
Beastro
Historial de precios
Últimos 36 meses · actualizado a diarioLos precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.
01Acerca de Beastro
Como Panko, llevas un restaurante en Palo Pori mientras los monstruos amenazan la aldea desde el otro lado de su muralla. Reúne ingredientes, cultiva productos y supera minijuegos de cocina para atender a los vecinos y a los Caretakers. Los platos determinan las cartas de los Caretakers y sus opciones en combates de construcción de mazos por turnos. Reseñas de jugadores de Steam: 92% positivas de 620 reseñas.
Equipo
Mínimo registrado en 36 meses
11,53 US$2026-07-28 · SteamJuego base · mismos datos que el gráfico anterior; historial en USD, no mínimo regional de Steam.Compatibilidad de idiomas
| Idioma | Interfaz | Subtítulos | Audio |
|---|---|---|---|
| Chino simplificado | Sí | Sí | — |
| Inglés | Sí | Sí | — |
| Español | Sí | Sí | — |
Mostrar 1 idiomas más
| Idioma | Interfaz | Subtítulos | Audio |
|---|---|---|---|
| Japonés | Sí | Sí | — |
Datos de la versión de Steam para PC · 2026-10-10
02Antes de comprar
Modo y controles
La versión de Steam para PC ofrece modo individual y compatibilidad completa con mando.
Idiomas
Los idiomas de interfaz confirmados son inglés, chino simplificado, ruso y japonés. Se indican subtítulos en esos idiomas, pero no doblaje completo.
03Preguntas frecuentes
¿Qué se hace en el juego?
Juegas como Panko, llevas un restaurante y sirves platos a los Caretakers para influir en sus cartas de combate.
¿Cómo son los combates?
Los combates son por turnos y de construcción de mazos, con magia de sabores e ideas inspiradas en juegos tradicionales de bazas.
¿Se pueden cultivar ingredientes y decorar el restaurante?
Sí. Recolectar ingredientes, cuidar animales, cultivar productos y decorar el restaurante forman parte del juego.
“Ever wanted your cooking to actually be your deck? Beastro chains farming, running a diner and nightly card battles into one cause-and-effect loop — cozy on the surface, with real flavor-matching puzzles underneath. Just don't expect a long campaign.”
Nuestro veredicto
Beastro looks cozy, but dinner is the deckbuilder

Beastro is one of those 2026 indie games that looks like it’s just here to tuck you in with warm soup, cute animals, and storybook colors. And yeah, it does that. But don’t let the cozy wrapper fool you. This is a strategy game wearing an apron. My overall score lands around a 7.8 out of 10, because when it works, it’s clever as hell. When it drags, you really feel the seams.
The big twist is simple, and it’s the reason Beastro stands out: you don’t win fights to earn cards. You cook the cards into existence. Your morning foraging feeds into your afternoon diner work, and that feeds into your nightly card battles. Ingredients have traits. Recipes shape a Caretaker’s deck. Then combat asks you to care about Salty, Sweet, and Umami matching instead of just slamming the biggest number on the table. That turns cooking from a cute side activity into the actual strategy layer.
That’s also what separates it from something like Dave the Diver. Dave’s day-and-night structure is more of a smart mash-up: one half feeds the other, but they still feel like separate modes stitched together. Beastro is more direct. The carrot you gathered, the dish you cooked, the flavor profile you built — that’s the fight. That cause-and-effect chain is the whole pitch, and honestly, it’s the best reason to play it.
It helps that the presentation has a real identity. The puppet-theatre battle staging is easily one of the most memorable things here, and the warm storybook art style gives the whole game a gentle, handmade feel. The tone is welcoming, the systems come in layer by layer, and it almost never feels like the game is waiting to punish you for not optimizing perfectly. That matters, because the card stuff can get more involved than the screenshots suggest.
The sweet spot is Stardew comfort with Slay the Spire homework

