Call of Duty: World at War

Call of Duty: World at War

La campaña combina misiones en Europa y el Pacífico con cooperativo en línea para hasta cuatro personas; el multijugador suma clases y tanques. A ≈ $18.24 en GAMIVO, decide según cuánto pienses jugar esos modos. Los idiomas de interfaz confirmados también son un aspecto práctico que conviene considerar. A 19,99 US$ en GAMIVO, puedes comparar el precio actual de Steam con esta oferta.

Cargando ofertas de tiendas
92%Reseñas de Steam45,9 mil reseñas83Metacritic/100
Lanzamiento: Nov 18, 2008
Zombies · World War II · FPS · Multiplayer · Action
Call of Duty: World at War EN United States·Plataforma:Microsoft Store·-9%desde~ $18.24(~ €16.26)Ahorra 1,75 US$ frente a SteamComprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$Comprar
·Plataforma:Microsoft Store·~ $19.99Comprar
Call of Duty: World at War Steam Gift·Plataforma:Steam·desde~ $63.93(~ €57.00)Comprar
Call of Duty: World at War Steam Key GLOBAL·Plataforma:Steam·~ $1,529.62Comprar
Mínimo histórico ~ 9,79 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 14,99 US$2023-09Mínimo actual entre tiendas~ 19,99 US$Steamrespecto al mínimo histórico+33%
~ 15,42 US$~ 17,34 US$~ 19,26 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 14,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Call of Duty: World at War

Call of Duty: World at War lleva los combates caóticos de la Segunda Guerra Mundial al Pacífico y Europa. Lucha como marine estadounidense y recluta ruso en misiones de infantería, vehículos y aviación; la campaña ofrece cooperativo en línea para hasta cuatro personas y el multijugador competitivo añade clases, tanques y equipamientos personalizables. Los jugadores de Steam lo valoran con 92% en 45.916 reseñas. La versión de Steam para PC salió el 18 de noviembre de 2008. Incluye interfaz en Inglés, Francés, Italiano, Alemán y Español.

Equipo

Música
西恩·莫瑞
Desarrollador
Treyarch
Distribuidora
Activision

Reseñas de jugadores de Steam

92%positivaMuy positivas45.916 Reseñas de Steam

Mínimo registrado en 36 meses

14,99 US$2023-09-12 · SteamJuego base · mismos registros que en el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
InglésSí——
FrancésSí——
ItalianoSí——
Mostrar 2 idiomas más
IdiomaInterfazSubtítulosAudio
AlemánSí——
EspañolSí——

Datos de la versión de Steam para PC · 2026-10-21

02Antes de comprar

Cooperativo y multijugador

La campaña permite cooperativo en línea para hasta cuatro jugadores, además del multijugador competitivo.

Idiomas de interfaz

La versión de Steam para PC incluye interfaz en inglés, francés, italiano, alemán y español.

03Preguntas frecuentes

¿Dónde transcurre la campaña?

La campaña recorre escenarios del Pacífico y Europa, con papeles de marine estadounidense y recluta ruso.

¿Se puede jugar la campaña en compañía?

Sí. El cooperativo en línea de la campaña admite hasta cuatro jugadores.

¿Qué ofrece el multijugador competitivo?

El multijugador competitivo incluye combate por clases, tanques, clases personalizables y armas mejorables.

8.3
Puntuación global
Valoraciones externas92%Reseñas de Steam45,9 mil reseñas83Metacritic/100
Gráficos
6
Sonido
8.5
Jugabilidad
9
Historia
8.5
Contenido
8.5

“Want the bleakest, least sanitised WWII campaign the series ever shipped? Pacific ambushes and Eastern Front street fighting pull in opposite directions, and Gary Oldman's Reznov makes the Soviet arc land — yet what people still remember is the zombie bunker that pops up the moment you beat it.”

