

SCARLET NEXUS
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About SCARLET NEXUS
SCARLET NEXUS is an action RPG set in a futuristic world where people with psychic powers fight brain-hungry mutants called Others. Choose Yuito or Kasane and combine weapon strikes with psychokinesis, hurling objects from the environment into attack combos. Their two storylines interweave, together revealing the mysteries of this Brain Punk future. Steam player reviews: 81% positive from 13,775 reviews. Released June 24, 2021. Interface languages include Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, Indonesian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$5.882026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Indonesian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Controls and language
The Steam PC version offers full controller support. English and Japanese voice audio are available, with German among the interface languages.
Play style
Single-player is supported. The game follows two protagonists whose stories interweave.
03Frequently asked questions
How do the two stories work?
Choose Yuito or Kasane; their separate experiences interweave, and completing both reveals the story's mysteries.
What is combat like?
Psychokinesis lets you lift and throw environmental objects, combining them with weapon attacks to build combos.
What is the setting?
Humanity's psionics defend a futuristic world from brain-hungry mutants called Others.
“If you crave pure combo-driven action and can stomach loud anime theatrics, Scarlet Nexus turns a neon city into your toy box across two complementary campaigns.”
Our Verdict
So is Scarlet Nexus worth sinking sixty hours into? Yes, with one firm condition attached: you have to like action games. If fast, demanding combat is not your idea of fun, this experience will feel like an ordeal, because the fighting is the load-bearing pillar of everything else. But if your idea of unwinding is gripping a controller and venting the day's tension through it, this is close to paradise. It is the rare game that turns pure mechanical pleasure into its entire reason for existing, and it is unembarrassed about that focus.
The story, for all its theatrical excess, lands the one thing that matters most: it is complete. In an era flooded with half-finished releases, that completeness is itself a virtue. The art style is so distinct that you will recognize it on sight years from now, and the music, never showy, knows precisely when to lean in and shove you forward.
Who this is for, and who should walk away
The audience is clear-cut. Action devotees who like to channel stress through their hands will find a genuine haven here, and the dual-protagonist setup hands them not just more hours but more perspective, fending off the repetition that such length usually invites. The combat alone, with its environment-as-arsenal psychokinesis, justifies the price of admission for anyone hungry for that specific flavor of kinetic catharsis. These are players who measure a game by how it feels in the hands rather than how it reads on the page, and for them the loop of grab, throw, and chain is its own complete reward. They will happily look past the menu friction and the texture wobble because the thing that matters most to them is firing on every cylinder, hour after hour, without ever growing stale.
Story-first players, by contrast, should approach with caution. The narrative is sincere and complete, but it is also loud, and unless you can roll with the exaggerated, name-shouting theatrics of high-energy anime drama, the presentation will wear on you long before the plot wins you over. This is not a game that hides what it is, so the mismatch is easy to avoid if you are honest with yourself about your tolerance for melodrama going in.
Where it sits against the field
Measured against its peers, Scarlet Nexus stakes out a confident position. Set it beside something like the melancholic, multi-route NieR machine-war ruins and the contrast is instructive: that rival wins on narrative ambition and the gut-punch of its repeated playthroughs, but it simply cannot match the moment-to-moment tactile thrill of hurling a city block at a foe. Where the competition leans on story and reflection, this game leans on feel, and for a certain player that trade is no contest at all.
