Crushed In Time

Crushed In Time

Crushed In Time passt zu einem ruhigen Solo-Abenteuer mit point-and-clicktypischen Rätseln, Humor und einer Meta-Zeitreise durch die Entstehung eines Spiels. Die Steam-PC-Version bietet Steam Cloud und englische Vollvertonung mit Untertiteln. Bei Steam liegt der aktuelle Preis bei 24,99€; ordne ihn an deinem geplanten Spieltermin ein, statt die Kaufentscheidung allein an der Ermittlerprämisse festzumachen. Die nächste angekündigte Steam-Verkaufsphase kann dabei ein zusätzlicher zeitlicher Bezugspunkt sein. Die nächste angekündigte Steam-Verkaufsphase ist 17. Dez. 2026 – 4. Jan. 2027; eine Teilnahme oder ein bestimmter Rabatt ist damit nicht zugesichert.

Shop-Angebote werden geladen
90%Steam-Bewertungen1323 Bewertungen76Metacritic/10080OpenCritic/100
Erschienen: Jun 10, 2026
Adventure · Point & Click · 3D · Comedy · Puzzle
·Plattform:Steam·Steam-Preis für Deutschland~ 24,99 €Jetzt kaufen
Allzeit-Tief ~ 17,84 €über Steam und Drittanbieter-Shops
Shop-Angebote werden geladen
Wunschpreis
Lege den Wunschpreis fest. Eine E-Mail informiert dich, wenn ein verfügbares Angebot der gewählten Region diesen Betrag erreicht oder unterschreitet.

Preisverlauf

Letzte 36 Monate · täglich aktualisiert
Allzeit-Tief~ 17,84 €2026-06Aktuelles Tief über alle Shops~ 24,99 €Steamzum historischen Tiefstand+40%
~ 17,95 €~ 19,85 €~ 21,74 €~ 23,64 €26-0626-0726-0826-0926-10~ 17,84 €

Die Preise umfassen Steam und 39 autorisierte Shops; gezählt werden nur reguläre Angebote. Das Diagramm zeigt wöchentliche marktweite Tiefstände und Steams offiziellen Preis über die letzten 36 Monate.

Der Preisverlauf wird in USD erfasst. Die gezeigten Beträge sind zum EZB-Kurs vom 2026-10-09 in EUR umgerechnet und dienen nur zur Orientierung; was du tatsächlich zahlst, steht auf der Shop-Seite.

01Über Crushed In Time

Begleite Sherlock Holmes und Dr. Watson in einem ungewöhnlichen Point-and-Click-Abenteuer durch die Entwicklungsphasen eines Spiels. Du untersuchst das mysteriöse Verschwinden einer Figur. Die Geschichte verbindet Meta-Erzählung und Zeitreise. Du greifst, ziehst und lässt Gegenstände los, um Rätsel zu lösen. Humor, Überraschungen und eine Besetzung neuer Figuren begleiten die Ermittlungen. Die Steam-PC-Version ist für Einzelspieler ausgelegt und unterstützt Steam Cloud. Die aktuelle Bewertung beträgt 90% bei 1.323 Rezensionen.

Mitwirkende

Entwickler
Draw Me A Pixel
Publisher
Draw Me A Pixel

Steam-Spielerrezensionen

90%positivSehr positiv1.323 Steam-Rezensionen

Niedrigster Preis in 36 Monaten

≈ 17,84 €2026-06-10 · SteamBasisspiel · dieselben Daten wie in der obigen Tabelle; USD-Verlauf, kein regionaler Steam-Tiefstpreis.

Sprachunterstützung

SpracheOberflächeUntertitelAudio
Chinesisch (vereinfacht)JaJa—
EnglischJaJaJa
FranzösischJaJa—
7 weitere Sprachen anzeigen
SpracheOberflächeUntertitelAudio
ItalienischJaJa—
DeutschJaJa—
SpanischJaJa—
KoreanischJaJa—
JapanischJaJa—
RussischJaJa—
Portugiesisch (Brasilien)JaJa—

Daten zur Steam-PC-Ausgabe · 2026-10-10

02Vor dem Kauf

Sprache und Audio

Die Steam-PC-Version ist ein Einzelspieler-Point-and-Click-Abenteuer mit Untertiteln in mehreren Sprachen. Die vollständige Sprachausgabe ist auf Englisch verfügbar.

Spielmodus und Steuerung

Die Steam-PC-Version bietet Steam Cloud. Eine Controller-Unterstützung ist in den angegebenen Daten nicht ausgewiesen.

03Häufig gestellte Fragen

Worum geht es in Crushed In Time?

Sherlock Holmes und Dr. Watson untersuchen das mysteriöse Verschwinden einer Figur aus einem Videospiel.

Welche Art von Rätseln gibt es?

Du erkundest verschiedene Entwicklungsphasen des Spiels und löst Rätsel, die mit einer Meta-Zeitreise verbunden sind.

Kann man Crushed In Time gemeinsam spielen?

Die Steam-PC-Version ist für Einzelspieler ausgelegt.

7.8
Gesamtwertung
Externe Wertungen90%Steam-Bewertungen1323 Bewertungen76Metacritic/10080OpenCritic/100
Grafik
8
Sound
9
Gameplay
7.5
Story
6
Umfang
7

“Fancy a different kind of Sherlock? Here you and Watson dive into a half-built game that keeps glitching, solving cases by stretching objects like rubber bands. The comedy and voice work steal the show — you will just have to forgive the fiddly controls.”

