

ASTRONEER
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About ASTRONEER
Shape unfamiliar worlds with the Terrain Tool, gather resources, and build modular bases as you uncover the mysteries of a strange solar system. Automation, crafting, and power systems support expansion, while solo play or online co-op lets you set your own pace of exploration. Steam players rate the game 91%% positive across 119,099 reviews. The Steam PC version offers single-player and online co-op for 2–4 players. The Steam PC version has full controller support.
Credits
Lowest recorded in 36 months
$6.292026-08-24 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Dutch | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-13
02Before you buy
Play modes
The Steam PC version offers single-player and online co-op for 2–4 players. In an online solo session, other players can join or leave.
Language and controls
Full controller support is available. Interface languages include English, German, and Simplified and Traditional Chinese.
03Frequently asked questions
How do you change the planets?
The Terrain Tool can dig, collect, shape, build, and color terrain.
Can you build bases?
Yes. Modular construction supports custom bases, with automation, crafting, power, and resource harvesting systems.
What can you explore?
The solar system has seven celestial bodies, each explorable from its surface down to its core.
“Reshaping a whole planet like clay fuels the creative urge; a thin sense of purpose is what truly separates it from hardcore sandboxes.”
Our Verdict
Critics and players saw it very differently.
The most interesting thing about ASTRONEER is how far apart critics and players are on it. On the critic side, 26 OpenCritic reviews land around 75 and a "Strong" rating, but only 56% recommend it, and IGDB's aggregate sits in the low 80s — all "good, not great" territory. On the player side, more than 117,000 Steam reviews hold up a 92% positive mark, top-tier for an indie sandbox.

That split makes sense. Critics weigh goal design, narrative completeness, and technical polish — precisely this game's weak spots. Players vote on how fun it actually is to play and whether they can keep going — precisely its strengths. Once you see that, its sharply defined strengths and weaknesses make perfect sense: this is not a balanced game so much as one that bets everything on creative freedom. Its most distinctive trait is the ability to reshape an entire planet like clay, and that kind of freedom is something you will scarcely find anywhere else — it is exactly what has earned it an untouchable place in the crowded sandbox genre.
Is it right for you?
Down to the actual buy-or-not, the conclusion is simple, and it hinges on being honest about what you want from a sandbox. If you love free-form building, live for automation and engineering projects, or just want a relaxing game where you can mine alongside friends and chat, ASTRONEER offers a kind of joy that is hard to find elsewhere and is well worth a look. It is inexpensive to begin with and often gets deep Steam discounts, so if you are not in a rush, waiting will only get you a more complete version. This is also one of those rare games where buying late is the smart move rather than a missed window: the content only grows, the price only drops, and the stability only improves with each passing update. Co-op is the strongest recommendation of all — round up two or three friends, agree on nothing in particular, and let an evening dissolve into digging, building, and idle chatter. Played that way, ASTRONEER stops being a game you finish and becomes a place you visit, and that is when its real appeal clicks into focus.

So which side are you on?
But if what you want most from a game is clear goals, a sharp challenge, or solid storytelling, its lack of direction and thinning late-game momentum will likely lose you once the novelty fades. Its most common comparison, Subnautica, wins on exactly that — a story, real dread, and the pull to drag you all the way to the finish. ASTRONEER chose the other path: it does not lead you; it spreads a whole planet out in front of you and lets you decide what to mold from it.