The critical consensus parking around eight out of ten is, in the end, exactly right. It neither overrates nor undersells what is on offer. This is a game that knows precisely what it can deliver and delivers it without apology: pure, uncomplicated joy. In a complicated world, that kind of purity is harder to find than it should be. Switch off your phone for a weekend, let it pull you under, and it will make you forget reality for two solid days. Sometimes that is the whole point of picking up a controller, and Scarlet Nexus understands that better than most.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
PLEASE, READ CAREFULLY BEFORE YOU BUY Scarlet Nexus is a weird game to say the least. A lot of reviews on youtube, a lot of "10 tips - read this before you play" videos, and yet this is the first time I've ever felt that reviewers basically missed the point with this game and did not get it at all. I might be wrong, but from my point of view, Scarlet Nexus should not be compared to a Soulslike game, and for sure should NEVER be compared to Code Vein. The only similarities this game shares with them is the isometric third person view and camera control, and the visuals (with Code Vein). That's it. Scarlet Nexus is a lot more similar to JRPG in story telling, meaning that a LOT of time will be spent with dialogues that while looking pointless will allow you to really understand the full story if you pay enough attention to them. It's almost like playing a Visual Novel, where the story is showed between battle segments that have to be completed to access the next part. Battle segments are not too long, and are also quite linear. They try to make them a bit more interesting with a few detours that will award explorers with items (not so useful), crafting material (bit more interesting) and cosmetics (interesting if you're into this kind of stuff), but you will almost never be awarded a weapon or a piece of equipment that is not cosmetic this way, so you could even get along with skipping them entirely I reckon. It's really important to abandon every expectation of a soulslike game if you want to enjoy the combat: it's extremely action oriented, with companions playing mainly a support role and providing variety to your character in terms of powers and "builds" (more on this below), but in pure JRPG style, DO NOT expect to be able to, say, dodge all attacks if you "git gud". While you're performing a combo, you're locked in place and you will take damage. You have no way to avoid this damage, and you cannot expect to defeat enemies without using combos, aside from the very beginning. In pure JRPG style, you just need to manage healing items and powers, and restock them periodically. It's just part of the gameplay. There are no real builds: I'm 10 hours into the game at the moment, and I can already imagine being able to completely unlock the entire skilltree for my character before I finish the storyline, meaning that in pure JRPG style your character will eventually max out everything. The route you choose to take, focusing on something instead of something else, is just temporary and it does not change your gameplay all that much at all, so ignore guides and videos pretending to tell you "the best build" or pointless stuff like that. Replayability relies entirely on players wanting to discover the full story, and at least two playthrough will be required for that. In 10 hours I got halfway through the first playthrough more or less, taking the time to explore and taking it easy, so I would expect the game being at least 30 hours long to complete. If after reading this you think the game might be for you, I'd say go for it. I'm having fun with it, honestly :)Show moreShow less
Scarlet Nexus is a linear JRPG that focuses heavily on dialogue and story. While the game features a stylish combat system, its implementation suffers from myriad of issues and ultimately feels repetitive and stale once the initial spectacle wears off. At the start of the game you choose to play as either Yuito or Kasane, both of them have different combat styles as well as their own roughly 15 to 20 hour campaign (or more if you do the side missions). Campaigns intersect and converge at certain points, but outside of these moments there is a lot of unique content to be experienced for both characters. In order to see the full narrative, you need to complete both campaigns but I have to admit that after beating the game as Kasane - I don't really feel like playing it again, as the quality of the game takes a massive plunder in the latter chapters. What surprised me the most about the game is its setting and the narrative, which takes influences from japanese and western sci-fi, handles some of the themes commonly seen in cyberpunk and even mixes in some supernatural elements. Unfortunately the story, storytelling and its delivery, pacing and the hamfisted reliance on anime and JRPG tropes ultimately fail to do justice to what could have been an amazing setting along with some solid world building. What I liked about the game: - Monster designs - Soundtrack is excellent, even if sometimes poorly utilized during the game - Setting and world building - Art direction in overall is excellent What I didn't like about the game: - Lack of enemy variety is an issue and it actively ruined the last few chapters for me, as you are constantly fighting the same 3 or 4 enemies that are relatively spongy. - Combat starts off as stylish and impresses with its spectacle, but ultimately ends up feeling shallow and stale imitation of a mediocre fighting