Nuestro veredicto

The Weird Middle Child Between Modern Warfare and Modern Warfare 2

Call of Duty: World at War screenshot

Call of Duty: World at War is a strange one, because it’s stuck between two giants. It came out on November 18, 2008, after Call of Duty 4: Modern Warfare had already dragged the series into the modern era, and right before Modern Warfare 2 turned the whole thing into a cultural explosion. So yeah, on paper, going back to World War II could’ve felt like Treyarch playing it safe.

And sometimes, it does. The look and feel are clearly riding on the Call of Duty 4 engine, and World War II shooters had already been picked clean by that point. The campaign is short, around 6 to 8 hours, and if you’re coming in for some massive reinvention of the shooter, that’s not what this is.

But here’s the thing: World at War didn’t win by being the flashiest one. It won by being nasty. Mean. Uncomfortable. The Pacific missions feel like ambush horror in the jungle, and the Soviet side turns into this brutal revenge march across the Eastern Front. Flamethrowers, dismemberment, executed POWs — this game does not try to make war look cool. For my money, it’s still one of the bleakest, most openly anti-war Call of Duty campaigns ever made.

That’s why an 8.3 out of 10 feels right. Metacritic has it at 83, Steam sits at 92% Very Positive across 45,307 reviews, IGDB has it at 80.0, IGN gave it 9.2, and it sold around 15.7 million. Those numbers make sense. It’s not the cleanest or freshest Call of Duty, but it absolutely left a mark.

Reznov and One Bunker Did More Than Half the Series

Call of Duty: World at War screenshot

The campaign has one massive weapon, and his name is Sergeant Reznov. Gary Oldman goes all in, and Reznov basically carries the Soviet revenge arc on his back. He’s angry, theatrical, terrifying, and weirdly magnetic. By the time you’re pushing into Berlin and raising the flag over the Reichstag, the game has turned from a regular WWII shooter into this grim, operatic revenge story.

And then, after you finish the campaign, World at War pulls the move that makes it irreplaceable. It drops you into Nacht der Untoten, this little bunker map where you board up windows, buy weapons, chase points, gamble on the Mystery Box, and try not to get eaten. That’s it. That’s the seed. One bonus map, almost tossed in like a dessert after the main course, and it accidentally grows into the entire Call of Duty Zombies universe.

That’s the real reason people still talk about this game. Not because the graphics aged beautifully. They didn’t. Not because the multiplayer is still the place to be. It isn’t. It’s because World at War planted two things that kept echoing for years: Reznov, who comes back through the Black Ops side of the series, and Zombies, which became its own beast entirely.

Call of Duty 4: Modern Warfare had the more forward-looking engine and the cleaner main dish. World at War borrowed a lot from it. But Modern Warfare didn’t have Nacht der Untoten hiding at the end. World at War did, and that changes the whole conversation.

Buy It for the Campaign, Zombies, and Mods — Not a Busy Lobby

Call of Duty: World at War screenshot

If you’re buying World at War today, be honest about why you’re here. If you want a grim WWII campaign, this is still worth your time. If you want to dig up the origin point of Nazi Zombies, absolutely. If you want the modern Call of Duty multiplayer treadmill, packed official servers, fresh visuals, and slick current-day gunfeel, no. Wrong stop.

The official multiplayer scene is thin now. That’s just reality. This is an old 2008 PC action game from Treyarch and Activision, and the crowd moved on a long time ago. Serious online life today is mostly about the PC community, especially because the game shipped with mod tools. That one decision mattered a lot. Custom Zombies maps kept World at War alive for well over a decade, and for a lot of players, that community-made stuff is the real long tail.

So the best way to play it now is simple: run the single-player campaign, then play Zombies locally or online with friends, then go exploring custom maps on PC. That’s the package. Don’t treat it like a replacement for a newer Call of Duty. Treat it like an archaeological dig with teeth.

And the thing you’re digging up isn’t just an old shooter. It’s the bunker. Nacht der Untoten is the part nobody can really replace. Other Call of Duty games look better, move smoother, and have busier modes. But this is where Zombies crawled out of the dark for the first time.

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