ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

Der Reiz liegt im gemeinsamen Durchqueren eines Limveld, das sich zwischen den Durchgängen verändert, und im Zusammenspiel der Fähigkeiten. Koop für drei Personen ist vorgesehen; auch Einzelspieler wird aufgeführt. Bei CDKeys kostet das Spiel derzeit €24.79, ein sinnvoller Kauf vor allem dann, wenn diese wiederholten Jagden zu deinen Spielplänen passen.

Volle Controller-Unterstützung und eine deutsche Benutzeroberfläche sind praktische Pluspunkte. Bei CDKeys kostet das Spiel €24.79; 15,20 € günstiger als der aktuelle Steam-Preis ist das Angebot.

Shop-Angebote werden geladen
83%Steam-Bewertungen130.017 Bewertungen79Metacritic/10080OpenCritic/100
Erschienen: May 29, 2025
Souls-like · Online Co-Op · Multiplayer · Roguelike · Co-op
ELDEN RING NIGHTREIGN PC (EMEA)·Plattform:Steam·~ €41.29-40%ab~ €24.7915,20 € gegenüber Steam sparenJetzt kaufen
ELDEN RING NIGHTREIGN EMEA PC Steam CD Key·Plattform:Steam·~ €39.99-31%ab~ €27.53Jetzt kaufen
ELDEN RING NIGHTREIGN Steam Key (PC) EMEA·Plattform:Steam·-31%ab~ €27.56(~ $30.82)Jetzt kaufen
Elden Ring: Nightreign EU·Plattform:Steam·-28%ab~ €28.77Jetzt kaufen
Elden Ring Nightreign Standard Edition Europe Steam CD Key·Plattform:Steam·~ €39.99-28%ab~ €28.80Jetzt kaufen
ELDEN RING NIGHTREIGN·Plattform:Steam·~ €35.77-13%ab~ €31.29(~ $34.99)Jetzt kaufen
ELDEN RING NIGHTREIGN·Plattform:Steam·~ €35.77-6%~ €33.53(~ $37.49)Jetzt kaufen
·Plattform:Steam·~ €39.99-12%~ €35.19Jetzt kaufen
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Diese Angebote sind in Deutschland ausdrücklich nicht verfügbar — sie können dort weder gekauft noch aktiviert werden. Du kannst den Shop trotzdem öffnen, um die Einschränkung nachzulesen.

ELDEN RING NIGHTREIGN RU CIS STEAM Ключ·Plattform:Steam·~ RUB 2,826.28Shop ansehen
Allzeit-Tief ~ 23,58 €über Steam und Drittanbieter-Shops
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Wunschpreis
Lege den Wunschpreis fest. Eine E-Mail informiert dich, wenn ein verfügbares Angebot der gewählten Region diesen Betrag erreicht oder unterschreitet.

Preisverlauf

Letzte 36 Monate · täglich aktualisiert
Allzeit-Tief~ 23,58 €2025-12Aktuelles Tief über alle Shops~ 24,79 €CDKeyszum historischen Tiefstand+5%
~ 25,40 €~ 29,57 €~ 33,74 €~ 37,92 €25-1026-0126-0426-0726-10~ 23,58 €

Die Preise umfassen Steam und 39 autorisierte Shops; gezählt werden nur reguläre Angebote. Das Diagramm zeigt wöchentliche marktweite Tiefstände und Steams offiziellen Preis über die letzten 36 Monate.

Der Preisverlauf wird in USD erfasst. Die gezeigten Beträge sind zum EZB-Kurs vom 2026-10-12 in EUR umgerechnet und dienen nur zur Orientierung; was du tatsächlich zahlst, steht auf der Shop-Seite.