system from a character action game. Particular issues with the combat are how repetitive it is, constant offscreen attacks in multi enemy fights, poor targetting, poor camera and animation locking that makes combat in general feel rather clunky. - Side quests are not worth doing and are poorly designed in general - Level design is poor and consists mostly out of linear tunnels that have occasional optional dead ends you can visit to pick up a consumable item at. - Poor pacing, alternating at roughly 60/40 to 70/30 ratio between dialogue or cutscenes/gameplay. - Excessive usage of anime/JRPG tropes: Fights you cannot win due to reasons, power levels, "No time to explain this critical piece of information which if explained would actually resolve this plot thread instantly", characters suddenly becoming extremely incompetent when cutscenes demand it and last but not least the power of friendship taken to such extremes that it completely defies any form of logic. - Chapters 10 & 12 drag on for way too long and serve as an excellent example where the excessive padding sours the experience. When it comes to the state of the PC port, I would say it is functional but comes with a lot of issues such as: - Shadows seem to disappear occasionally and won't return until a save is reloaded - Keyboard and mouse has a lot of issues including menu navigation problems, in general I'd definitely recommend using a controller. - DualSense (ps5) controller support of the game is bugged: You can either disable Steam controller support which makes the game display correct button prompts but unfortunately all the buttons are completely messed up making the game unplayable. Alternatively you can use Steam controller support but in this case the game displays Xbox controller prompts but at least functions properly. - Alt + Tab seems to be a big issue for the game particularly in the full screen mode, while you can tab out you might not be able to tab back in. Particularly on multi monitor setups, the game might actually tab back to wrong monitor if on any monitor at all. Which forces you to kill the task. That being said, I think Scarlet Nexus is a 6.5/10 or a 7/10 game - there are a lot of things to like but also many issues that bring down the entire experience. For now I would recommend waiting for a sale and even then I would recommend buying the game only if you have a huge tolerance towards repetitive gameplay and anime tropes.Show moreShow less
A lot more fun than people give it credit for Story and Presentation: (7/10) - The game would feel 50% watching an anime | 50% actually playing - 90% of cut scenes are digital graphic novel/manga style cut scene, pre-rendered in-engine, visual equipment changes shows | 10% actual cinematic cut scenes - The first few hours are mostly introducing the world and an a array of characters - Story picks up after 3.5 hrs - Roughly 12 chapters per character which is basically over an hour anime episode - Story length some say would be 15-20 hours - Edit: Verified, 29 hours, watched all cut scenes, no skips, watched almost all Bond Episodes with 3 at L6 including Kasane and the rest at L5) - A lot of differences in the 2nd play through, and not a NierA 2B to 9S situation - Edit: My guess, it's about than 50% different - Plot is your typically enjoyable anime fare with twists, turns, hero moments, WTH is going on and WTF sci-fi stuff - Don't expect some elitist, pretentious, philosophical plot tackling existentialism, racism, gender, or whatever woke social issues that will make you feel big-brain. - Edit: After finishing 1 play through for 29 hours, I don't think I'll go and play the 2nd time. The last encounter leading up to and including the final boss was a long but satisfying run. The overall conclusion to the story, albeit all questions answered (may or may not have plot holes), had become extremely cheesy at the end like your typical Shounen anime, though a wild ride nonetheless. Felt like watching an entire 64-episode FMA Brotherhood Sound Music and Voice: (8/10) - Mashing cars and random objects to enemies, execution all sounds so impactful, satisfying and never gets old - 99% voice acted, 1% would be reading text from all other random NPC scattered throughout the world - Music, nothing that stands out Graphics and Visuals: (9/10) - Playing 144p at unlocked, 8700k/1080ti - Cell shaded anime style graphics - Solid framerate at 60fps or unlocked - No screen tearing or weird texture/asset pop-ins - Textures not ultra-realistic, just matches art style - My issue only issue here is the Borderless Window not working, game crashing whenever I stream to Discord Structure and Gameplay Loop: (7/10) - The game is structured into chapters or "Phases" - Watch anime for minutes at a time > Play the game, either roam around to different areas unlocked, look for/do side quests, grind for levels or proceed to next the objective and fight enemies in a dungeon like sequence > Go back to watching anime - At certain points, you would go into a "Stand By Phase" where you are in your hideout and have opportunity to engage with individual companions (8) and increase your "Bond" - Companions available at a given time would be different per main character selected and story progression - Don't bother with side quests Character Progression: (8/10) - Has skill tree called Brain Map where you can spend points - Yourself and 8 companions: Can equip 1 unique weapon, 3 unique plug-ins (ATK, DEF, HP boosts, etc), alternate costumes and 3 cosmetic accessories - Weapon progress can only be upgraded to the next level available