DARK SOULS™ II

DARK SOULS™ II

Bewertungen
PC
Das von FROM SOFTWARE entwickelte DARK SOULS™ II ist der mit Hochspannung erwartete Nachfolger des Überraschungshits Dark Souls™ aus dem Jahr 2011. Das einzigartige Retro-Action-RPG mit unglaublichen Herausforderungen und mitreißenden Erfolgserlebnissen fesselte damals unzählige Spieler weltweit. Dark Souls™ II bietet jetzt die bekannten, spannenden Herausforderungen und neue, atemberaubende Spielinnovationen für Einzel- und Mehrspielermodus. Begib dich auf eine dunkle Reise und treffe auf übermächtige Gegner, diabolische Gefahren und die beispiellosen Herausforderungen, die dir nur FROM SOFTWARE bieten kann.
87%Steam-Bewertungen33.311 Bewertungen91Metacritic/10088OpenCritic/100
Erschienen: Apr 24, 2014
Souls-like · RPG · Difficult · Dark Fantasy · Action RPG
Fetching prices across storesComparing current offers from Steam, official stores, and partners
Wunschpreis
Lege den Wunschpreis fest. Eine E-Mail informiert dich, wenn ein verfügbares Angebot der gewählten Region diesen Betrag erreicht oder unterschreitet.

Preisverlauf

Letzte 36 Monate · täglich aktualisiert

Der Preisverlauf für diese Region wird noch aufgebaut

Dieses Spiel wurde erst kürzlich aufgenommen. Wir erfassen seine Preise täglich über alle Shops, und das Diagramm füllt sich automatisch, sobald Daten vorliegen. Sieh dir oben den Live-Preisvergleich an oder setze einen Wunschpreis – wir schreiben dir, sobald ein Shop darunter liegt.

Aktuelles Tief über alle Shops~ 33,99 €GAMIVO

Mitwirkende

Musik
樱庭统
Entwickler
FromSoftware, Inc.
Publisher
BANDAI NAMCO Entertainment · FromSoftware, Inc.
8.0
Gesamtwertung
Externe Wertungen87%Steam-Bewertungen33.311 Bewertungen91Metacritic/10088OpenCritic/100
Grafik
8
Sound
6
Gameplay
9
Story
8
Umfang
7

Veterans willing to wrestle sixty hours of harsh rules get hooked, while players wanting easy guidance should look elsewhere.

Unser Fazit

Dark Souls II is, in the end, a very clear multiple-choice question put to the player. Are you willing or not to spend sixty hours — likely more — locked in a contest of wills with a rule set that does little to flatter you yet remains entirely self-consistent? Everything else flows from how honestly you answer that.

From the moment-to-moment combat to the storytelling, on through the scenery and the sound, it holds a single line throughout: it does not pander, but it respects every ounce of serious effort you bring. The fights are hard, the penalties heavy, the routes many, and even your healing ceiling can be converted into psychological pressure — none of which exists merely to crank a difficulty dial. All of it keeps asking you the same underlying question: do you actually want to keep walking this road?

What You Take Away If You Stay

If your answer is yes, those sixty hours amount to far more than grinding numbers and ticking off a completion bar. You will carry away specific roads, the particular menace of certain regions, and the story threads you teased out of an NPC's scattered half-sentences. The "mystery" and "magnetic atmosphere" so many reviews reach for do not come from grand spectacle; they come from these small, continuous, accumulating signals that the game trusts you to notice.

That is the quiet contract at the center of the whole experience. The world gives sparingly and asks much, and in return it makes the things you do earn feel genuinely yours. Players who lean in find a setting that keeps paying out long after the credits, precisely because so little of it was handed over for free. It is the kind of game you end up talking about in specifics rather than slogans — not "the combat was good" but "the second time through the harbor I finally understood why that bridge was built the way it was." The memories it leaves are granular, and granular memories are the durable kind. That texture is the real return on the sixty hours, and it is why the people who finish it tend to recommend it in the same low, deliberate tone the game itself speaks in.

Who Should Stay Away

Of course, this is not a work everyone can enjoy without friction. The steep difficulty and the oppressive temperament will turn a portion of people away, and the nonlinear structure and restrained narrative have no intention of catering to every palate. Yet if you are willing to accept those terms up front, a journey of genuinely solid quality is more or less guaranteed.

Measured against the evolution its faster, more polished successor represents, this entry still holds ground its sibling cannot quite occupy. The third chapter refines the swordplay and tightens the spectacle, but it walks a more linear, climactic road; it lacks the free rerouting and the relentless, vitality-decaying pressure that make the second game's high-density exploration feel so distinctly its own. It will not necessarily become the singular masterpiece of your year — but the odds of genuinely regretting the time you put into it are slim indeed. Think it through before you step into Drangleic. Once you are in, it is very hard to pull yourself back out.

Ausklappen, um den vollständigen Test zu lesen

Spielerbewertungen 0

Wir freuen uns auf deine Meinung

Angepinnt
GameGeeker

Beteilige dich an der Diskussion und teile deine Bewertung des Spiels.

Noch keine Spielerbewertungen. Bewerte das Spiel.