Antichamber

Antichamber

Antichamber destaca por sus puzles poco convencionales y un mundo no euclidiano que altera sus propias reglas. Cuesta ≈ $17.01 en GAMIVO; piensa si te apetece explorar espacios donde las rutas y las habitaciones cambian. La versión de Steam incluye audio en inglés, y su atractivo principal está en descubrir cómo avanzar por el entorno. El precio del comercio es ≈ 2,98 US$ inferior al precio actual de Steam, 19,99 US$.

Cargando ofertas de tiendas
95%Reseñas de Steam13,7 mil reseñas82Metacritic/100
Lanzamiento: Jan 31, 2013
Puzzle · First-Person · Indie · Surreal · Exploration
Antichamber EN Global+2·Plataforma:Steam·-15%desde~ $17.01(~ €15.18)Ahorra 2,98 US$ frente a SteamComprar
Antichamber PC Steam CD Key+2·Plataforma:Steam·~ $21.28-19%desde~ $17.25(~ €15.39)Comprar
Antichamber (PC) Steam Key EUROPE+2·Plataforma:Steam·-9%desde~ $18.12Comprar
Antichamber Steam CD Key+2·Plataforma:Steam·-2%desde~ $19.63(~ €17.52)Comprar
+2·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$Comprar
Mínimo histórico ~ 1,99 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 4,99 US$2023-12Mínimo actual entre tiendas~ 14,09 US$Steamrespecto al mínimo histórico+182%
~ 8,67 US$~ 12,84 US$~ 17,01 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 4,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Antichamber

Antichamber es un juego de exploración psicológica donde las reglas conocidas no son de fiar. Los pasillos se pliegan sobre sí mismos, las habitaciones cambian y los obstáculos aparentemente imposibles exigen otro enfoque. Su mundo es continuo y no euclidiano. Un arma permite crear, destruir y manipular materia. Los jugadores de Steam valoran el juego con un 95%% de reseñas positivas entre 13.676 reseñas. La versión de Steam para PC ofrece audio completo en inglés. Lanzado el 31 de enero de 2013.

Equipo

Música
Siddhartha Barnhoorn
Desarrollador
Alexander Bruce
Distribuidora
Demruth

Reseñas de jugadores de Steam

95%positivoExtremadamente positivas13.676 Reseñas de Steam

Mínimo registrado en 36 meses

4,99 US$2023-12-21 · SteamJuego base · mismos registros que en la tabla; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
InglésSí—Sí

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Exploración y puzles

Explora un mundo no euclidiano y continuo, con pasillos que se pliegan y espacios que cambian de forma.

Herramienta e idioma

Un arma permite crear, destruir y manipular materia. La versión de Steam para PC indica audio completo en inglés.

03Preguntas frecuentes

¿Cómo es el mundo?

Es un mundo continuo y no euclidiano, con pasillos que se repliegan y espacios que se reconfiguran.

¿Hay puzles?

Sí. Sus desafíos buscan subvertir las expectativas y requieren soluciones poco habituales.

¿Qué hace el arma?

El arma puede crear, destruir y manipular materia para superar el entorno.

7.0
Puntuación global
Valoraciones externas95%Reseñas de Steam13,7 mil reseñas82Metacritic/100
Gráficos
8
Sonido
5
Jugabilidad
8.5
Historia
5.5
Contenido
6.5

“Antichamber bends spatial logic with jarring monochrome-to-neon shifts and sparse narrative, rewarding patient players with rare, hardcore epiphany moments.”

Nuestro veredicto

Whether Antichamber is worth your time comes down to what you actually want out of a puzzle game. If you are after clear goals, steady feedback, and a growth curve that gets smoother the more you play, this game will probably keep you frowning. It does not like to explain itself, its sense of direction is not always reliable, and the high difficulty and disorientation in certain regions will grind your patience down a little at a time. This is not a minor blemish. It directly decides whether you are "enjoying the challenge" or "being consumed by it."

The Private Pleasure Of Being Fooled

But if what you are chasing is something else entirely, to be tricked once by the design of a space, to have a rule overturned beneath your feet, and then to piece the fragments back together yourself, the game has real force. Its best moment is not the ending and not the final credits. It is the instant inside some room when you suddenly realize, "so the game has been looking at me this way the whole time." That kind of joy is intensely private, and intensely hard-won. People who get it will be hooked. People who do not will dismiss it as pretentious.

Looking at the broader reception, the polarization is no surprise. Some critics handed it high marks because its singularity within first-person puzzling is so pronounced. Others handed it very low ones precisely because it turned "unfriendliness" into almost a methodology. Its recognition at the Independent Games Festival, including a Technical Achievement win and a Grand Prize nomination, confirms how much the industry respected what it attempted, even where individual players bounced off it.

A Narrow Door Worth Squeezing Through

By the measure of how players actually experience it today, I would place it in the "worth a try, but keep your expectations in check" tier. It is not a polished gem to recommend to everyone, and it is certainly not a failure to steer clear of. Compared with the deliberately anti-expectation design of The Stanley Parable, Antichamber channels that same experimental nerve into spatial logic rather than narrative mischief, and it commits just as hard to unsettling your assumptions.

It is like a very narrow door. There is genuinely something behind it, but not everyone is willing to squeeze through. If you are prepared to spend a dozen or so hours wrestling with a cold, indifferent space, it will very likely hand you back several genuinely beautiful moments of insight. For those few satisfying clicks of understanding, it is worth it. Just walk in knowing the game owes you nothing, and let it earn whatever respect it earns one quiet revelation at a time.

More than a decade after release, Antichamber still feels like nothing else. The first-person puzzle space has grown crowded with clever, polished entries, yet very few have dared to make disorientation itself the subject. That singular nerve is exactly why it endures, and exactly why it will never be for everyone. If you measure games by comfort, this is not your game. If you measure them by the rare jolt of having your assumptions taken apart and handed back rearranged, few experiences are this pure, and fewer still trust you this completely to find your own way through.

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