and so on - No weapon variety - Increase companion bonds (up to Level 6) by doing their "Bond Episodes" (more cut scenes), can also be increased by gifting items of their interest, and replying to brain messages - Increasing companion bonds would result to increased SAS effects from different companions that you can activate at the same time even without having them equipped in your party which allows for many different synergies. Your heart won't melt or anything but you'll gain interesting character backstories, you will learn that other members still care for other members even though they are now enemies, you will learn that this chick is the daughter of this family and her aunt is a deceased girlfriend of this "main villain" at the time, you'll also learn that the silent/shy clairvoyant chick can actually see through how big your "organs" are, so on Combat: (9/10) - Combat opens up after 7 hrs - Has lock-on, can enable auto lock-on to whichever you are currently attacking - Basic 3 hit combo, 1 AOE attack and dodge, succeeding combo strings can be learned via brain map - Dodging will limited at first, will feel clunky with no animation cancel, not a lot of iframes, this is because you'll get a companion around 7+ hrs in I think who has a teleport skill. Upon activating a companion skill, you are 100% iframed, then dodge teleport > deactivate the skill again > continue the combo - The basic string would 3 hit combo + 1 AOE > To Telekinesis > To rush back in > To 3 hit combo > To Aerial > To 3 hit Combo + AOE > To another Telekinesis while in the air - In between, you'll be activating 1 or multiple Companion abilities at a given time depending on the situation. You can activate invulnerability+poise to continue to stringing your combo, you can activate teleportation to clutch a dodge, you can activate weapon effects like fire/electricity, you activate duplication so your combo string hits 3 times every single hit - The depth of the combat is with the companion SAS combination and activation in-between your basic combo which greatly makes up for the lack of weapon variety and moves - Think DMC light meets Genshin Impact but with having 4 other party members without the tedious swapping of characters and having all 4 special effects on at the same time - Edit: Companion abilities have 2 types, passive effects and active skills for each. It really opens up around 15-18 hours once you have all 9 companions including Kasane and can equip 8. From the 8 equipped, you can activate 4 passive skill effects at the same time (i.e electric/fire sword+duplication (3)+slowdown time+teleportation), on top of that you can string any of the equipped active skills seamlessly to your own combo - Brain Drive basically is just an automatic gauge that automatically fills up and activates which enhances combat efficiency - While Brain Drive state is active, Brain Field can be used, which is just a super of sorts Edit: By the end of it, random characters would show up and increase your Brain Field timer before it runs out which could effectively go on almost infinitely until the encounter is done Difficulty: (9/10) - Highly suggest doing Hard (nothing Harder than Hard) - Difficulty scaling is good, no one-shotting of any sort here but you can still die if not careful - Will constantly be using healing potions, party heal items or reviving companions - Will be pressed to utilize all companion skills on every situation specially boss fights Encountered Glitches and Bugs: (9/10) - 1 crash in 11+ hours - Encountered numerous crashes after 1.02, resolved by completely removing MSI afterburner Fun: (9/10) - Anime, check - Waifus, check - Combat and Story will really open up after a few hours, if you refunded in less than 2 hours, you are definitely missing out - Not every new game release needs to be genre defining, mind blowing game mechanics, deep big-brain story and be over 100 hours of play to have any perceived value - I would personally give it plus points for trying different things, new enough to keep it fresh - Combat is exceedingly fun at the later half to the end game juggling all 8 companion passive and active skills Total: 8/10Show moreShow less
The Premise This review contains no spoilers. Scarlet Nexus (SN) is a third-person Action RPG (ARPG) set in an alternate reality Earth, year 2020. Society proves radically different than ours in this setting, as the constant invasions by an alien race called "Others" have promoted the rise of authoritarian, militaristic governments and city-states. Impersonating either Yuito or Kasane, players will join OSF, the main military force, to fight Others and help the city-state of New Himuka to withstand the constant siege. Quick Sum-Up 🟩 The Pros 🟥 The Cons 1. Unique dual-story narrative concept. 2. Enjoyable, varied and functional combat system. 3. Rewarding character relationship system. 4. Monster-type bosses are interesting and well-designed. 5. Very good environmental design and art style. 1. Side missions are boring and unrewarding. 2. Most characters feel bland, superficial, stereotyped. 3. The story drags on for too long, fails to set a consistent tone. 4. Noticeable amount of recycled content. 5. Human bosses' design feels underwhelming and cheap. 