BioShock™

BioShock™

BioShock encaja con quienes buscan un shooter individual basado en la elección de armas, los plásmidos y el uso táctico del entorno. El precio actual de $2.68 en Eneba debería ajustarse a un plan de campaña en solitario, no a una experiencia multijugador. Hackear, mejorar armas y fabricar munición abren distintos enfoques durante los encuentros. Los datos de Steam para PC registran un 93 % de reseñas positivas entre 25.217 reseñas; los valores mostrados en directo son la referencia para valorar la compra. Con un precio actual de Steam de 19,99 US$, la oferta comparable cuesta $2.68 en Eneba.

Cargando ofertas de tiendas
93%Reseñas de Steam25,2 mil reseñas96Metacritic/100
Lanzamiento: Aug 21, 2007
FPS · Atmospheric · Story Rich · Action · Singleplayer
BioShock™ Steam Key (PC) LATAM·Plataforma:Steam·-87%desde~ $2.68Ahorra 17,31 US$ frente a SteamComprar
Bioshock PC Steam CD Key·Plataforma:Steam·~ $22.40-75%desde~ $5.58(~ €4.98)Comprar
Bioshock EN Global·Plataforma:Steam·-72%desde~ $5.59(~ €4.99)Comprar
BioShock Steam CD Key·Plataforma:Steam·~ $22.39-72%desde~ $6.29(~ €5.61)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$Comprar
Mínimo histórico ~ 1,59 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 1,59 US$2024-08Mínimo actual entre tiendas~ 2,68 US$Enebarespecto al mínimo histórico+69%
~ 6,37 US$~ 11,31 US$~ 16,25 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 1,59 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Sobre BioShock™

BioShock combina armas de fuego, plásmidos y tácticas ambientales en un mundo art déco oculto bajo el océano. Piratea dispositivos, mejora armas, fabrica munición y convierte el fuego, el agua y a tus enemigos en recursos de combate. Los jugadores de Steam para PC le dan 93%% de valoración positiva en 25.217 reseñas. Lanzado el 21 de agosto de 2007. Idiomas de interfaz compatibles: Inglés, Francés, Alemán, Italiano y Español.

Equipo

肯·萊文
DIRECCIÓN
肯·萊文
American video game developer
Música
加里·席曼
Desarrollador
2K Boston · 2K Australia
Distribuidora
2K

Reseñas de jugadores de Steam

93%positivasMuy positivas25.217 Reseñas de Steam

Mínimo registrado en 36 meses

1,59 US$2024-08-17 · WinGameStoreJuego base · mismos registros que en la tabla anterior; historial en USD, no mínimo regional de Steam.

Compatibilidad de idiomas

IdiomaInterfazSubtítulosAudio
InglésSíSíSí
FrancésSíSíSí
AlemánSíSíSí
Mostrar 2 idiomas más
IdiomaInterfazSubtítulosAudio
ItalianoSíSíSí
EspañolSíSíSí

Datos de la edición de Steam para PC · 2026-10-11

02Antes de comprar

Idioma y modo

BioShock es un juego para un jugador en Steam para PC. Incluye interfaz, voces y subtítulos en inglés.

Sistemas de juego

Combina armas de fuego con plásmidos, piratea dispositivos, mejora armas y fabrica variantes de munición.

03Preguntas frecuentes

¿Dónde transcurre BioShock?

Exploras un mundo art déco oculto en las profundidades del océano y usas el fuego, el agua y el entorno en combate.

¿Qué son los plásmidos?

Los plásmidos otorgan poderes sobrehumanos, como ataques eléctricos y la capacidad de congelar enemigos.

¿Se puede jugar en solitario?

Los datos de Steam para PC lo clasifican como juego para un jugador.

7.0
Puntuación global
Valoraciones externas93%Reseñas de Steam25,2 mil reseñas96Metacritic/100
Gráficos
7
Sonido
5.5
Jugabilidad
6.5
Historia
8.5
Contenido
6

“A benchmark undersea dystopia whose tale of a fallen Rapture still hits hard, though its old-fashioned shooting feel asks for patience and historical context over modern polish.”