Those games were never trying to do the same thing, and measuring ASTRONEER against hardcore sandboxes is using the wrong yardstick to begin with. The only question you really have to ask yourself is this: do you want to be led through a world, or to shape a world into whatever you want with your own hands? Answer that, and the score on this page sorts itself out for you — the same game can be a few-hundred-hour favorite for one person and a two-hour shrug for another, and almost all of it comes down to which side you stand on. There is no objectively correct verdict here, only a question of fit — which is, in its own way, the most honest thing a review of ASTRONEER can tell you.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Before 1.0 comes out, I wanted to recommend this game to, well, everyone! I purchased it on December 20, 2016, and have loved it ever since (some patches less than others!). I've played over 723 hours so far, and plan on many, many more. I'm not the usual demographic (not the one represented by streamers): I'm a 55 year old woman married to a man who doesn't play any games. I have health issues, and arthritic hands, so the pace, controls, and game play are all wonderful. I like the sort of easygoing play, and the self-created challenges when I feel like it. It's a wonderful sandbox that I'm happy to play in. One of the best game purchases I've made in years. Thank you, System Era!Show moreShow less
Original post at the end .... Staymighty, thank you for your response. I am still not excited that this section: "THIRD PARTY SOFTWARE. This Software may contain third party software that requires notices and/or additional terms and conditions (including, without limitation, analytics software and ad serving technologies as discussed below). Such required third party software notices and/or additional terms and conditions are located on System Era website at www.systemera.net, and such terms are made a part of and incorporated by reference into this Agreement." Is still in the agreement in this form. This suggests that third party software (the terms for which are not included in the agreement and only referenced via a website) can still contain ad-serving software. This section really has to have that language removed and a better list of the terms of the third party software included, especially where it adds to any privacy concerns present in the overall application. This product is your responsibility, not a third party's. I understand your language that your code has no such software, which appears later, but this opens a door which would only be visible on your website and could be changed at any time. Unfortunately I still believe this is an unacceptable condition in software I have paid for. It would be one thing if this was free-ware, but it is not. ------- Original review ------- After a previous comment, I too read the EULA before installing the release version. I would strongly recommend not installing or purchasing this software until the EULA is changed to remove the third party ad-serving software and data mining. These are not acceptable practices in the way that they are outlined. It is a horrible invasion of you privacy and could easily create serious security concerns. Alpha was nice, but this unacceptable type of behavior needs to stop. I would also be very surprised if this didn't fall foul of the GDPR in the EU.Show moreShow less
This is what No Mans Sky should have been.Show moreShow less
I do not agree to this EULA, so have uninstalled. Here's the fun parts of the EULA: System Era also reserves the right to monitor use of this Software at any time, and you agree not to interfere with this monitoring or with any of the access control measures or technology discussed above, or to attempt to disable or circumvent such security features. In the event you attempt to disrupt or interfere with any of our security or technology measures, the Software may not function properly. Only validly licensed will have access to our online services, including Internet-based updates and patches. Except as otherwise prohibited by applicable law, at any time and without notice and for any reason, System Era may limit, suspend, or terminate the license granted to you hereunder, including your access to the Software and any related services and products, including any online products or services. THIRD PARTY SOFTWARE. This Software may contain third party software that requires notices and/or additional terms and conditions (including, without limitation, analytics software and ad serving technologies as discussed below). Such required third party software notices and/or additional terms and conditions are located on System Era website at www.systemera.net, and such terms are made a part of and incorporated by reference into this Agreement. ANALYTICS TOOLS AND AD SERVING TECHNOLOGY. System Era may use third party analytics software to collect information and to enhance and improve your game playing experience. The information collected is further discussed in our Privacy Policy, and it may include, among other information, your device identifiers, settings, operating system, and gameplay behaviors (for example, the date and time spent playing the Software, game scores, metrics, statistics, game content usage, advertising conversion rates, monetization rates, purchase history, and other similar information). We may also