🟨 Bugs & Other Issues 🔧 PC Specs - Alt-tabbing in Exclusive Fullscreen mode may cause crashes. - Ryzen 3900X - RTX 2080Ti - 32GB RAM - NvME SSD - 1440p Display Follow our Curator page, Summit Reviews, to see more high quality reviews regularly. https://steamcommunity.com/sharedfiles/filedetails/?id=2559444630 In-Depth Analysis Pros 1. SN allows to play either as Yuito or Kasane, that share a common fate but, for a large part of the story, take part in diverse events. The only way to fully understand everything is to play as both characters one after the other. While the gameplay is mostly the same, this concept can fill some "plot holes", as the two stories complement each other. 2. Between the various companion abilities, different objects to manipulate through telekinesis, gained abilities and temporary boosts, combat proves exciting and fun most of the time, even if quite unbalanced towards the end phases. SN successfully keeps the combat mechanics fresh with a stream of new powers, abilities and enhancements. 3. Improving relationships is materially rewarding as it grants significant upgrades that help a lot in battle. Even if the characters aren't that good, it's worth going through it for the upgrades alone. 4. The "Other" type bosses are always unique, have phase-changes with multiple attack patterns, and almost always singular mechanics or nuances to them. They're interesting to fight against, reasonably challenging and well-designed. 5. Most environments are rich in detail, visually appealing and consistent in style. Some landscapes like Suoh City are even downright stunning. The art direction behind SN is definitely of high level from effects to monster design, environment building and style choices. Cons 1. Every single side mission not only will have players grind through already-seen areas without any novelty, but also have annoying objectives and miserable rewards - and there are dozens of them. They don't even have a story to them, they're just additional, meaningless grind without purpose. Terribly boring. 2. Apart from a very few more nuanced characters, most fall into the "anime stereotype checklist" without fail. From the textbook tsundere to the maternal and caring leader that becomes a devil in battle, we have them all. They seldom present evolution of character, and their reactions to events in the long-term prove underwhelming. 3. An important character everyone loves dies - tragedy! But the next day, the team decides to go for an enjoyable picnic! Such nonsensical tropes are actually repeated multiple times, and completely destroy any serious tone the game may try to deliver. Characters seem to be airtight compartments, one minute crushed by grief, the next reset to their default state. 4. In many occasions especially later on, enemies are heavily recycled only with a recolor, different name or different element, but same in everything else. The amount of repurposed cannon fodder becomes increasingly annoying, to mind-boggling levels in the last chapter. 5. Fellow power-wielders faced in combat will be absurd HP sponges with repetitive attack patterns and little redeeming qualities. They prove boring, cheap and unsatisfactory to fight against. https://steamcommunity.com/sharedfiles/filedetails/?id=2559444977 Gameplay Breakdown Exploration Is performed on foot through both hostile and safe locations, some parts of them only being reachable using specific companion powers or passive skills if available, like double-jump. All levels are linear for the most part, with only a handful secondary areas that often contain extra consumables or trading resources, as well as more enemies, but never anything unique or game-changing. The global map allows seeing an entire stage's layout instantly, while it's possible to travel to any previously-discovered place anytime out of combat. certain levels will require finding keys or using machinery to unlock some pathways, alas uncommonly. Combat Plays out in real-time, ARPG fashion, and it's mainly focused on combos, well-timed dodges and learning enemy attack patterns. The SAS system allows using up to four (when upgraded) companion powers at once, that will influence the main character's attacks significantly. For instance, Electrokinesis will add a stun component, while Hypervelocity will slow time for everyone except the player - combining and using such powers smartly is needed to defeat bosses and enemies effectively. Both protagonists have Telekinesis as base power, and are able to throw objects of even great size, use them for QTE-based attacks depending on the item used, while they rely on melee weapons when out of "Psi" (Mana) to use their power. Enemies hit past a certain threshold can be dispatched instantly with an execution move: Brain Crush. Later on, the Brain Drive and Brain Field skills act as significant temporary power-ups that enhance the main character's attacks greatly. Companions don't prove very useful in battle as their damage is dismal, unfortunately, except for Attack Visions (random QTE skills). Standby Phases Are intermissions between each chapters, where the player can choose to talk with the team members and know more about them, buy gifts to improve relationships (using materials gathered in exploration), and engage in activities that mostly consist in dialogues, sometimes fights. These can be entirely skipped, but doing so is unwise, as improving relations can bestow massive bonuses for the main character. Party Management Is basic and consists in equipping new weapons and accessories to the members. Some of them are just cosmetics, while others have an effect like better attack, defense, HP or other effects. Each character will have the same weapon, only upgraded in stats, for the entire game. The main character can spend BP (skill points) in a large skill tree, to acquire new abilities or enhance existing ones. By the end of the game there will be enough BP to get most if not all of them. https://steamcommunity.com/sharedfiles/filedetails/?id=2561924543 The Judgment: Mediocre Complete Ratings List here It took me around 29 hours to complete Scarlet Nexus with Kasane on Hard. With the "dual story" concept, replay value is good to see the other character's perspective on the events, however it won't differ much gameplay-wise.Show moreShow less
