Antichamber

Antichamber

Antichamber gira en torno a puzles espaciales y un mundo cuyos caminos y salas cambian inesperadamente. Si te interesa explorar así, compara los ≈ $15.81 de GAMIVO con tus ganas de vivir una experiencia individual poco habitual.

Cuenta con audio completo en inglés y pone los puzles en primer plano. La compra encaja sobre todo si te atraen los espacios cambiantes y las soluciones sorprendentes. Esta oferta cuesta ≈ 4,18 US$ menos que el precio de Steam de 19,99 US$.

Cargando ofertas de tiendas
95%Reseñas de Steam13,7 mil reseñas82Metacritic/100
Lanzamiento: Jan 31, 2013
Puzzle · First-Person · Indie · Surreal · Exploration
Antichamber EN Global+2·Plataforma:Steam·-21%desde~ $15.81(~ €14.16)Ahorra 4,18 US$ frente a SteamComprar
Antichamber PC Steam CD Key+2·Plataforma:Steam·~ $21.20-21%desde~ $16.74(~ €14.99)Comprar
Antichamber Steam Key GLOBAL+2·Plataforma:Steam·-14%~ $17.20Comprar
Antichamber Steam CD Key+2·Plataforma:Steam·-1%desde~ $19.86(~ €17.79)Comprar
+2·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$Comprar
Antichamber+2·Plataforma:DRM-Free·~ $19.99Comprar
Antichamber РФ+СНГ+ВЕСЬ МИР Steam КЛЮЧ+2·Plataforma:Steam·~ RUB 1,842.43Credit/Debit CardComprar
Mínimo histórico ~ 1,99 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 4,99 US$2023-12Mínimo actual entre tiendas~ 14,09 US$Steamrespecto al mínimo histórico+182%
~ 8,67 US$~ 12,84 US$~ 17,01 US$~ 21,19 US$25-1126-0226-0526-0826-11~ 4,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Antichamber

Antichamber es un juego de exploración psicológica donde dejan de aplicarse las reglas espaciales habituales. Los pasillos pueden plegarse entre sí, los espacios cambian y los puzles exigen soluciones inesperadas. Un arma capaz de crear, destruir y manipular materia permite avanzar por este mundo no euclidiano. Reseñas de jugadores de Steam: 95% positivas de 13.694 reseñas. Fecha de lanzamiento: 31 de enero de 2013.

Equipo

Música
Siddhartha Barnhoorn
Desarrollador
Alexander Bruce
Distribuidora
Demruth

Reseñas de jugadores de Steam

95%positivasExtremadamente positivas13.694 Reseñas de Steam

Mínimo registrado en 36 meses

4,99 US$2023-12-21 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
InglésSí—Sí

Datos de la edición de Steam para PC · 2026-11-09

02Antes de comprar

Exploración en solitario

Antichamber figura en Steam como juego para un jugador. Su descripción se centra en la exploración psicológica, los puzles espaciales y un arma capaz de crear, destruir y manipular materia.

Idioma y audio

Steam indica interfaz en inglés y audio completo en inglés.

03Preguntas frecuentes

¿Se puede jugar en solitario?

Steam lo clasifica como juego para un jugador.

¿Qué hace el arma?

El arma descrita puede crear, destruir y manipular materia.

¿Qué tiene de particular el mundo?

Los pasillos y espacios se reorganizan y se conectan de formas no euclidianas.

7.0
Puntuación global
Valoraciones externas95%Reseñas de Steam13,7 mil reseñas82Metacritic/100
Gráficos
8
Sonido
5
Jugabilidad
8.5
Historia
5.5
Contenido
6.5

“Antichamber bends spatial logic with jarring monochrome-to-neon shifts and sparse narrative, rewarding patient players with rare, hardcore epiphany moments.”

Nuestro veredicto

Whether Antichamber is worth your time comes down to what you actually want out of a puzzle game. If you are after clear goals, steady feedback, and a growth curve that gets smoother the more you play, this game will probably keep you frowning. It does not like to explain itself, its sense of direction is not always reliable, and the high difficulty and disorientation in certain regions will grind your patience down a little at a time. This is not a minor blemish. It directly decides whether you are "enjoying the challenge" or "being consumed by it."

The Private Pleasure Of Being Fooled

But if what you are chasing is something else entirely, to be tricked once by the design of a space, to have a rule overturned beneath your feet, and then to piece the fragments back together yourself, the game has real force. Its best moment is not the ending and not the final credits. It is the instant inside some room when you suddenly realize, "so the game has been looking at me this way the whole time." That kind of joy is intensely private, and intensely hard-won. People who get it will be hooked. People who do not will dismiss it as pretentious.

Looking at the broader reception, the polarization is no surprise. Some critics handed it high marks because its singularity within first-person puzzling is so pronounced. Others handed it very low ones precisely because it turned "unfriendliness" into almost a methodology. Its recognition at the Independent Games Festival, including a Technical Achievement win and a Grand Prize nomination, confirms how much the industry respected what it attempted, even where individual players bounced off it.

A Narrow Door Worth Squeezing Through

By the measure of how players actually experience it today, I would place it in the "worth a try, but keep your expectations in check" tier. It is not a polished gem to recommend to everyone, and it is certainly not a failure to steer clear of. Compared with the deliberately anti-expectation design of The Stanley Parable, Antichamber channels that same experimental nerve into spatial logic rather than narrative mischief, and it commits just as hard to unsettling your assumptions.

It is like a very narrow door. There is genuinely something behind it, but not everyone is willing to squeeze through. If you are prepared to spend a dozen or so hours wrestling with a cold, indifferent space, it will very likely hand you back several genuinely beautiful moments of insight. For those few satisfying clicks of understanding, it is worth it. Just walk in knowing the game owes you nothing, and let it earn whatever respect it earns one quiet revelation at a time.

More than a decade after release, Antichamber still feels like nothing else. The first-person puzzle space has grown crowded with clever, polished entries, yet very few have dared to make disorientation itself the subject. That singular nerve is exactly why it endures, and exactly why it will never be for everyone. If you measure games by comfort, this is not your game. If you measure them by the rare jolt of having your assumptions taken apart and handed back rearranged, few experiences are this pure, and fewer still trust you this completely to find your own way through.

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