Unser Fazit

Holmes, Watson, and a rubber-band cursor somehow make 2026 point-and-click feel awake again

Crushed In Time screenshot

Here’s the thing with Crushed In Time: on paper, it sounds like three ideas that shouldn’t fit in the same room. You’ve got Sherlock Holmes and Dr Watson doing the detective routine. You’ve got indie game development jokes, broken builds, draft worlds, greybox spaces, and all that meta nonsense. And then you’ve got this elastic grab-pull-release mechanic where solving puzzles is less “use item on door” and more “stretch the world until it gives up.” Weird mix. But that’s the whole reason it works.

Point-and-click adventures have been doing the same basic dance for decades. Click the hotspot, pick the dialogue option, combine the thing with the other thing, repeat. Crushed In Time doesn’t throw that away, but it messes with it enough to feel fresh. You’re still exploring side-view scenes, still poking at puzzles, still chasing clues. But now the world bends, snaps, stretches, and sometimes looks like it’s still being made while you’re standing inside it.

And that’s where Draw Me A Pixel’s old There Is No Game energy really shows. The joke isn’t just “haha, games have bugs.” The joke is that the entire investigation keeps slipping between a Sherlock story and a game-in-progress having a public breakdown. Draft art, unfinished spaces, busted logic, development-layer gags — that stuff turns exploration into the best part of the ride. It’s not just decoration. It’s the hook.

The numbers back up the vibe, too. Steam has it at 89% positive from 983 reviews, sitting at Very Positive. OpenCritic has it at 80, with a 75% recommendation rate across 20 critic reviews, in the Strong range. That feels about right. Players seem a little warmer on it than critics, and I get why. If the humor lands for you, especially the Holmes and Watson bickering, you’ll forgive a lot.

The laughs carry hard, but the mystery doesn’t pull its weight

Crushed In Time screenshot

The biggest win here is Holmes and Watson themselves. Robert Paterson and Daniel Francis-Berenson are back on voice duty, and they carry a lot of this game on sheer timing. Their arguing, their little jabs, the way Watson reacts when the game world starts behaving like a cursed prototype — that’s where the funniest stuff lives. If you’re here for character banter and fourth-wall chaos, you’re eating well.

But if you’re coming in because you want a serious Sherlock Holmes mystery, slow down. This is not Sherlock Holmes: Crimes & Punishments. That game is the more traditional detective fantasy: clues, deductions, suspects, moral choices, the whole classical setup. Crushed In Time is way more interested in bending the format than in delivering a heavy case with real investigative weight. The actual mystery is pretty thin. The meta shell is flashy, clever, and funny, but the sleuthing underneath doesn’t hit that hard.

That’s why I’d point this toward a very specific crowd. If you like point-and-click adventures, if you enjoy meta jokes, if you want something you can finish in one or two evenings, this is an easy recommendation. It runs about six to seven hours, and that tight length helps a lot. There’s not much filler. It gets in, does the bit, throws new visual ideas at you, and gets out before the premise completely wears out.

And for There Is No Game fans, this is clearly in the same family. Not the same trick again, but the same confidence in making the game itself part of the punchline. That’s the good version of studio identity: you can feel the fingerprints without feeling like you’re replaying the old thing.

The stretch mechanic is clever until the controls start fighting back

Crushed In Time screenshot

Now, let’s talk about the catch, because it’s a real one. The elastic puzzle system is the reason Crushed In Time feels different, but it’s also the thing most likely to annoy you. The drag-only controls can feel laggy, and when a whole puzzle depends on grabbing, pulling, timing, and releasing just right, that little bit of delay matters. Sometimes it feels playful. Sometimes it feels like the interface is chewing gum stuck to your thumb.

And the stretch mechanic doesn’t stay magical forever. Early on, it’s fun because it changes how you think about a point-and-click scene. Later, it can tip into gimmick territory. There are moments where you’re not thinking, “Ah, I solved it.” You’re thinking, “Okay, I guess that’s what the designer wanted me to do.” That’s a very different feeling. Some solutions just aren’t signposted cleanly enough, so the game occasionally swaps puzzle logic for trial-and-error fiddling.

The roughest bits are the timed QTE-style sections. When you fail, the puzzle can reset, and then you’re repeating steps you already understood. That’s not challenge. That’s busywork. For a game this polished in so many other ways, those moments stick out more than they should.

So my overall score lands at a 7.8 out of 10. I like it. I’m glad it exists. I think it gives a very old genre a real jolt in 2026, and that matters. But I wouldn’t hand it to everyone. If you’re sensitive to control feel, or you want hard detective work, or you’re chasing a big, dense, dramatic story, this probably isn’t your case.

Play it on PC, finish it over a weekend, and don’t overthink the assignment

Crushed In Time screenshot

Platform-wise, this is simple right now: the main place to play Crushed In Time is PC, through Steam on Windows. That also feels like the right fit. It’s a single-player, side-view comedy adventure built around clicking, dragging, reading the room, and catching the jokes. You don’t need some giant setup for it. You need a quiet evening, a mouse, and enough patience for a few control hiccups.

It also supports Simplified Chinese, so the language barrier is pretty low if that matters for you. And because this is such a joke-driven game, that support is important. A lot of the fun is in timing, wording, and the weird little meta turns. If you’re missing the text, you’re missing the game.

My advice is: don’t treat this like your next massive backlog project. Treat it like a sharp indie adventure you clear across one or two nights. That’s where it shines. The six-to-seven-hour runtime is a strength, not a weakness. It doesn’t have the mystery depth to justify dragging on for twenty hours, and thankfully, it doesn’t try.

So yeah, Crushed In Time is messy in places, but it’s also one of those original indie games that reminds you point-and-click isn’t dead, it’s just been waiting for someone to yank it out of shape. If that sounds like your kind of weird, you should try it. If you want classic Sherlock, go play Crimes & Punishments. If you want Sherlock trapped inside a collapsing game dev joke with rubber-band puzzles, this is the one.

Ausklappen, um den vollständigen Test zu lesen