Oh boy, have i waited to review this one. 70 hours in, all achievements. First of all, lets start by clearing up some doubts. No, the game is not a souls-like just because it looks like code vein. In fact, the only similarity are the aesthetics. I say it because I've seen many people confused about this. Also, i don't even know why i should be saying this, but the game does not have any kind of fan service AT ALL. So don't start playing with the wrong ideas. So what kind of game is Scarlet Nexus? Well, it's more of an JRPG. A mix of a Visual novel and an action packed game. It means, you will most of the time learn what the story is about through dialogues. Whereas the combat part, works as an entertaining way of accessing the new dialogue and part of the story. The battle segments are quite linear and straight forward, but you will be able to free roam a bit. Meaning you will be able to go back to places you have already visited, most of the times at least. Also a thing worth mentioning is that, you will have teammates but they serve mostly as support, so don't expect them to do anything besides healing you sometimes. The game also provides you with the so called "Stand by" phases, where you can give gifts, interact and bond with your friends, in order to upgrade their skills and to have character events. Finally, there are two main characters, each with their own perspective of the same story. It does not matter which one you pick first, you will then be able to pick the other and start a new game plus, keeping all objects and levels you earned on the first playtrough. Normally, some cutscenes will be the same, specially when both MCs are together, however you can sometimes hear their thoughts, which will add some difference to it. Now let's break it down a bit. This part will be based purely on my experience with the game. 1) The story. I think it's actually pretty good. Emotional and interesting, one of the best aspects of the game. 2) Combat system. The strongest and greatest side of Scarlet Nexus by far. It's extremely fun. You are able to perform different attack variations combining environmental objects and some really nice skills that your teammates have to offer. Now, you are able to pick up to two companions to have with you, but you are able to use all friend skills, whether they are in the party or not. 3) Side-quests and free roam. As i said before, you will be able to free roam a bit. Now, it is pretty much useless, unless you are going for a 100% completion. Free roam allows you to grind XP and to accept side-quests. Talking of which, they are absolutely trash. SQ are the worst aspect of the game. Many of them are extremely stressful and the rewards are not even worth it, except you want that 100%. 4) Bonding and gifts. In my opinion, this is actually good. It lets you discover some of your friends past in a fun way. And bonding levels don't require too much grinding, so it is not something painful to do. A few gifts will usually do the trick (bonding goes up to level 6). 5) Visuals and soundtracks. You can search for a quick video on how it looks. It's anime themed so don't expect awesome graphics. But it does look good. Soundtracks are quite good, nothing really awesome but all in all good. 6) Customization. Not many different outfits at the moment. But there are a ton of add-ons you can put on all character which actually look pretty nice. 7) Bugs. Honestly i don't remember having any issues with the game. Only one crash. Besides that, no problems at all. 8) Key binding. I played with a controller, i believe it's more comfortable this way. Many games like this usually have trash keyboard binding. But i can't really tell. I think that sums up pretty much everything. Personally i loved the game and i can easily recommend it. But you have to be sure what kind of game you are buying first. P.S.: there are no missable achievements for this one. And also, for those who are interested, there is an anime too. (re-edited for sales badge)Show moreShow less
I will preface this with the fact that I do like anime. I don't watch a ton of it but I do catch at least one show per season, so I'm not coming at this game from a "weeb-hater" perspective, but to be frank, this game is everything that's bad about anime, in more ways that you might at first think. But lets start with the positives. As you may have noticed from trailers and other reviews, the combat is actually really good. It starts off very simple, but as you gain more team members and tools at your disposal combat feels fluid and enemies are capable of threatening you, so there is a real seat-of-your-pants gameplay that is really enjoyable. Oh my mistake, I put a plural in positives. That's it. I can't really think of anything else truly enjoyable about this game, so lets talk about the negatives. The character's designs and personalities are cookie cutter anime stuff. If you think "oh this character looks like x from x anime" you can pretty much guarantee that they will act like them too. The cool out of touch beauty and the friend loving slightly dense male protagonists. The lazy but actually super smart short girl, the big guy who actually has a sensitive