

Hades
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Hades
Hades is a fast-paced action roguelike about Zagreus, the immortal prince of the Underworld, fighting his way out with mythic weapons and powers from Olympus. Each escape attempt reshapes the journey, while divine Boons offer different ways to build your abilities. Between runs, relationships with gods, ghosts, and monsters unfold through story events, and permanent upgrades help Zagreus grow stronger. The Steam PC version supports single-player and full controller support. Steam player reviews: 97% positive from 286,667 reviews. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Korean, Portuguese-Brazil, Russian, Polish, and Japanese.
Credits
Lowest recorded in 36 months
$6.242025-09-17 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Language and voice
The Steam PC version has English full audio. Its listed interface languages include English, Simplified Chinese, and Traditional Chinese.
Solo play and controller
The Steam PC version is single-player and has full controller support.
03Frequently asked questions
What changes between escape attempts?
The Underworld shifts between runs, and Olympus Boons offer different ability enhancements.
Does progress carry over?
The Mirror of Night provides permanent upgrades that strengthen Zagreus for later attempts.
Who do you meet in the Underworld?
The story features gods, ghosts, and monsters, with relationships and story events developing over time.
“Eight thousand voiced lines and a narrative engine transform every death into story progression across six weapons, nine gods, and dual-track meta upgrades.”
Our Verdict
# Verdict
Context: from indie dark horse to industry landmark
The 2020 market environment handed Hades a uniquely sized window. On one side, the pandemic-driven home-gaming surge pushed indie sales to historic highs. On the other side, the same year had The Last of Us Part II in April, Final Fantasy VII Remake in March, Ghost of Tsushima in July, and Cyberpunk 2077 looming for December — the spring and summer slate was already packed with AAA megaprojects. A roguelike from a 20-person studio with a 24-dollar launch price clawed its way through all of that to the DICE Game of the Year stage. That outcome was not luck. It was design choices that landed squarely on the pain points of "narrative meets roguelike."
Looking back from today, the "narrative roguelike" lane only became a real industry conversation in the years after Hades. Vampire Survivors, Rogue Legacy 2, Slay the Spire 2, the Echo Project, Returnal — all of them absorbed the "meta progression plus characterized dialogue" template from Hades. Supergiant's own sequel Hades II hit 1.0 on September 25, 2025 and arrived on PS5, Xbox, and Game Pass in April 2026, then re-entered the DICE 2026 Game of the Year nominations. The lane went from "small experiment" five years ago to "standard template" today, and Hades is the largest single contributor to that shift.
You can trace a clear before-and-after line in roguelike design discourse — before Hades, the genre conversation centered on procedural variety and combat purity; after Hades, the conversation added "how do you make players care about the world they keep dying in," and that question is now baked into pitch decks for every new entry in the space. Hades made caring about the world the central engagement loop, and once that template existed, every studio building a roguelike had to answer how it would address the same problem or risk feeling dated by comparison.
Who should buy it
Group one — players who want a roguelike that holds them for 60 hours of binge-watching style play. If Isaac, Dead Cells, and Slay the Spire bounced you off because "the replay didn't motivate me," Hades is designed precisely for you. Narrative density carries 60 to 100 hours of repeat runs.
Group two — Greek mythology fans. The game freely modernizes the myths, casting the Olympians as a modern family drama, but every character relationship and mythological setup is grounded in solid research. Readers familiar with Homer, Hesiod or Ovid will spot many quiet tributes.
Group three — Supergiant veterans who grew up on Bastion, Transistor, and Pyre. Hades continues the studio's hallmarks — the storyteller voiceover, isometric perspective, Darren Korb's score — and finally solves the replay-value problem that haunted earlier titles, making it the studio's defining work.
Group four — players seeking a "gateway roguelike" for partners or kids. God Mode plus a smooth difficulty curve plus narrative drive sets the entry bar far below comparable titles. Among the four target groups listed here, the fourth has been the fastest-growing demographic over the last five years, which is itself a vote of confidence in the studio's accessibility-first design philosophy and the broader trend of the genre opening up to more casual audiences.
Who should not buy it
Group one — players who hate repetition or only love one-and-done playthroughs. The core loop is "die repeatedly, restart repeatedly." Unlocking the full ending requires at least 30 to 50 successful escapes. If your purchase calculation is "I want to finish it in 10 to 15 hours and shelve it," the value of this game is severely understated for you.
Group two — players who only enjoy PVP or co-op. Hades is purely single-player with no multiplayer mode, no co-op clears, no competitive ladder. If you want a roguelike to play with friends, look toward other directions like The Forgotten City.
Group three — action-incompetent players who refuse to use God Mode. Normal mode is not trivially easy and demands solid reaction times. Even with God Mode as a safety net, some players psychologically reject "cheat-style" aids, and that population will find the experience anxiety-inducing.