use third party ad serving software that collects information as a result of this ad serving. The information collected and used for the advertising may contain (without limitation) age and gender, number of times an advertisement is viewed, device identifiers, Internet usage and sites visited, and other information relevant for directing advertisements. Please refer to our Privacy Policy to learn how we use analytics tools and ad serving technologies (such as server logs, web beacons, cookies, tracking pixels, and other technologies) to collect information to improve our products and to direct relevant advertising to you. INFORMATION COLLECTION & USAGE. As a condition precedent for System Era granting you a license to use this Software, you agree and consent to System Era’s information collection and usage terms, as set forth in this Agreement and our Privacy Policy. Our use of your information may include (1) the collection of your information by us, our affiliates, vendors, and business partners; and (2) the transfer of your personal information and other gameplay information to our affiliates, vendors, business partners, and to other third parties, including, without limitation, your home country, the United States government, and other sovereign countries. You understand and agree that your country and/or other countries in which your information is transferred (or used) by us, our affiliates, or our third parties may have lower standards of privacy protection. You understand and agree that our collection and use of your information may include, without limitation, (1) login data, passwords, and player information; (2) personal data; (3) the public display of your data, including the identification of your User Content and displaying your scores, ranking, achievements, and other gameplay data on websites and other platforms; (4) sharing your gameplay data with third party hardware and publishing partners; (5) using and disclosing certain information (including certain personal ) as detailed in our Privacy Policy, which may be amended from time to time. YOU UNDERSTAND AND AGREE THAT ALL DATA PRIVACY ISSUES, INCLUDING OUR COLLECTION, USE, DISCLOSURE, AND TRANSFER OF YOUR PERSONAL INFORMATION AND OTHER INFORMATION IS SUBJECT TO OUR PRIVACY POLICY, WHICH TAKES PRECEDENCE OVER ANY OTHER STATEMENT IN THIS AGREEMENT. IF YOU DO NOT WANT YOUR INFORMATION USED OR SHARED AS DESCRIBED IN THIS AGREEMENT AND SYSTEM ERA’S PRIVACY POLICY, THEN YOU SHOULD NOT INSTALL OR USE THE SOFTWARE.Show moreShow less
As a gift from my father it was nice to play with him while I could.Show moreShow less
This is one of those times I wish Steam had a Sideways Thumb. Astroneer is... okay? It's fine. It's not bad, per say, but I don't think it's very good, either. It's just kinda... okay. It exists, it might be fun for some people, but in my opinion, there's just too much... mediocrity. --The game gives you a minor tutorial on how to do the most basic tasks. It's not too well done, and it wasn't until I actually played with friends that I understood the concepts that the tutorial tried to teach you.-- This was removed. After that, you're shot down onto a randomly generated - but very same-looking - planet, and not given any direction at all. What you *have* to do is get a researching table up and running, along with basic power. Once this is done, you research a way off the planet to get to other planets with different resources, so you can research better things quicker and build bigger, "better" things. In premise, that's fine. In practice, it's kinda boring. You need to get the same essential base set up on every single planet, over - and over - and over again. And spoiler alert: It isn't much more fun the 5th or 6th time you have do it. A jetpack doesn't make building a Soil Centrifuge and watching it grind to a halt for 20 minutes 'coz you have no power in your batteries any less infuriating. In theory, the teleportation methods you unlock at the core of every planet would make this easier - if you didn't have to get to the core of every single planet (a task that could take you hours on the bigger planets) - meaning you still need to set up that basic little base - and if you could teleport more than just yourself and the measely 8 things you can carry on your back. I'll draw a weird parallel here with Minecraft. In Minecraft, you go from making a Pickaxe, to making a better pickaxe, to finding ways other than mining to gather resources (like Villager Trading and Witch, Pigman, or Iron Golem Farms), at which point it opens up to a true sandbox-style adventure. Resources stop being your main limiting factor and you are free to build what you want, go where you want, do what you want, having experienced mechanics that try to inspire you to have goals to strive for, and irritants that could be easier. You start off Surviving, and by the end game you thrive. The same could be said of a few other "survival" games. Like Don't Starve, or Rimworld. Making a self-sustaining base in Rimworld that doesn't require your immediate attention at every moment is genuinely the "mid-game"! Astroneer just... never seems to get that far. There is no point where "Thriving" begins to happen. You survive until you can leave the planet, then you leave the planet to try to survive somewhere else, ad-infinium. Even the end-game "best" gear item - a Portable Oxygen Generator you can