Black Myth: Wukong

Black Myth: Wukong

Black Myth: Wukong gira en torno a enfrentarse en solitario a enemigos formidables, combinando técnicas de bastón, hechizos y transformaciones. En Eneba cuesta $32.97; el mínimo confirmado del historial que registra este sitio ofrece una buena ocasión si te atrae este RPG de acción para un jugador. En Eneba, Black Myth: Wukong está en el mínimo confirmado registrado por este sitio, frente a 59,99 US$ en Steam; su aventura para un jugador encaja con quienes buscan un RPG de acción exigente.

Cargando ofertas de tiendas
96%Reseñas de Steam882,3 mil reseñas81Metacritic/10082OpenCritic/100
Lanzamiento: Aug 19, 2024
Mythology · Action RPG · Action · Souls-like · RPG
Black Myth: Wukong (PC) Steam Key LATAM·Plataforma:Steam·-45%desde~ $32.97Mínimo históricoAhorra 27,02 US$ frente a SteamComprar
Black Myth: Wukong PC Steam CD Key·Plataforma:Steam·~ $67.22-46%desde~ $36.00(~ €32.13)Mínimo históricoComprar
Black Myth: Wukong Standard Edition RoW Steam CD Key·Plataforma:Steam·~ $78.42-53%desde~ $36.70(~ €32.75)Mínimo históricoComprar
Black Myth: Wukong PC·Plataforma:Steam·~ $66.10-44%desde~ $36.97(~ €32.99)Mínimo históricoComprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 59,99 US$Comprar
Mínimo histórico ~ 37,99 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 37,99 US$2026-08Mínimo actual entre tiendas~ 32,97 US$EnebaAhora mismo en su mínimo histórico
~ 41,54 US$~ 48,89 US$~ 56,24 US$~ 63,59 US$25-1026-0126-0426-0726-10~ 37,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Black Myth: Wukong

Black Myth: Wukong es un RPG de acción arraigado en la mitología china, con una historia basada en Viaje al Oeste. Como el Predestinado, recorres paisajes variados y te enfrentas a poderosos enemigos. El combate combina técnicas de bastón con hechizos, transformaciones, habilidades, armas y equipamiento. Opiniones de jugadores: 96%% positivas de 882.308 reseñas.

Equipo

Desarrollador
Game Science
Distribuidora
Game Science

Reseñas de jugadores de Steam

96%positivasExtremadamente positivas882.308 Reseñas de Steam

Mínimo registrado en 36 meses

37,99 US$2026-08-18 · AllYouPlayJuego base · mismos registros que en el gráfico anterior; historial en USD, no mínimo regional de Steam.

Compatibilidad de idiomas

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSíSí
Chino tradicionalSíSí—
InglésSíSíSí
Mostrar 12 idiomas más
IdiomaInterfazSubtítulosAudio
FrancésSíSí—
AlemánSíSí—
EspañolSíSí—
JaponésSíSí—
CoreanoSíSí—
PolacoSíSí—
Portugués (Brasil)SíSí—
RusoSíSí—
ItalianoSíSí—
TurcoSíSí—
TailandésSíSí—
ChecoSíSí—

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modo y controles

La versión para Steam en PC es para un jugador y ofrece compatibilidad total con mandos.

Idioma y audio

El inglés y el chino simplificado tienen audio completo; el alemán también está entre los idiomas de interfaz y subtítulos.

03Preguntas frecuentes

¿En qué se basa la historia?

Este RPG de acción se inspira en la mitología china y en una historia basada en Viaje al Oeste.

¿Cómo funciona el combate?

Combina técnicas de bastón con hechizos, transformaciones, habilidades, armas y equipamiento.

¿El juego trata solo de luchar?

Los enemigos tienen fortalezas propias, y el viaje también revela sus orígenes, personalidades y motivaciones.

8.5
Puntuación global
Valoraciones externas96%Reseñas de Steam882,3 mil reseñas81Metacritic/10082OpenCritic/100
Gráficos
9.5
Sonido
9
Jugabilidad
8.5
Historia
8
Contenido
6.5

“A Chinese-myth action debut carried by scanned heritage architecture and Bestiary storytelling, top-tier bosses, linear levels”

Nuestro veredicto

A landmark, whatever the scorecard says

A record-breaking, phenomenon-tier Chinese AAA debut

To place Black Myth: Wukong in history you have to admit its success spilled far past the borders of a single game. Over 20 million Steam copies in the first month, a billion-plus dollars in Steam revenue alone, and a launch-day concurrent count that smashed the single-player record on the platform outright. A 96 percent Steam rating, sitting in the Overwhelmingly Positive tier — vanishingly rare for a buy-to-play this large.

For years the Chinese industry wore a label: mobile games and microtransactions, nothing more, AAA single-player a bridge it would never cross. A relatively small team at Game Science, across roughly six years, shipped a game whose art, boss staging and combat feel sit at the international front rank, and rewrote the outside world's expectations of domestic development in a single stroke. It is not merely a good game; it is a statement of industrial capability, delivered at a volume nobody could pretend not to hear. On that count alone it earns a permanent place in the story of Chinese games.

Who should buy it, and who should think twice

The target player: someone hungry for Chinese-myth action

So who is this for? If you want top-shelf boss spectacle, melee feel solid enough to keep you swinging for its own sake, and the singular immersion of vaulting through Chinese myth and millennium-old architecture — and you can live with boxed, linear progression — Black Myth is built more or less to your measure, and will hand you 40 dense hours with a screenshot-worthy moment in every chapter.

Who should think twice? If what you crave is Elden Ring's see-it-go-there open freedom, or Sekiro-grade systemic depth that makes reading the fight the whole event, Black Myth will leave you a little short on both. And if you come to Journey to the West cold and have no patience to study the Bestiary, its near-miserly main narrative will keep losing you the thread of who is who. None of that is the game doing something wrong; it is a question of whether it and your expectations line up, and knowing the answer before you pay saves a lot of disappointment.

The split, the moat, and the sequel worth waiting for

Critic scores against player reception, and the cultural moat

The most telling thing about Black Myth is the shape of its reception. Critics settled near 81, the lowest media average among that year's Game Awards nominees for Game of the Year; players sat at 96 percent positive and carried it to the Steam Awards Game of the Year and the Golden Joystick's Ultimate Game of the Year, with a Best Action Game trophy from the Game Awards on top. One side reserved; the other side, plus the sales, running a victory lap. The contrast is so wide it became a talking point of its own. What that split refracts is the distance between an industrial yardstick and a felt experience — critics measured its openness, level reuse, optimisation and narrative guidance against the global AAA ruler and found real shortfalls; players bought the art, the nostalgia, the rush. Both are right; they are standing in different places. Understand the split and you understand the game: a debut with towering strengths and equally concrete flaws, not a flawless objet d'art.

Can it be copied easily? Not really. Its true moat is not the path-traced lighting — money and silicon can buy that — but the scanned heritage grottoes and the Bestiary's trick of writing every monster a micro-tragedy. Those take cultural depth and an authorial voice, not just industrial spend. Its most direct rival is the open-world soulslike standard-bearer Elden Ring, which wins on map freedom and systemic depth, exactly where Black Myth falls short. But Elden Ring cannot give you the stagger of standing beneath a thousand statues in the Thousand-Buddha Hall, nor write the eastern compassion folded into those Bestiary pages. Each owns a sky the other cannot reach. For Chinese single-player gaming, Black Myth has already taken the hardest step — it proved the thing could be done. What is left is the sequel that sands the flaws away, and there is good reason to wait for it.

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