
3 Approved! *After Inc.* Leads the Highlights of March’s Imported Game Licenses
The approval information for imported online games in March 2026 has been released. This batch includes only 3 approved titles: Battle Knights, After Inc., and Shaiya: Strife. The number is not large, but judging from the genres and platform declarations, this list still offers a few talking points: small batch size, strong distinctiveness, and mobile continuing to dominate.
First, let’s look at the most fully featured title — Battle Knights. Its declared categories cover both mobile and PC client, indicating that the product has reserved broader user access points at the distribution level. According to the publicly available approval information, the publisher is Jiangsu Phoenix Digital Media Co., Ltd., the operator is Xiamen Kuanyu Network Technology Co., Ltd., the approval document number is 国新出审〔2026〕743号, the publication number is ISBN 978-7-498-16672-2, and the approval date is March 24, 2026.
After Inc. appears to be the title in this batch most likely to catch the attention of strategy players. Its declared category is mobile, the publisher is Guangzhou Gude Network Technology Co., Ltd., the operator is Shanghai Qingyu Information Technology Co., Ltd., the approval document number is 国新出审〔2026〕744号, the ISBN is 978-7-498-16673-9, and the approval date is also March 24, 2026. For players who favor post-apocalyptic, survival, and resource management themes, this kind of product naturally tends to generate more discussion.

Judging from the interface shown in the image, After Inc. clearly leans toward top-down strategic operations: the map is clearly divided into regions, facility placement emphasizes efficiency, and the relationship between resource nodes and terrain is also more important. For indie strategy enthusiasts, the key to this kind of game is not “how explosive it is on day one,” but rather the pacing of its numerical systems later on, the feedback loop for replayability, and whether mobile adaptation will come at the cost of strategic depth.

The third title, Shaiya: Strife, is also declared for mobile. Its publisher is Jiangsu Phoenix Electronic Audio and Video Publishing House Co., Ltd., the operator is Nanjing Chenqu Technology Co., Ltd., the approval document number is 国新出审〔2026〕745号, the publication number is ISBN 978-7-498-16674-6, and the approval date is likewise March 24, 2026. Together with the first two titles, it completes the full list of imported approvals in this round.
If I were to give players a practical suggestion, I would divide the order of attention into “two types of players, two tracks”: if you enjoy cross-platform experiences and hope for a more active community later on, you can prioritize Battle Knights; if you prefer compact but refined strategy design and are willing to dig into system depth, then After Inc. deserves closer attention; if you care more about IP recognizability and the lighter entry point of mobile gaming, then Shaiya: Strife is also worth putting on your watchlist first.
The signal released by this batch of imported approvals is very direct: the quantity is restrained, but the product directions are far from uniform. Mobile remains the main battleground, while works with strategy, operations, and thematic differentiation are more likely to stand out within limited slots. For players, what really matters is not “how many titles got approved,” but who can deliver enough content density and long-term retention after launch.





















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