carry anywhere - feels limiting, as it needs power to run, which is in short supply since your mining tool will likely use a lot of power by then. It's arguably worse than the basic Tethers you can make from day 1. Maybe that point of "not just surviving, but thriving" comes when you get to the core of every planet and unlock the gateway. I don't know. But according to the Steam Statistics, Less than 2% of players even get that far. 98 out of 100 people will simply stop playing before they get to the "end game". And that's not mentioning the questionable marketing - like how there's Premium Currency in this $30 game, or how if you want a dedicated server that allows you to earn achievements - and the cosmetics linked to those achievements - you have to pay some third-party hosting company. If there's modding in the future, I don't doubt that they would pull a Bethesda and make you pay for that, too. I want to like this game. I really do. But every time I play it, it just drains me. I get bored, tired, and physically exhausted within the day. Astroneer - to me - seems like it's trying to be more than it is, and failing to meet those expectations. It's a one-trick pony that keep promising to be different and never is. Is it fun? Initially, yes. Does it have potential? Yes. And I would love to see the devs act on it, instead of having pointless Seasonal Events every three months. Would I recommend it? Eh? Not without telling someone to prepare for it to eventually gather dust on the shelf. ------------------------------- E: Shrinkshooter and Krzeszny both bring up good points, and I'll paraphrase them here so they don't get lost in the comments. At the beginning of the game, you are urged to keep going solely by the mystery of discovery. What is at the core of the planet? What is on the next planet? And the one after that? What happens when you open the Gateway? These questions give you the motivation to keep pressing on. However, once you get to the end game, that question just doesn't exist anymore. When that happens, you are left with only 5 things to do. 1: Unlock every recipe (which usually can be done in an hour or two on the "high research" planets) 2: Collect all the little collectible things. Plants, Zebra Balls, Materials... This honestly doesn't take too long to do, so for those who want to do it, it's not much. 3: Mess around with Logic Gates (Which definitely will not be fun for a lot of people, as this isn't a logistics-focused game.) 4: Do Seasonal Events (which... are seasonal. They aren't always an option, and they usually don't offer much content.) 5: Start over and do it again, perhaps with someone else. So, once that urge of discovery wears off... you really have to enjoy a very specific style of gameplay to keep enjoying the game. That playstyle simply will not appeal to everyone. In fact, I'd go so far as to say it will not appeal to most players.Show moreShow less
Went to top of mountain, ask friend if he wanted to try to build to moon. Spent the next hour building up, into the atmosphere, past the atmosphere, into space. Space debris flying by, keep going up. Start getting motion sickness from the spinning due to actually rotating with the planet. Falls off accidentally. 11/10, Would try to build to the moon again.Show moreShow less
This game is fun, but the studio doesn't deserve your money anymore. Don't buy the DLC, don't buy the microtransactions, just get the game and nothing else. Why you shouldn't give them your money: - The game is quite buggy. If you look at an item wrong then it will fall through the floor. If you're playing multiplayer and you move too quickly then YOU will fall through the floor and then either die from fall damage or die from lack of oxygen. If you're going through a tunnel and you place something clipping into the ceiling then it will disappear into the nearest cave. The netcode sucks and the physics are janky and uncooperative. These things have been a problem for years and all they have done is release microtransactions. - The DLC sucks. It takes everything good about the game (space travel, variety of play, relaxed gameplay) and removes it. You enter the DLC by placing a physical portal in your non-DLC world that pulls you into the DLC world, and you can't leave the DLC world until you fully complete it. You cannot bring anything into the DLC world and you cannot take anything out of it, and you do not carry any of your non-DLC unlock progress over. You can place the portal without owning the DLC, but you cannot enter it. If you are playing with someone else who places the portal and you don't have the DLC, you will not be able to enter it. If you do try to enter it, the game will pop out an ad and tell you to buy the DLC. You cannot remove this portal ever except by beating the DLC. Less than half of the people who played the DLC liked it. - There is $986 US worth of microtransactions in this game (98,570 qbits, costing $990 if purchasing in increments of 500 for $5, $900 if purchasing in increments of 1,100 for $10, or $825 if purchasing in increments of 3,000 for $25). Not including the DLC. And you buy premium currency instead of buying the items directly. There is no way to get the premium currency without buying it. The store does that scummy thing where the amounts of currency you can purchase don't always line up exactly with the amount needed to buy the items, forcing you to pay extra for those items. They also rotate items out of the store on a "may return later" basis (FOMO). If you want to buy the game, go ahead. I would not suggest financially supporting the studio past this.Show moreShow less
