Why Resident Evil 4 Remake convinced 杨老头 that Resident Evil 9 will be easy

·Autor: Sam Torres·newsDetail.views: 2,834 Kommentare

On May 18, well-known Bilibili creator @guhuijiyouxiwanjia_Yang Laotou, whose real name is Yang Binglin, posted a video about Resident Evil 4 Remake saying he finished the game without using a guide. In that same video, the longtime Resident Evil player said that, after clearing Resident Evil 4 Remake, Resident Evil 9: Requiem now feels "a bit easy." The video link was included in the original post, which was published by Gamepressure China / Gamersky, with a note stating that reproduction without permission is prohibited.

What makes the comment notable is not just the word "easy," but who it comes from. Yang Binglin is presented here as a veteran Resident Evil player, and that matters in a series where difficulty is rarely about one isolated fight or puzzle. It is more often about the full run: how pressure builds through resource use, route choices, and on-the-fly reactions. Because his judgment comes after a full clear of Resident Evil 4 Remake, the comparison with Resident Evil 9: Requiem has a clear reference point.

The key detail in his video is that he completed Resident Evil 4 Remake without looking up a guide. In a Resident Evil game, that can significantly shape how a player experiences puzzle design, combat pacing, and overall tension. Working through the game by trial and error tends to make the remake's level design and resource management feel more demanding. Once a player has fully absorbed that intensity, it is easier to look at a newer entry and conclude that the barrier to entry is not especially high.

From a games-media perspective, this also reflects a familiar community pattern: veterans and average players often are not talking about difficulty on the same level. Experienced players tend to focus more on system depth, enemy pressure, and replay value after multiple runs. Other players are more concerned with whether the campaign flows smoothly and whether they get stuck often. In that sense, Yang Laotou's take is best read as difficulty feedback from a high-skill player, not a universal verdict that applies to everyone. Whether Resident Evil 9: Requiem is actually "easy" still depends on where each player is starting from, whether this is a first contact with the series or the viewpoint of someone who already fully understands the rhythm of Resident Evil 4 Remake.

If you were already considering whether to go back and play Resident Evil 4 Remake, this gives you a fairly direct point of reference. For players who want a better grasp of how the Resident Evil series handles combat, exploration, and resource management, the remake remains a very good place to do that. That is especially true if you play without a guide, which lets you feel more completely how the designers keep layering on pressure. On the other hand, if your priority is a smoother campaign and story progression, there is no reason to treat a veteran player's "it's easy" comment as an absolute standard. Different skill levels naturally produce different results.

For now, the only confirmed point is straightforward: Yang Binglin has shared his post-clear impressions in a Bilibili video and explicitly compared Resident Evil 4 Remake and Resident Evil 9: Requiem on the question of difficulty. Whether that opinion leads to broader discussion will depend on how many other players are willing to weigh in with their own real completion experience, rather than reacting emotionally to the single word "easy."

For more related coverage, follow the Resident Evil 4 Remake hub.

Unauthorized reproduction is prohibited.

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