Dragon's Dogma 2

Dragon's Dogma 2

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PC
Dragon's Dogma 2 ist ein erzählerisches Einzelspieler-Action-RPG, das die Spieler:innen auffordert, ihre eigenen Erfahrungen zu machen – vom Aussehen des Erweckten, der Berufung, der Gruppe, die Herangehensweise an diverse Situationen und vieles mehr – in einer unglaublich immersiven Fantasy-Welt.
62%Steam-Bewertungen76.716 Bewertungen88Metacritic/10087OpenCritic/100
Erschienen: Mar 21, 2024
Open World · RPG · Action RPG · Fantasy · Singleplayer
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Preisverlauf

Letzte 36 Monate · täglich aktualisiert
Allzeit-Tief~ 0,00 €2024-06Aktuelles Tief über alle Shops~ 12,46 €Steam
~ 24,59 €~ 37,97 €~ 51,35 €~ 64,73 €25-0925-1226-0326-0626-09~ 12,46 €

Die Preise umfassen Steam und 39 autorisierte Shops; gezählt werden nur reguläre Angebote. Das Diagramm zeigt wöchentliche marktweite Tiefstände und Steams offiziellen Preis über die letzten 36 Monate.

Der Preisverlauf wird in USD erfasst. Die gezeigten Beträge sind zum EZB-Kurs vom 2026-09-18 in EUR umgerechnet und dienen nur zur Orientierung; was du tatsächlich zahlst, steht auf der Shop-Seite.

Mitwirkende

Entwickler
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
7.6
Gesamtwertung
Externe Wertungen62%Steam-Bewertungen76.716 Bewertungen88Metacritic/10087OpenCritic/100
Grafik
7.2
Sound
5.5
Gameplay
8.7
Story
6.8
Umfang
8.3

Pawn teamwork and throttled travel turn the road into live adventure, even as players slammed its microtransactions and frame drops

Unser Fazit

Critics scored high, players scored low — and that split has to be named

To understand Dragon's Dogma 2 you first have to understand the glaring fault line running through it. On the critics' side: an 88 on Metacritic, 87 on OpenCritic, a 91% recommendation rate. On the players' side: Steam slumped to "Mixed" at launch, and the long-run cumulative positive rate sits at just 61%.

The fated duel between dragon and Arisen

These two verdicts are not measuring the same thing. Critics were grading the completeness and originality of the design — how good the combat-Pawn-exploration loop really is. Player anger was venting a rotten launch-day consumer experience: full price paid, frame drops hit, and a drawer of microtransactions sprung with no warning. So a high score and a wave of pans can coexist without contradiction; they're talking about two different objects. Director Hideaki Itsuno's own line works as a footnote to the whole affair: he said he "didn't make a Nintendo game designed to be liked by everyone." That cuts to it — the game makes clear authorial choices, willing to risk alienating a slice of players to keep its own edges and temper, rather than building something nobody can fault and nobody remembers.

Who should buy it, and who should walk the other way

So who is it for? If what you want is the emergent feel of the road and real depth in the action, if you can stomach a little roughness and don't mind traveling on foot, then Dragon's Dogma 2 is close to irreplaceable — it hands you the kind of live, unscripted adventure other open worlds simply cannot manufacture.

The Pawn party's teamwork on the road

Flip it around: if you want convenience, love teleporting, came for finely-polished story and visuals, hate being interrupted by roadside nonsense, and have limited time and a beeline to the objective, it will probably disappoint or even irritate you. This game has no intention of accommodating that at its core.

Its most direct rival is the same-studio, same-territory Monster Hunter: World — but Monster Hunter is a systematized hunting loop, missing the kind of continuously emergent road-narrative this open world generates, so the two are walking different paths and answering different itches. On the whole, 7.6 is an honest place to land: not a year-dominating masterpiece everyone must play, but a high-quality adventure RPG that swallows you whole once it hits your taste. It sold 2.5 million in week one, cleared 4 million cumulative, and took a Best RPG nomination at TGA 2024 — acclaimed and commercial at the same time, which is rarer than it sounds. You have to accept its imperfection and drop the craving for a flawless experience curve first; only then can you actually enjoy its singular, restless unpredictability. In the end it isn't a game built to please everyone — it's a game that, the moment you stop fighting it and start walking in, pays you back with one unexpected journey after another, none of them quite like the last.

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