Group four — players who love traditional RPG branching endings. There is only one main ending. The "branching feel" is entirely in the NPC relationship arcs, but never alters the final story trajectory. Veterans of Disco Elysium, The Witcher 3, and Mass Effect's three-line branches may walk away disappointed.
Recommended versions and discount lines
First choice — the Steam version. Benefits include native 4K support, the community mod ecosystem, Steam Deck Verified status, cross-device cloud saves, and the full achievement system. Launch price was 24.99 dollars; five years post-release it typically drops to 10 to 15 dollars on sale, and the five-year anniversary 75% off promotion pulls it down to 6 dollars. That price-to-content ratio is rare in the entire 2026 Steam library.
Second choice — Nintendo Switch and Switch 2. The handheld mode was practically designed for this game — 25 to 40 minute runs fit a commute, Switch 2 hits native 90 frames per second, and cross-platform saves let you play at home on PC and on the go on Switch without losing progress. Switch 2's HDR support is also a real upgrade from the original, putting the visual quality closer to PC's high preset.
PS5 and Xbox Series. If you subscribe to the Xbox service, you get the full game at zero cost — go that route. If you do not subscribe and already own the console, wait for the holiday sale to drop to 60% or lower. PS5's haptic feedback is the biggest console exclusive feature here — the Aegis successful-block pulse is precise enough that you can almost predict an enemy's next move.
There is only one version not worth buying — the iOS Netflix release. It was retired in July 2025 and is no longer accessible. The Mac version is fine to purchase, but because Steam compatibility on M-series chips is actually better, Mac players are better served by going through Steam than buying the App Store version. If you already own the Mac App Store copy, syncing it cross-platform to Steam is free and the studio officially encourages this migration.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
"One more run" "One more run" "Okay, just one more" "Well, maybe one more on top of that" "Ah screw it, one more and I'm done" "That death was so unfair, I want to do another run" "Yes I am totally aware I should get some sleep already, just let me do one more run" "...aaaaaaaaand another one" *6 hours later* "I hate everything I stand for"Show moreShow less
The game is a masterpiece, but has no colourblind settings. It becomes a visually indistinguishable mess after the second floor for someone like me who has issues differentiating blue/green. If your visual processing is good, I'd recommend it in a heartbeat. The story, characters, and dialogue are all incredible. If your eyes are less decent, maybe skip this game.Show moreShow less
I don't usually play action rogue-likes... I'm in my 50s and my reflexes aren't the honed blades they used to be. Yet, after all the positive reviews I decided to give this game a go, and, boy, am I having fun. Sure, I suck... 30-odd escape attempts and the furthest I got is the boss-fight in Elysium, but it's such a great game that I don't care. There's always something new to discover or progress to be made. Highly recommended!Show moreShow less
Beautiful game, but I've never played a game that had encounters that were so exhausting. There are too many points in this game where I felt like "uggh here we go again" and I absolutely love rogue-likes and -lites...this is a Hades shortcoming and my ultimate problem with it. For people reading the reviews first: The biggest issue for folks on the fence on whether or not to get the game is the misleading prevalence of praise for this game from Supergiant's cult-like fan base in the reviews and discussion board. From a non-fanatic, I will say this game is extremely polished for what it is, but it is simultaneously and extremely repetitive and grindy--and not in a positive manner like other roguelikes where concurrent runs feel different and exciting. Any opinion shared in the discussion forums that isn't aligned with the cult following is typically overshadowed with the fan brigade trying to defend the game or just telling folks to "git gud". This is why I won't allow comments on my review and I will close with a moderate stance of "buyer beware". The honeymoon phase with Hades wears off QUICK!Show moreShow less
You can date the medusa head. Post Launch Edit: You can still date the medusa head.Show moreShow less
stop looking at negative reviews just buy it you will be so proud of ur choiceShow moreShow less
I guess I really really like this game.Show moreShow less
If you don't like reading novels, here's the gist: Hades is a wonderful game and a mediocre roguelite. If you're here for a visual novel or a Supergiant game, go ahead. If you want to play a good roguelite, look elsewhere. --- Hades is very interesting; it’s made me rethink the way that I measure out the quality of games. It’s made me think about what a “good game” truly is. It’s made it much easier for me to examine and understand why I hate dating simulators and visual novels. This insight isn’t because it’s a 10/10 masterpiece - I’d say it’s a solid 7/10. Maybe a 6/10 when I see the same room layout for the third time that day, or the blandness of all the weapons starts to make combat run together into a mush. It instantly drops to a 3/10 if my hammers (little upgrades that the game is very stingy with) give me boring options. Roguelites (and roguelikes even more so - more on that later) heavily depend on gameplay variance, and Hades very often struggles with this. There is a good reason, though: Hades is a Supergiant game before it’s a roguelite. This isn’t what I was promised, but it’s what I should have expected. I haven’t played any other Supergiant games, but I’ve heard plenty of people talk about them. Story, characters, art, atmosphere, and sound. These are the most important parts of a Supergiant game, and Hades has it in spades. It has a lot