Killing Floor 2

Killing Floor 2

Bewertungen
PC
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.
88%Steam-Bewertungen87.158 Bewertungen75Metacritic/10078OpenCritic/100
Erschienen: Nov 18, 2016
Gore · Zombies · Multiplayer · Online Co-Op · FPS
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Preisverlauf

Letzte 36 Monate · täglich aktualisiert
Allzeit-Tief~ 1,20 €2026-07Aktuelles Tief über alle Shops~ 2,61 €Kinguinzum historischen Tiefstand+118%
~ 7,75 €~ 14,41 €~ 21,08 €~ 27,74 €25-0925-1226-0326-0626-09~ 1,20 €

Die Preise umfassen Steam und 39 autorisierte Shops; gezählt werden nur reguläre Angebote. Das Diagramm zeigt wöchentliche marktweite Tiefstände und Steams offiziellen Preis über die letzten 36 Monate.

Der Preisverlauf wird in USD erfasst. Die gezeigten Beträge sind zum EZB-Kurs vom 2026-09-18 in EUR umgerechnet und dienen nur zur Orientierung; was du tatsächlich zahlst, steht auf der Shop-Seite.

Mitwirkende

Entwickler
Tripwire Interactive
Publisher
Tripwire Interactive
8.0
Gesamtwertung
Externe Wertungen88%Steam-Bewertungen87.158 Bewertungen75Metacritic/10078OpenCritic/100
Grafik
8
Sound
8.5
Gameplay
9
Story
5.5
Umfang
7

A hardcore co-op horde shooter that polishes gunfeel, all-room slow-mo and ten-perk progression to a genre ceiling

Unser Fazit

A longevity case study that crossed nearly a decade

The most surprising thing about Killing Floor 2 isn't the scores it landed back in 2016 — it's the curve it traced afterward. OpenCritic's 78 Strong tier, a Metacritic 75, an 88% Steam positive rating: all three line up to place it squarely in "solid and excellent but not all-rounded" territory. By rights this should have been a mid-tier title that quietly faded. It didn't. Nearly eight years after release, in 2024, its peak concurrent player count rebounded past 30,000 against the grain. In a co-op-shooter genre sharpened to a razor's edge of competition, that kind of resurgence for an old game is the best proof of its design quality.

Behind that evergreen curve sit three stacked things: a core polished to perfection, years of free supply, and a strong social hook.

It didn't harvest with a sequel or squeeze players with paid content; it buffed a deceptively simple loop until it became addictive, then sustained the community with years of free updates. That kind of patience is genuinely scarce in today's market, where the reflex is to wall fresh content behind a season pass and roll the studio's attention onto the next launch. Tripwire, later joined by Saber Interactive, did the unfashionable thing and kept feeding a single game for the better part of a decade.

Read within the series lineage, Killing Floor 2 is a thorough evolution of the original's wave-survival and slow-motion mechanics — sturdier feel, deeper perks, stronger audiovisual feedback, sanding a rough prototype into a mature shape. Rather than rushing a sequel that would dilute its reputation, the studio chose to guard this one entry for nearly a decade, keeping it alive on free updates alone. For a mid-sized studio, that's a slow road, but a steady one.

Who should buy in, and who should steer clear

When it comes to a recommendation, the portrait is unusually clear, almost decision-free. It belongs to a specific crowd: hardcore players willing to grind perk builds with a fixed crew, conquer high difficulty, and savor pure cooperative clearing for its own sake. If you have a few regular friends to squad up with and love that "coordinate well and everything flows" brand of high-intensity teamwork, this is a track that'll loop on your playlist for a long while.

Flip it around and several types of players are better off steering clear up front. Anyone expecting rich storytelling or character work will be put off by the near-blank narrative; anyone wanting a wealth of modes and daily-fresh variety will find it too narrow; anyone who plays solo with no regular teammates will likely lose patience amid the frequent wipes of a random crew. Its barrier leans heavily on the social side — both a strength and a filter. The version question is mercifully simple: the standard edition, bundling all the years of free content, is all you need, with no paid add-ons required — itself a rare bit of honesty toward the player.

In the end, what makes Killing Floor 2 irreplaceable is that it sands the combination of gunfeel, arena-wide Zed Time slow motion, hit confirmation, and ten-perk build-crafting to a genre ceiling its peers struggle to copy. It doesn't lean on plot or a count of modes; it leans only on doing one thing to the absolute hilt — and it's exactly that obstinacy that, nearly ten years on, can still pull a group of friends back to the same fortified position.

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