side, the playboy with a dark secret, the nerd who can't catch a break, they are all there. I won't even go into the big villain and his motivations because dear god are they trite as all hell. The world and level design is pretty abysmal. Not only are there relatively few environments, you will revisit all of them at least twice, if not 3 times. At the start of the game I went to the same 3 areas twice each before finally being shown a cool new snowy mountain area. AND THEN THEY MADE ME GO THROUGH IT BACKWARDS AGAIN. And lets not even get me started about the final zone which is literally just a section from every single zone you've been in stretched out and connected end to end. The town hubs feel like they are utterly empty, talking to people offers virtually no utility, and there are like 3 quests sprinkled through the city. These things combined made me stop even visiting it unless i had to at all, instead choosing to just sit in my hideout between stages. The actual levels are super linear but overly spacious. You can always tell when there are stronger enemies coming up because all of a sudden there are a ton of throwable debris lying around and the formerly narrow corridor opens up into an atrium or something. The story is as generic as walmart brand white bread. There was exactly 1 twist that I didn't catch and that was because I couldn't be arsed to actually read all of the relationship conversation stuff with the playboy character. There is a lot of deus ex machina, handwaving of atrocities, and plot holes. I physically cringed when the female MC attempts to kill the male MC [i[THREE TIMES and everyone is like you should have just told us, its fine don't worry about it, we can still be friends (more on this in the relationship section coming up). Same deal when the [Literal ending Spoiler read at your own risk] the final villain has a change of heart and sacrifices himself for the greater good. And even more that he only was able to do so because the to MCs let him do the one thing that they had been trying to stop him from doing.. This entire story wouldn't have happened if ANY of the characters had stopped and thought for a little bit. And now relationships. Oh god relationships. So first let me explain how it works. Between the "levels" you have the chance to return to your hideout with your current party and chat with them, go on mini events with them, and give them gifts. As your relationship grows with them, so does your support system, which unlocks additional support powers and abilities, So you'd think "Oh that's cool, so you have to choose which people you have to spend your time with and make trade offs as to which ones you want right?" No, that would be GOOD game design. And as we ascertained previously, this is BAD game design. In this mode you can do it with everyone. Give a gift to all up to 8 party members. Go on dates with up to 8 party members, chat with up to 8 party members. And why stop at one gift? You can give 2, 3, or 4! As long as its something they like. Or hell what not give them the exact same thing you gave them last time. It has a similar effect! Worse, all of these have tediously long cutscenes, with loading screens between them. Which means that of the 18 or so hours of play time I have on file a solid 6-7 of them are me just mashing through cutscenes as someone confesses that they like someone else, or the big guy talks to me about cooking or gardening, or the shy girl says she doesn't blame me for trying to kill the person she likes or what ever. Its ATROCIOUS. And you do need to do them, to at least lvl 4 out of 6. The power boost you get out of it is so significant that it makes some previously difficult fights far more manageable. I hate it with a vengeance. Enemy variety doesn't really exist. There are like 4 or 5 main types of enemies, with 1 extra type per zone, and a couple of different riffs on the same ones. For example "Pool" type enemies spit stuff at you from a range, but it could be oil, water, or electricity, or even fire depending on the zone. But they all act the same and just apply a different type of debuff. Initially in place of bossess they'll just stick a big healthbar on a stronger enemy and call it a day, but you do have the occasional good boss fight against an OTHER where it has some actual mechanics and you have to play with your various allies abilities to deal damage to it. Other than OTHER bosses, there are two more types of boss fight, the x v 1 character fight and the x v x character fight. The x v 1 character fights are pretty boring, because that 1 character will only have 2 main attacks, and then 1 rarer attack that they'll mix in there, and once you know the pattern its just a matter of throwing ♥♥♥♥ at them and stunning them until they die. The X v X fights on the other had are a lot more interesting. Since in these fights you'll be fighting the other protagonist and just like you they can use the abilities of their allies as long as they are alive. So you might fight a guy with extra fire damage and high invulnerability, or fight him again with teleportation and stealth detection or something. They are more fun because they will trigger two different phases based on how damaged they are that is actually hype as heck and looks very cool from a visual sense. Shame their AI is absolute trash, making the actual fights trivial once you understand how they work. Miscellaneous other issues I hated how later in the game they just started throwing what used to be bosses but are now just stronger mobs at you in packs of 3 or 4 without actually