what no man's sky should have beenShow moreShow less
Edit: Edited on Nov, 20th, 2018 Its a year later, and guess what? I was right. Hardly anything was put in in a year.. A few things tweaked, but ultimately nothing worth any value. The game is still exactly as it is. Build a base to build another base. Can finish 2 of them in about 5-10 hours. Exploring is only there to get materials. The bases are useless. They are only there to build more of them somewhere else. Can play with the planet tool. Which was fun for an hour. You are basically playing with a game engine. There really is no "game, goal, or objective". So for everyone screaming "But its early access!" Yea.. no.. saw this one coming.. I do urge you to read what I wrote a year ago though for more details. Date Written: Nov 17th, 2017 Edit #2: I'm putting this first, because quite honestly.. holy crap are people's reading comprehension insanely bad these days. They read something, go full ♥♥♥♥♥♥ and then talk out of their rear while patting themselves on the back like they're some genius's. I never talk about "Story" yet so many people respond with "its sandbox why were you expecting a story?" comments it blows my mind. I'm talking about content, playing mechanics. Not story. Hence why I never even write the word story anywhere in my review... I'm also talking about planned features in the future, which still when they are implimented, still won't be enough in my humble opinion. That being said, while I wont turn off the comments.. I will re iterate now... Since 90% of the respones are idiots saying "you are a moron its alpha blah blah blah more to come later blah blah blah" well gee I'm so glad captain obvious pointed that out. I understand this game isnt' finished, that there is more to come, and all that jazz. I don't expect a finished game by any means. Infact in my opening sentance I say its a great game for what it is.. Yet.. people... I even clearly state and talk about the future plans the devs have for the game, and how it doesn't amount to much in the grand scheme of things.. yet.. people still trash me about it being pre alpha and I don't get what that means.. when I clearly do. I'm just not a blind sheep who can't think for himself. I can see what the game has now, and what they plan.. and that's what this review is. So without further ado, onto the actual review.. ------------------------------------------------------- It's really hard to give this game a thumbs down. Quite honestly. Is it a good game? Absolutely, for the little that it is. The planets are very interesting, the music and atmosphere is spot on, and its a fun little game to be sure without question. So why the thumbs down? Quite simply, because it has no depth, or purpose to anything it does. You can scream through the tech in a matter of a few hours, after that.... It's gathering resources, to build more things, to help you gather resources quicker.. That's it.. That's the game. Even with everything they have planned.. that wont change much. You build a vehicle to help you gather resources, to help you build construction parts to help you gather more resources, to help you build a spaceship to get to another planet.. where you rinse and repeat.. Build more crafting pods, to help you gather resources faster, to help you build more crafting parts to help you gather more resources, to help you get to a different planet... Where you rinse and repeat... Shall I continue or have you gotten the point? That's all there is to the game.. Literally nothing.. No end game, no point, no reason to craft, or gather, or do anything. Game is beautiful, the art style is so giggly and fun, the music relaxing and peaceful, everything about the game is great, except that there's no reason to play it... Edit: Since a few people don't get what Im' saying "end game" I'll use the controversial No Man's sky as an example. In No Man's Sky you have goals, and free building a base. That's an "end game", simple, but there. This game doesn't even have that. You're building a solar panel, so you can gather quicker, to build another solar panel on a pod, to gather quicker, to build a part to help you smelt down ore, to build a bigger solar panel to help you craft quicker, to build a piece to let you build a spaceship to go to another planet and do it again from square 1.... That's the game... that's it... Future plans don't promise too much in altering, changing, or making any of this more meaningful either, or adding much depth to any of these mechanics. THe research and "Base building" update for example, just altered how you gain science, but still.. the parts you're unlocking are well.. they dont add anything in terms of depth, or expanse of reasons to do any 1 thing. The "Base building" update changed how you build stuff, but agin you're not building a base, you're building a bunch of little platforms that help you build more platforms... that's it... Unfortunately again, nothing planned seems to change any of this either, or add any reason to do anything in the game as a whole. Why go to 1 planet over another? when its literally rinse repeat no real reason.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.