Barotrauma

Barotrauma

Barotrauma centra cada viaje en el trabajo de la tripulación: manejar sonar, reactores y bombas, reparar fugas y cumplir misiones, sin olvidar la posibilidad de que haya un traidor. A $4.96 en Eneba, piensa si te interesa esta combinación de supervivencia y simulación submarina. Hay modo individual, mientras que el cooperativo y el multijugador permiten hasta 16 jugadores; comprueba que los idiomas de interfaz disponibles te convengan. A 17,49 US$ en Eneba, puedes comparar el coste con tu presupuesto para un simulador cooperativo de submarinos.

Cargando ofertas de tiendas
94%Reseñas de Steam62,3 mil reseñas81Metacritic/100
Lanzamiento: Mar 13, 2023
Co-op · Multiplayer · Survival · Submarine · Survival Horror
Barotrauma (PC) Steam Key LATAM+2·Plataforma:Steam·-86%desde~ $4.96Ahorra 12,53 US$ frente a SteamComprar
Barotrauma North America Steam CD Key+2·Plataforma:Steam·~ $16.80-43%desde~ $9.61(~ €8.58)Comprar
Barotrauma EN/DE/FR/PT/RU/ZH/ZH RU/CIS+2·Plataforma:Steam·-72%desde~ $9.73(~ €8.68)Comprar
Barotrauma PC Steam CD Key+2·Plataforma:Steam·~ $28.00-65%desde~ $9.73(~ €8.68)Comprar
+2·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 34,99 US$-50%~ 17,49 US$Comprar
Mínimo histórico ~ 3,49 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 3,13 US$2026-07Mínimo actual entre tiendas~ 4,96 US$Enebarespecto al mínimo histórico+58%
~ 11,39 US$~ 19,95 US$~ 28,52 US$~ 37,09 US$25-1026-0126-0426-0726-10~ 3,13 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Barotrauma

Barotrauma pone a una tripulación de submarino a recorrer los peligrosos océanos de Europa, la luna de Júpiter. Cumple misiones, maneja sonar, reactores, armas y bombas, repara fugas y se enfrenta a monstruos alienígenas. Cooperar es clave, aunque también puede haber traiciones a bordo. La versión de Steam para PC ofrece modos individual, multijugador y cooperativo; hasta 16 jugadores pueden tripular un submarino. Los bots pueden completar la tripulación. Seis clases, misiones y mundo generados proceduralmente, fabricación y editores de submarinos amplían las formas de jugar. Los idiomas de interfaz son Chino simplificado, Chino tradicional, Inglés, Francés, Alemán, Portugués (Brasil), Ruso, Español, Polaco, Español (Latinoamérica), Turco, Japonés y Coreano. El 94% de las 62.252 reseñas de jugadores son positivas.

Equipo

Desarrollador
FakeFish · Undertow Games
Distribuidora
Daedalic Entertainment

Reseñas de jugadores de Steam

94%positivaMuy positivas62.252 Reseñas de Steam

Mínimo registrado en 36 meses

3,13 US$2026-07-30 · KinguinJuego base · mismos registros que en la tabla anterior; historial en USD, no un mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSí—
Mostrar 10 idiomas más
IdiomaInterfazSubtítulosAudio
FrancésSíSí—
AlemánSíSí—
Portugués (Brasil)SíSí—
RusoSíSí—
EspañolSíSí—
PolacoSíSí—
Español (Latinoamérica)SíSí—
TurcoSíSí—
JaponésSíSí—
CoreanoSíSí—

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modos de juego

La versión de Steam para PC ofrece modos para un jugador, multijugador y cooperativo. Hasta 16 jugadores pueden formar la tripulación de un submarino, y los bots pueden completar el grupo.

Idioma

Los idiomas de interfaz disponibles aparecen como {supportedLanguages}. Se indican subtítulos para los idiomas compatibles.

03Preguntas frecuentes

¿Qué hace la tripulación?

La tripulación pilota un submarino, cumple misiones, combate monstruos, repara fugas y maneja sistemas como el sonar, el reactor, las armas y las bombas.

¿Hay distintos roles para la tripulación?

Sí. Hay seis clases con tareas distintas: capitán, ingeniero, mecánico, médico, oficial de seguridad y asistente.

¿Cómo varían las expediciones y las decisiones?