balancing how they deal damage. The few times I died it was because 2 or 3 of the large diving/beam enemies would juggle me with their beams while I'm focused on something else and I couldn't land and heal in time. I really disliked how I couldn't get invested in any character because they are so generic and one note. I was displeased with how empty the world was, and how large the levels were for how empty they were. I hated how you only have one type of weapon and it just upgraded in a straight line. I hated how upgrading your allies gear does nearly nothing. I hated how you have 3 bits of equipment and you always have to run hp armor and damage, because all of the other ones are just worse. In conclusion, its clear this game was released far too early. They maybe wanted additional levels, or to actually fill in the levels a bit more. Or worse, I suspect that this was originally going to be an open world styled game and they ran out of funding. The combat carries the game but its not enough to buy at $60.Show moreShow less
Do yourself a favour and play as both characters simultaneously. Set up two save files, play through 2-3 chapters with one, then swap the save file and do that with the other. If you choose to play with just one character, you're missing out on half the story, if you choose to play with one fully then start a new game with the other character, you will already know the end of the story so it's much harder to invest yourself in it. If you've played Yakuza 0, think about how the story of Kiryu and Majima was told, now imagine if it was optional to play as one or the other. Would the story still work? Sure. Would it be as good? Debatable.Show moreShow less
I played the demo and loved it. Then I got the game. I really dislike it. Extremely stale, cliche, boring plot. Extremely lackluster characters, even for a standard jrpg. Its the kind of game that would have benefitted from a CaC as opposed to a main character who states that his main interests are housework and collecting keychains. The other character is only slightly better. So, the core combat is all the game has going for it. In the demo, it was amazing. In the real game, you have to spend upgrade points on basic stuff no other game makes you do. Like getting up after being attacked is an UPGRADE. Double jump is an upgrade. Having more than three standard attacks is a costly upgrade. Increasing your damage by 5% is a costly upgrade. Extremely underwhelming especially within the confines of the game. There's no block, so making mobility a factor behind a costly upgrade wall makes no sense, The characters are slow and stilted. The environments are too drab to have me running slowly through them. The melee character has zero staggering ability with his normal attacks, so playing up close is not very viable. I never felt stronger, even halfway through the game. The saving grace is the support system where you can use other character's powers momentarily. It is very fun. It's the only reason I played through half the game. However, in order to use these powers, you have to collect and give gifts to these super lame characters and endure long "bonding episodes" that I now always skip. Unbearable. If this game is dirt cheap, like $14, give it a try. But honestly, it's so annoying (not even challenging or fun on hard mode) I wouldn't recommend getting it at all.Show moreShow less
Local Disk (C:) └📁Program Files (x86) ⠀└📁steam ⠀⠀└📁steamapps ⠀⠀⠀└📁common ⠀⠀⠀⠀└📁Scarlet Nexus ⠀⠀⠀⠀⠀└📁Fan service ⠀⠀⠀⠀⠀⠀└⚠️This folder is empty ⠀⠀⠀⠀⠀└📁Cinematics ⠀⠀⠀⠀⠀⠀└⚠️This folder is empty ⠀⠀⠀⠀⠀ └📁Black and Red clothes. ⠀⠀⠀⠀⠀⠀ └ 15.7GBShow moreShow less
Largely disappointing. The combat system is pretty boring and doesn't get much better as the game goes on. Environments are a dull set of repeating big rooms for combat separated by corridors. There's a few nice monster designs, but you get tired of them after a few hundred times. Even the characters look so similar to each other, you'll wish to instantly change their skins to some third party game integrated promotional design that has a colour palette that isn't red and black. The issue with combat is that as you advance, the fights don't get more complicated or require you to get better. Enemies just get padded with more and more HP and armor, so you hit X for longer to get through them. If you thought that you'd get by by just grinding a bit more, think again. Enemy level scales with yours, so being thorough punishes you back. And the weapon upgrades are a linear, story dictated progression of diminishing returns. Each new level of weapon ads 3 more damage points, so relatively to everything else, that's actually diminishing returns. And if you bought the Season Pass, you started the game with weapons that won't have a better version until you're 10 hours into the game at the least. The plot is a mixed bag. It's another one of those mixed media messes where part of the story is delivered through an Anime series. You even get quests that quiz you on how much you were paying attention, though answers are obviously all over the internet. Apart from that, the story of the game is also split in two because you choose to play as one of two main characters and need to replay the game to see the whole thing. First 15 hours feel like a dull mess with plot points thrown in and forgotten. Characters are typical anime stereotypes. Somewhere closer towards the end the story starts resembling a mediocre at best story that was already told multiple times and in better ways.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