Nuestro veredicto

The best reason to play BioShock today is not catching up on homework, and it is not bowing to a canonized classic. It is that the themes and the spaces can still sink their teeth into you. Rapture, once it convinces you it is real, quietly presses a great many aging problems down out of view. You will forgive some of the old in the feel, some of the old in the visuals, some of the old in the pacing, because you want to know exactly how this city broke. That kind of forgiveness is rare, and it is the whole case for the game in 2026.

Rapture's silhouette as the city closes its story

What it still does better than almost anything

The strengths sit squarely in worldview, thematic expression, and spatial atmosphere. This is where BioShock remains close to untouchable. The signature dual-hand combat and the plasmid-and-gene-tonic build craft still give the moment-to-moment more texture than a plain shooter, and the environmental storytelling still turns a city into a protagonist with a confidence few games have matched since. When people invoke BioShock years later, this is the cluster of things they are pointing at: a place that means something, a theme that lands, an atmosphere that closes over your head. Those qualities have not aged, because they were never tied to a frame rate or a texture resolution in the first place. They were tied to intent, and the intent is intact. It is striking how much of the modern prestige-game vocabulary traces back to choices BioShock made here: the environmental story told through wreckage, the philosophical antagonist who argues rather than simply threatens, the setting that doubles as a thesis. Plenty of later games refined these ideas with smoother tech, but the original articulation still reads with unusual clarity. That is the privilege of a work that got the fundamentals right; the things it nailed were the things that do not depend on the calendar, and so they keep paying out long after the hardware that hosted them has been retired.

Where the years show

It would be dishonest to recommend it unconditionally to every current player. More than five years past release, the era's imprint on the experience is obvious; modern expectations for shooting feedback, visual specs, and content structure have all moved. BioShock's weaknesses cluster in gameplay freshness, technical presentation, and the dimensions where verifiable information is simply thin. The audio holds the atmosphere but cannot be crowned. The content is focused rather than abundant. The shooting feel asks for patience and historical context rather than rewarding modern reflexes. None of these are disqualifying on their own, but together they define the audience the game is genuinely for. Do not mythologize it. Do not underrate it either. The fair way to hold both truths at once is to separate the experience you can still have from the friction you have to accept to have it. The experience, the descent into a meaningful, collapsing world, is largely undimmed. The friction, the dated handling and the thinner-than-modern content, is real and front-loaded, hitting hardest in the first hour before the atmosphere takes over. Whether the trade is worth it depends on which of those two things you weigh more heavily, and that is a genuinely personal calculation rather than a verdict a reviewer can make for you. The score reflects the average; your mileage will swing with your tolerance for the old.

A recommendation with conditions

Is it worth your time? If you are willing to endure some old-fashioned design for the truth of an undersea utopia's collapse, it is. This is not the eyes-closed-buy nine-out-of-ten answer. It is a conditional recommendation: you have to care about atmosphere, setting, and narrative theme, and only then will it pay you back. If all you want is a contemporary shooter that is smooth, thrilling, and packed with content, it may feel half a beat slow. Set against its main rival, the later floating city of Columbia, Rapture's claustrophobic, descending pull is the thing that cannot be replaced. My judgment is this: playing BioShock now is like reading a book whose binding has aged but whose argument has not dulled. The pages have yellowed. The edge of the blade has not. If you go in expecting a museum piece, you will be surprised by how much it still moves; if you go in expecting a modern shooter, you will be reminded, fast, of everything that has changed since 2007. The right frame is somewhere between reverence and realism: a foundational work whose ideas have aged better than its execution, worth the descent for anyone who values a world that means something over a world that merely runs smoothly. On those terms, and only on those terms, Rapture remains one of the more rewarding places this medium has ever asked you to drown in.

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