriors enter a shifting dungeon with collectible dice, relics, and potions. |
| SpellRogue | Turn-based spellcasting roguelike | Change mana dice in several ways before using them to power spells. | A three-act adventure includes Daily Challenges and a Descent system for increasing difficulty. |
| Circadian Dice | Scenario-based dice-building roguelike | Scenarios put dice to work as weapons, wealth, magic, and stat boosts. | Thirteen standalone scenarios have Normal and Hard modes, with endless randomized and campaign modes to unlock. |
| Dicefolk | Tactical monster-team roguelite | Team building meets battle-order control and dice-shaped Chimera abilities. | Runs feature changing Chimera encounters and choices about team building and action timing. |
| DICEOMANCER | Card-and-dice roguelike deckbuilder | Dice rewrite numbers while cards remain central to play. | An adventure combines a deck, events, enemies, D20 checks, and dice-based number changes. |
| One Deck Dungeon | Digital tabletop dungeon crawler | Assign dice to colored boxes on encounter cards. | Solo or two-player dungeon challenges lead toward hero talents and downloadable expansions. |
| Dice & Fold | Turn-based dice dungeon crawler | Match dice strength against monster cards while anticipating counterattacks. | Generated dungeon runs offer class, companion, item, and meta-upgrade choices. |
How to Pick the Right One #
| Preference | Recommended Games |
|---|---|
| → Choose rerolls or board placement | Slice & Dice and Die in the Dungeon |
| → Choose dice-pool building | Astrea: Six-Sided Oracles and Circadian Dice |
| → Choose spells or equipment-led dice play | SpellRogue and Dicey Dungeons |
| → Choose enemy control or number rewriting | Dicefolk and DICEOMANCER |
| → Choose encounter boxes or monster-card combat | One Deck Dungeon and Dice & Fold |
FAQ #
Do all of these games replace cards with dice? #
Dicey Dungeons is a deckbuilding roguelike powered by dice, so its deckbuilding structure still matters. Astrea: Six-Sided Oracles and Die in the Dungeon use dice pools or dice sets where a traditional deckbuilder might use cards. DICEOMANCER, meanwhile, keeps cards alongside its dice abilities.
What kinds of tactical dice decisions can I expect? #
In Slice & Dice, choose which party dice to reroll; in Astrea: Six-Sided Oracles, edit die faces. Die in the Dungeon asks you to place dice on a board, while One Deck Dungeon has you roll to fill colored encounter boxes.
Which games let me influence enemies or the order of battle? #
Dicefolk lets you build a Chimera team, choose the order battles play out in, and decide when your party acts. In Astrea: Six-Sided Oracles, you can manipulate enemy dice to change enemy plans.
Is Circadian Dice only a campaign-style roguelike? #
Circadian Dice has 13 standalone scenarios, each with Normal and Hard modes. Unlockable end-game modes include an endless randomized scenario and a campaign mode.
How does One Deck Dungeon differ from a dice-first deckbuilder? #
One Deck Dungeon is an officially licensed digital adaptation of the tabletop game. In its encounters, dice fill colored boxes on encounter cards; any boxes left empty cost hearts and time. The main challenge is meeting encounter requirements, not building a dice pool to power a deckbuilder’s combat system.
















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