If you like Stardew Valley-style daily routines, but you’re also fine chewing on deckbuilding decisions, Beastro is aimed right at you. Not the “I only want to water crops and decorate my room” crowd. Not the “give me a brutal 200-hour roguelike ladder” crowd either. It sits in the middle, and that middle is pretty specific.
The campaign is not huge. You’re looking at roughly 8 to 15 hours, depending on how you play, so don’t come in expecting an endless life sim that eats your whole summer. Some players have also reported a nasty issue where finishing the final quest can lock them out of their save and force a restart. That’s the kind of bug that absolutely matters in a short campaign, because replaying isn’t always charming when it wasn’t your choice.
The quality-of-life stuff is also behind where it should be. No running, no fast travel, and no full key rebinding makes the mid-game gathering feel more repetitive than it needs to. And yeah, reviewers saying it badly needs time-savers? I get it. The three-phase day is smart on paper, but once you’ve seen the loop settle in, shaving friction off travel and collection would’ve made a big difference.
Then there’s combat. I like the flavor-matching idea, but night battles can lean too hard on luck. A bad draw can leave you with no real mitigation and not much to do except take the hit and grind through it. That’s going to annoy strategy players who want full control, and it’s going to surprise cozy players who thought the diner was the whole game. Neither reaction is the game’s fault exactly, but both are worth knowing before you commit.
Game Pass is the easiest yes; Steam is for keeping it

Platform-wise, the cleanest recommendation is this: if you’ve got Xbox Game Pass, just play it there. Beastro launched day one into Game Pass, and that removes so much friction. For a game with a short campaign, a few rough edges, and a really specific hybrid pitch, that’s the perfect way to try it without overthinking the purchase.
If you want long-term ownership on PC, Steam makes sense. The Steam reception is strong too: 91% positive from 423 reviews, sitting at Very Positive. That’s not a giant sample, but it is a real signal that the people who clicked with Beastro clicked hard. And if you’re seeing broader review averages floating around roughly the low eights, that lines up with my read. This is a solid, charming, mechanically interesting indie — not flawless, not massive, but absolutely not disposable.
So here’s the blunt version. Beastro is easy to recommend to players who want cozy structure with real strategic bite. It’s for people who enjoy the rhythm of gathering, cooking, serving, and preparing, but still want their choices to matter in battle. It’s less easy to recommend if you only want farming and diner management, because the card combat is not optional background noise. It asks you to read, match, build, and adapt.
And if you’re a hardcore deckbuilder player chasing long-term difficulty, endless replay value, and tight balance every night, this probably won’t be your main game either. Beastro’s best as a compact, clever hybrid with a fantastic presentation hook and a few annoying missing conveniences.
I’m glad it exists. I just wish it moved faster, smoothed out the late-game friction, and didn’t leave some players worrying about their save after the final quest.
Reseñas populares de Steam
Selección en idioma nativo · 6 reseñasLa selección de reseñas útiles en este idioma incluye recomendaciones y críticas. No representa la valoración positiva general; las opiniones corresponden a la versión reseñada.
no se si soy yo, o por otra cosa pero me senti un poco decepcionado... se veia un poco monotono y de baja calidad, gran idea y concepto asombrozo pero me entristese que no se vea como en el trailer OJO, apenas voy comenzando, solo es decepcion por lo visual, espero que al seguir jugando mejore...Ver másVer menos
It's really fun, a cool Mix of Cooking and RpgVer másVer menos
Buen juego. Entretenido, rápido, dinámico, tiene su gracia y te atrapa. Es bonito y está bien hecho, se nota que le pusieron harto empeño y se disfruta harto. Recomendado recomendadoVer másVer menos
Un juego muy cozy con mecánicas divertidas, combinando pensamiento de cocina con combate por turnos, además claro del hermoso diseño de los personajes y el mapa, definitivamente uno de mis juegos favoritos :) Totalmente recomendadoVer másVer menos
La verdad, buenisimo el juego, aunque el juego sea medio lento la historia te engancha muy bien. tambien el diseño del juego es muy bueno (panko es re tierno jsjsjs)Ver másVer menos
Fuente: reseñas originales de usuarios de Steam. Los votos de utilidad son una captura archivada, no datos en directo. Última recopilación: 15/08/2026.