01Über ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN ist ein eigenständiges Abenteuer im Universum von ELDEN RING. In Limveld erkunden Nachtwandler ein sich wandelndes Gebiet, überstehen zwei Tage und stellen sich den Nachtfürsten. Bis zu drei Spielende verbinden die Fähigkeiten ihrer Figuren im Koop. Steam-Spielende bewerten das Spiel zu 83%% positiv, basierend auf 130.017 Rezensionen. Die Benutzeroberfläche ist auf Chinesisch (vereinfacht), Chinesisch (traditionell), Englisch, Japanisch, Französisch, Italienisch, Deutsch, Spanisch, Arabisch, Koreanisch, Polnisch, Portugiesisch (Brasilien), Russisch, Spanisch (Lateinamerika) und Thai verfügbar. Veröffentlicht am 29. Mai 2025.

Mitwirkende

Entwickler
FromSoftware, Inc.
Publisher
FromSoftware, Inc. · Bandai Namco Entertainment

Steam-Spielerrezensionen

83%positivSehr positiv130.017 Steam-Rezensionen

Niedrigster Stand seit 36 Monaten

≈ 23,58 €2025-12-18 · GameBilletBasisspiel · dieselben Daten wie oben; USD-Verlauf, kein regionaler Steam-Tiefstpreis.

Sprachunterstützung

SpracheBenutzeroberflächeUntertitelAudio
Chinesisch (vereinfacht)JaJa—
Chinesisch (traditionell)JaJa—
EnglischJaJaJa
12 weitere Sprachen anzeigen
SpracheBenutzeroberflächeUntertitelAudio
JapanischJaJa—
FranzösischJaJa—
ItalienischJaJa—
DeutschJaJa—
SpanischJaJa—
ArabischJaJa—
KoreanischJaJa—
PolnischJaJa—
Portugiesisch (Brasilien)JaJa—
RussischJaJa—
Spanisch (Lateinamerika)JaJa—
ThaiJaJa—

Daten zur Steam-PC-Version · 2026-10-13

02Vor dem Kauf

Spielmodi und Controller

Im Steam-PC-Spiel gibt es Einzelspieler, Mehrspieler und Koop für drei Personen. Volle Controller-Unterstützung ist angegeben.

Sprache

Die Benutzeroberfläche wird unter anderem auf Deutsch unterstützt; die Sprachausgabe ist Englisch.

03Häufig gestellte Fragen

Wie funktioniert der Koop?

Drei Nachtwandler können gemeinsam Limveld erkunden und gegen die Nachtfürsten kämpfen.

Was unterscheidet die Figuren?

Jeder der acht Nachtwandler besitzt eine passive Fähigkeit, eine Charakterfähigkeit und eine ultimative Kunst.

Verändert sich Limveld?

Das Land und seine Gefahren verändern sich von einem Durchgang zum nächsten.

8.0
Gesamtwertung
Externe Wertungen83%Steam-Bewertungen130.017 Bewertungen79Metacritic/10080OpenCritic/100
Grafik
9
Sound
8.8
Gameplay
7.8
Story
7.2
Umfang
8

“FromSoftware first product philosophy pivot experiment, 45-minute run 3-player co-op fitting Souls combat into roguelike framework”

Unser Fazit

Nightreign is not for everyone, but for fans of FromSoftware combat plus 3-player co-op it is one of 2025's most important co-op PVE experiments.

Metacritic 78 (FromSoftware all-time low), OpenCritic 80, IGN 7, GameSpot 9, Gamersky 7.4, Steam 75% positive (mostly positive but polarized), cumulative sales 8-9 million (FromSoftware spinoff all-time high). Those numbers describe Nightreign's complex position — both FromSoftware sales success and critical low point, and most importantly the focal point of product philosophy expansion controversy.

Era context: FromSoftware's first product philosophy pivot

Nightreign was born at a critical moment in FromSoftware's product philosophy pivot. Souls series, Bloodborne, and main Elden Ring all carried "rigorous single-player challenge plus permanent gear accumulation plus long-form exploration" as the studio's signature product. Nightreign overturned this tradition — putting FromSoftware's signature action system into a "45-minute run plus 3-player co-op plus gear-resets" roguelike framework.