more, even: the similarities between Thagreus’ and Hades’ voice patterns; the ways that Elysium slowly introduces you to the mechanics of the bossfight before you actually fight them; the furies changing up just as you get used to fighting Meg; Hermes’s keepsake; the voice acting; the character design...I could go on. All this to say that Hades is a supremely crafted game, and every second of care - every drop of passion - is magnified in its presentation. It’s a middling roguelite, though. Over my time playing through this game, I’ve noticed that there are two qualities that a roguelite/like needs to be a good game. It’s a bit convoluted, but it’s the best way I can think of to clearly explain what’s wrong with Hades: inter- and intra-run variance. “Intra” refers to games changing up gameplay mid-run, while “inter” refers to changes between each run. Both of these are necessary to make a good “roguey” game that doesn’t end up feeling like Malt-O-Meal in your brain. Usually, roguelites will focus on inter-run variance, while roguelikes will focus on intra-run variance. Hades follows this rule in an interesting (but ultimately ineffective) way. While most roguelites have you collecting power-ups between runs, driving you to move forward through a feeling of getting stronger and improving via gameplay, Hades’s primary motivator is story. Your relationship to the various characters throughout the world can be advanced in a visual novel-style progression of “giving them a universal love currency.” You can only give one love potion to each character (that may or may not show up in the hub) per run. As you progress in the game, the story of each character slowly unfolds, masterfully giving you a glimpse of not just the characters you talk to, but the world that the game takes place in. I’d actually like it if the other driving forces of variance weren’t utterly bland. There are six different weapons, each with four different variants (aspects). This should (in theory) provide 24 different ways to play. In practice, most of the weapons feel like aspects of some common-ancestor blunt object, and the aspects themselves feel like banal power-ups. Power-ups have their own issues, though. First, there are the hammers: the only source of meaningful intra-run variance. They’re heavily RNG gated - and even then, they only spice up the gameplay on occasion. Often, they’ll simply boost your numbers or give you something boring like being able to attack repeatedly with a button held down. Then there are the boons: the “real” power-ups. They almost never meaningfully change the way you play the game (and even then, when they do change up gameplay, they often serve to make it more boring, such as Ares’s “Doom” mechanic), and on most occasions act as increases to numbers accompanied by fancy graphics. That’s not even the real issue with combat, though: the real issue is that weapon progression is paced awfully. The process of farming up the item required to unlock the different aspects of each weapon (Titan Blood) is like pulling teeth. This would be fine if each weapon had enough depth to warrant waiting that long to unlock new abilities, but they’re mind-numbingly flat. The optimal techniques and strategies for each weapon will usually reveal themselves by the third area of your first run with the weapon or the first area of your second run. There are two possible reasons that titan blood is as scarce as it is; to pad out play time, or to scale with the progression of players who aren’t as good at the game. With the quality and forethought on display for the rest of the game, I’m more inclined to assume the latter. As I said before, Hades isn’t a bad game - it’s just a mediocre roguelite. The story is swiftly losing my interest, and a dull curiosity (along with a feeling of “maybe it gets better soon and I can write a better review!”) is currently the only thing keeping the game installed on my computer. Perhaps there is a fantastic and intricate roguelite buried under another 30 hours of trudging, but the opportunity cost is too high for me to care. Like "The Witcher 3", his game isn’t made for me, despite being masterfully crafted. As of writing, the top review on Steam starts: “I thought I didn't like Rougelike's before Hades... This game has completely changed my opinion on the genre.”Show moreShow less
Hades is better than sex cuz they are making hades 2. Theres no sex 2.Show moreShow less
The first few hours dedicated to beat the final boss are perfect. Good learning curve, new weapons unlocking, learning each biome, and the game is gorgeous. And then I beat the boss. And after that the game sadly turns into the most boring grindfest I've ever seen in a decent roguelite. Same levels, same bosses, no surprises, no alternate paths, no secrets. Just do it over and over again for a couple of bloods and diamonds in order to upgrade a couple of things, and then do it again. I'll recommend the game for the first part (up to killing the end boss) because the game is incredible and rewarding then, but after that I'll say this is a very poor roguelite with regard to replayability. The content just gets old very fast. The only new stuff is dialogue lines, and while they may lead to a few new gadgets, we're still talking about a few more dozens of runs just to see it through, replaying the exact same content. Coming from Isaac and Dead Cells, this is seriously lacking and does not provide enough content to justify the tons of runs on the very same content required to unlock the aspects and advance the stories. Supergiant has once again created a game with masterful narrative, visuals, music, voices, story, gameplay, but they have not handled the roguelite aspect very well. So: a very good and short action game, or a very limited and repetitive roguelite. The devs have specified they don't want to add new biomes (only the 4), but I'll still keep my fingers crossed for some magical new content with the stable release.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.