Crash Bandicoot™ N. Sane Trilogy
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Crash Bandicoot™ N. Sane Trilogy Bewertungen

PC
Lieblings-Beuteldachs Crash Bandicoot™ ist zurück! Er ist verstärkt, verzückt und tanzverrückt in der Crash Bandicoot™ N. Sane Trilogy. Erlebe alle deine Lieblingsmomente in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back und Crash Bandicoot™ 3: Warped in neu gemasterter HD-Grafikpracht!
92%Steam-Bewertungen16.504 Bewertungen76Metacritic/10080OpenCritic/100
Erschienen: Jun 29, 2018
3D Platformer · Platformer · Remake · Classic · Difficult
Fetching prices across storesComparing current offers from Steam, official stores, and partners
Wunschpreis
Festlegen, und wir mailen dir, sobald ein Shop darunter fällt

Preisverlauf

Letzte 36 Monate · täglich aktualisiert
Allzeit-Tief≈ 3,45 €2025-06Aktuelles Tief über alle Shops16,99 €GAMIVOzum historischen Tiefstand+392%
18,47 €24,52 €30,57 €36,61 €25-0925-1226-0326-0626-0913,81 €

Die Preise umfassen Steam und 39 autorisierte Shops; gezählt werden nur reguläre Angebote. Das Diagramm zeigt wöchentliche marktweite Tiefstände und Steams offiziellen Preis über die letzten 36 Monate.

Der Preisverlauf wird in USD erfasst. Die gezeigten Beträge sind zum EZB-Kurs vom 2026-09-02 in EUR umgerechnet und dienen nur zur Orientierung; was du tatsächlich zahlst, steht auf der Shop-Seite.

Mitwirkende

Musik
Josh Mancell
Entwickler
Vicarious Visions · Iron Galaxy Studios
Publisher
Activision
Sprecher
傑斯·哈奈爾 · 雷克斯·朗
7.8
Gesamtwertung
Externe Wertungen92%Steam-Bewertungen16.504 Bewertungen76Metacritic/10080OpenCritic/100
Grafik
8.8
Sound
8
Gameplay
7
Story
6.5
Umfang
8.5

“If you want to relive an era when games were hard but the rules were crystal clear, this faithful trilogy remaster is exactly where to come.”

Unser Fazit

If you go purely by the media scores, the trilogy lands roughly between 7 and 8.5. What players actually face, though, is a product whose strengths and weaknesses are both emphatically old-school. The presentation and audio have already used modern craft to buff the memory to a high shine, and the content offering simply hands you three eras at once. Those parts are easy to be happy about.

The one question that actually matters

The real thing to ask yourself is whether you are willing to spend dozens of hours wrestling with a 90s level philosophy. This is not a breezy nostalgia compilation you can clear from the couch across a few cozy evenings. The linear, high-difficulty stages, the depth errors baked into the fixed camera, and the archaic demands of the jump feel all conspire to make this best suited to patient players who are genuinely interested in excavating old design. It is a commitment, not a casual snack, and the package never once pretends otherwise.

That framing matters because the trilogy will reward or punish you almost entirely on the basis of expectation. Walk in expecting a forgiving modern platformer and you will bounce off hard within the first few stages. Walk in expecting a faithful, demanding time capsule and the very same friction transforms into the whole point, the reason you came. Few games hinge so completely on what the player brings to them, which is exactly why being honest with yourself before you start is the most important step of all.

If you take more joy from each "I finally did it" than you take pain from the hundred failures leading up to it, there is a full season's worth of an emotional roller coaster waiting inside. If, on the other hand, you are used to the gradual guidance and generous judgment of contemporary platformers, the same rule set will read as merely obstinate. There is no universally correct answer here; there is only how well your temperament matches the trilogy's stubborn one.

A faithful, frame-precise time capsule

Unlike the more open 3D platformers in the vein of Super Mario 64, the N. Sane Trilogy plays like a chain of exam questions accurate down to the frame and the grid square. It asks you to memorize the rhythm, memorize the mechanisms, even memorize the length of a particular brick. That memory-platforming style looks, by today's lights, both obstinate and genuinely distinctive, a preserved specimen of a design school that has largely gone extinct.

Whether the forty to a hundred hours are worth it turns out to have a simple answer. If you want to relive an age when games were hard but the rules were perfectly clear, it is worth it. If you only want to skim a nostalgic checklist in comfort, it will feel a touch too earnest for its own good, too willing to make you earn every screen.

For me, it is the kind of game that has me cursing under my breath while my thumb keeps hitting retry anyway. It is not flawless, but it is sincere. It is not modern, yet it remembers, with total clarity, exactly where it came from, and it never once pretends to be anything other than what it is.

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