BONEWORKS

BONEWORKS

Los combates físicos y los puzles hacen de BONEWORKS una aventura individual en realidad virtual donde importan tanto los objetos como las armas. A ≈ $18.50 en Kinguin, está en su mínimo histórico registrado; puede ser una buena ocasión para quien busque interacción física en VR. La trama misteriosa de Myth OS acompaña la exploración y se recomienda experiencia previa en realidad virtual. También conviene tener en cuenta que la interfaz y el audio están en inglés. A 29,99 US$ en Kinguin, BONEWORKS está en su mínimo histórico registrado; su aventura individual de realidad virtual con física puede encajarte si buscas interacción inmersiva.

Cargando ofertas de tiendas
92%Reseñas de Steam34,2 mil reseñas72Metacritic/100
Lanzamiento: Dec 10, 2019
VR · Physics · Action · Sandbox · Shooter
BONEWORKS PC Steam CD Key·Plataforma:Steam·~ $27.94-34%desde~ $18.50(~ €16.55)Mínimo históricoAhorra 11,49 US$ frente a SteamComprar
BONEWORKS Steam CD Key·Plataforma:Steam·~ $27.94-33%desde~ $18.65(~ €16.68)Mínimo históricoComprar
Boneworks PC·Plataforma:Steam·~ $31.41-35%desde~ $20.34(~ €18.19)Mínimo históricoComprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 29,99 US$Comprar
BONEWORKS·Plataforma:Steam·~ $29.99Comprar
Mínimo histórico ~ 23,99 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 21,03 US$2026-07Mínimo actual entre tiendas~ 21,03 US$KinguinAhora mismo en su mínimo histórico
~ 22,14 US$~ 25,36 US$~ 28,57 US$~ 31,79 US$25-1026-0126-0426-0726-10~ 21,03 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de BONEWORKS

BONEWORKS convierte la física en tu herramienta para avanzar por una aventura de acción en realidad virtual: recorre entornos, combate y resuelve puzles experimentando con las reglas físicas del mundo. La historia misteriosa sigue el sistema de inteligencia artificial Myth OS. El 92% de 34.165 reseñas de jugadores de Steam son positivas. El juego es individual. La interfaz y el audio están en inglés. Lanzamiento: 10 de diciembre de 2019.

Equipo

B
DISEÑADOR PRINCIPAL
Brandon Laatsch
American game developer and filmmaker
Destacado骨骼工程
Desarrollador
Stress Level Zero
Distribuidora
Stress Level Zero

Reseñas de jugadores de Steam

92%positivasMuy positivas34.165 Reseñas de Steam

Mínimo registrado en 36 meses

21,03 US$2026-07-30 · KinguinJuego base · mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas compatibles

IdiomaInterfazSubtítulosAudio
InglésSí—Sí

Datos de la edición Steam para PC · 2026-10-13

02Antes de comprar

Realidad virtual y física

BONEWORKS es una aventura de acción narrativa en realidad virtual, centrada en el combate, la interacción con objetos y los puzles basados en la física.

Modo e idioma

La ficha de Steam indica modo individual e interfaz y audio en inglés.

03Preguntas frecuentes

¿Qué se hace en BONEWORKS?

Explora entornos, combate con armas y objetos sujetos a las reglas físicas del juego y resuelve puzles de física.

¿Tiene historia?

La historia misteriosa explora el sistema operativo de inteligencia artificial Myth OS, de Monogon Industries.

¿Se recomienda experiencia en realidad virtual?

La descripción recomienda tener experiencia previa con la realidad virtual y conocer sus principios habituales de juego.

7.5
Puntuación global
Valoraciones externas92%Reseñas de Steam34,2 mil reseñas72Metacritic/100
Gráficos
7
Sonido
7.5
Jugabilidad
9
Historia
5
Contenido
7.5

“Ever wondered what it feels like to actually own a body in VR? It drops you into a world you can break and stack your way through. The physics nails it; the price is a thin story, shallow combat, and real motion sickness. This one's for tinkerers.”

Nuestro veredicto

The VR Game That Asked You to Learn Its Rules

Boneworks screenshot

BONEWORKS mattered because it didn’t treat you like a pair of floating hands. It gave you a body with weight, momentum, and bad habits, and then it basically said, “Good luck.” That was the point. When it hit Steam in 2019, it rocketed to the top of the sales charts on day one, and yeah, that makes sense — this was one of those rare PC VR games that felt like a real milestone, not just another tech demo with a weapon in each hand. Even now, that weird, clunky, physical presence still makes it stand out. You’re not just shooting stuff. You’re bumping into doors, fumbling reloads, grabbing whatever’s nearby, and learning how to move through a world that pushes back.

That’s also why the game still divides people. If you’re the kind of player who wants VR to feel like an infinite junk drawer of physics experiments, this is your thing. If you like figuring out how to use a chair as a step stool, or turning a fire axe into a solution, or just messing around until the level bends to your nonsense, BONEWORKS gives you room to do that. And that freedom is exactly why the Steam response has stayed so strong — more than 34,000 reviews and about 92% positive tells you a lot of people bounced off the rough edges and still came away impressed. The catch is that it’s not really interested in holding your hand. It wants you to learn its systems, and it expects you to be okay with that.

That also means it’s not for everybody, not even close. If you want a clean story, tightly designed levels, or that instant “wow” comfort zone, this game’s going to feel cold and messy. The narrative is basically scraps of lore and a few live-action clips on monitors, and it never really builds to a proper payoff. And if you’re sensitive to motion sickness, this is a hard pass — the deeper you lean into what makes BONEWORKS special, the more it can work against your stomach.

So when people argue about the score, they’re often arguing about the wrong thing. This isn’t a game you rate like a polished blockbuster. It’s a physics playground, and by that measure, it’s a huge deal.

Why Alyx Feels Safer, and Why Boneworks Still Hits Hard

Boneworks screenshot

If you want the cleanest way to understand BONEWORKS, compare it to Half-Life: Alyx. They’re both big-name VR shooters, but they’re coming from opposite philosophies. Alyx is the polished one. It protects you, smooths the edges, and makes sure you always feel guided. BONEWORKS throws you into the machine and lets you sort it out yourself. Neither approach is wrong, but they’re not trying to do the same job. Alyx is the safer recommendation for most people. BONEWORKS is the one for players who want the mess, the friction, and the freedom that comes with it.

That’s why the review scores don’t actually conflict. A Metacritic 72 and a much warmer player response can both be true at the same time, because critics and players are often grading different things. If you’re judging it as a traditional game, the thin story, simple enemy roster, uneven checkpoints, and rough melee can drag it down. If you’re judging the technology and the physicality, it’s a different conversation entirely. Brandon Laatsch and Stress Level Zero built something that changed how a lot of us thought about VR interaction, and the sequel, Bonelab, doubled down on that sandbox-first mentality in 2022 with even more mod support and tinkering potential.

So here’s the honest buy call. Get BONEWORKS if you’re a hardcore VR player, you’re willing to learn its physics, and you want a game you can keep poking at for absurd amounts of time. Skip it if you want a complete narrative, careful level design, or a comfortable ride. And if you’re choosing between platforms or picking your first big VR benchmark, Half-Life: Alyx is the safer bet, while BONEWORKS is the wilder one — the one that still feels like it dropped you into a physics lab and told you to survive.

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