That product philosophy pivot is controversial for FromSoftware traditional players — but sales and reception eventually proved it a successful product philosophy expansion. 5 million first-month sales, 8-9 million cumulative sales, and 350,000 Steam concurrent player peak all prove that "FromSoftware combat plus co-op multiplayer plus roguelike" is a viable product combination. Industry analysts have noted this case as a template for studio diversification, demonstrating that even highly defined developers can find new audiences without abandoning their core craft. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers.

Who should buy: fans of FromSoftware combat plus 3-player co-op

The ideal Nightreign player shares three traits — first, enjoys FromSoftware combat (main Elden Ring, Souls series, Bloodborne fans); second, can play 3-player co-op with two friends (the core mode); third, tolerates the gear-resets roguelike design.

Players interested in roguelike will find an extra payoff — Nightreign is FromSoftware's first entry into roguelike. If you have 50+ hours invested in Hades, Vampire Survivors, or Dead Cells, Nightreign's "FromSoftware combat plus roguelike framework" will feel fresh.

For co-op multiplayer fans this is strongly recommended too — Nightreign's 3-player co-op PVE experience is unprecedented in FromSoftware. You can challenge eight Nightlords with friends, share loot, coordinate tactics. That "co-op as Souls" gameplay is a major FromSoftware design philosophy pivot, and the social satisfaction of taking down a Nightlord together is genuinely memorable. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions.

Who should not buy: pure single-player Souls fans

Non-audience for Nightreign is clear. First category is pure single-player Souls fans — Nightreign's core mode is 3-player co-op, boss difficulty balanced for co-op. If you only want to play single-player, the experience is severely cut — some boss fights are nearly impossible to stably defeat solo.

Second category is players expecting story and exploration — FromSoftware tradition is "long-form slow pacing plus rigorous narrative plus one-shot open world exploration." Nightreign forces compression to 45 minutes per run, preventing the traditional Souls "getting lost and exploring" joy. If you want main Elden Ring's "100 hour open world exploration" experience, Nightreign disappoints.

Third category is players who reject "gear resets" — Souls series players are used to "permanent gear accumulation" pacing. Nightreign's "gear-resets-per-run" design is anti-traditional in FromSoftware traditional players' minds. Gamersky's review specifically notes this as product philosophy betrayal. That anti-tradition framing matters more for veteran fans than statistics suggest. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it.

Recommended platform and buying advice

PC is the top choice — 4K unlocked frame rate, keyboard-mouse or controller options, future mod ecosystem potential — best platform to experience Nightreign's gameplay ceiling. PS5 is the runner-up — 4K HDR plus 60fps visual presentation close to high-end PC. Xbox Series is on Game Pass, zero-cost for subscribers.

On pricing: PC base launched at $39.99, Steam seasonal discounts typically drop to $25-30. The Forsaken Hollows DLC (about $14.99) is recommended after 30-50 hours of base.

Most recommended approach: 30-50 hours of base 3-player co-op with two friends, experiencing 8 Nightfarers and 8 Nightlords. Then decide on DLC by interest. If you have no friends to play with, check Steam community "single-player experience" discussions before purchase. Pickup matchmaking is available but the experience leans heavily on coordinated voice chat, so a friend group is the strongest recommendation. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release.

Overall comparison to peer co-op PVE

Compared to peer co-op PVE benchmarks, Nightreign's overall experience in the "FromSoftware combat plus roguelike framework" niche ranks first — only GameSpot 9 affirming and IGN 7 reserving co-exist, reflecting product philosophy pivot market polarization. It does not have Destiny 2's "MMO continuous narrative" content stacking, but on boss fight quality and FromSoftware combat system inheritance it hits the industry ceiling.

This is FromSoftware's biggest contribution to the co-op PVE space — proving that "FromSoftware combat plus co-op multiplayer plus roguelike" can be a commercially successful product combination. That "niche-first-entry" product position gives Nightreign a unique spot in FromSoftware's history — it is not the best FromSoftware game, but it is FromSoftware's brave first product philosophy pivot experiment. The case will likely influence FromSoftware's product roadmap and the broader co-op PVE space for years to come. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore.

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