El mundo y las misiones se generan proceduralmente. Las facciones y la reputación afectan a las alianzas y a las consecuencias de las decisiones.

¿Se puede crear o modificar contenido?

Los editores incluidos permiten crear submarinos, personajes y animaciones procedurales. Se pueden compartir y descubrir mods mediante Steam Workshop.

8.0
Puntuación global
Valoraciones externas94%Reseñas de Steam62,3 mil reseñas81Metacritic/100
Gráficos
7.5
Sonido
8.5
Jugabilidad
9
Historia
6
Contenido
8.5

“A submarine crew simulator blending role specialization, emergent multiplayer storytelling, and deep mod support into a tense co-op experience.”

Nuestro veredicto

Whether Barotrauma is worth dozens of hours depends entirely on what you want to take away from it. If what you are after is a strong main line, a steady stream of easy thrills, and low-barrier feedback, it may not suit you. The complex systems, the heavy reliance on multiplayer cooperation, and the fairly functional visual presentation are all reminders that this is not the kind of work anyone can pick up and immediately get a rush from. It asks for a little patience. It also asks for a few people.

What it asks, and what it returns

But as long as you are willing to step over the threshold, what it gives back has very few substitutes. That process of a whole crew each holding their own post, the situation teetering on the edge of total collapse and then being dragged forcibly back, carries a very specific kind of satisfaction. It is not the satisfaction of "I won." It is the satisfaction of "we did not sink." The difference is large. The former is like a sprint; the latter is like pulling an all-nighter to finish a project that was always going to have problems, ending up thoroughly drained, yet feeling at the moment of clocking out that it was genuinely worth it.

That distinction is the whole pitch. Plenty of games sell you the sprint, the clean victory, the dopamine spike on a timer. Far fewer sell you the messy, collective relief of survival, and fewer still make that relief feel earned rather than handed to you. This is where the game's bet on difficulty and interdependence pays off: the highs are not loud, but they are real, and they belong to the crew rather than to any one player.

The integration that sets it apart

Its most valuable quality is the ability to twist deep sea, submarine, management, survival, and exploration into a single rope. Not every strand is perfect, the weak narrative pull and the newcomer adjustment period really will block a slice of players, but the core experience is solid enough to carry the rest. Compared with a hardcore peer like Oxygen Not Included, which matches it for systemic depth and cascading accidents, Barotrauma's edge is that everyone is crammed into the same vessel at the same time, so the pressure is social and immediate rather than top-down and solitary.

Spend these dozens of hours and what you are buying is not a standardized sequence of levels. It is a string of incident scenes that your friend group will keep dissecting for a long time afterward. The Steam standing of 94% positive across more than fifty-nine thousand recommendations is not an accident; it is the signature of a game that the right people do not just finish but keep returning to and keep talking about.

What that score really measures is durability of affection rather than ease of entry. Games that everyone can pick up tend to earn broad, shallow approval; games like this earn narrow, fierce loyalty from the people who clicked with them. The high rating despite a steep learning curve tells you that those who push through almost never regret it, which is about the strongest signal a niche, demanding design can hope to send.

The bottom line

So the verdict comes with a condition attached, and the condition is honest rather than evasive. If you have a regular squad, the recommendation can climb another notch, because the parts of the design that feel like spinning gears with strangers click into a genuine machine with people you trust. If you are mostly solo, temper your expectations: much of what makes this special is built for a crew, and a crew is not something the game can supply for you.

The fairest summary is that Barotrauma knows exactly what it is and refuses to compromise to widen its reach. It will not soften the learning curve to flatter newcomers, it will not bolt on a cinematic campaign to court story players, and it will not polish up its visuals to win first impressions. Every one of those refusals narrows the audience, and every one of them sharpens the thing the core audience came for. That is a confident, slightly stubborn kind of design, and it is the reason the game inspires devotion rather than mere approval.

Walk in knowing all of that, and Barotrauma rewards the effort with something genuinely durable, the kind of shared experience you measure in stories rather than hours. Walk in expecting a solo thrill ride or a guided narrative, and you will likely miss the very thing it does best. Few games this deliberate manage to be this rewarding, and fewer still make their demands feel like a feature rather than a flaw. If the conditions fit your situation, it is an easy thing to spend dozens of hours with and an even easier thing to keep coming back to.

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