Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon® encuentra su tensión en expediciones sombrías y combates tácticos por turnos: diriges un grupo mientras el estrés y la muerte permanente siguen siendo riesgos reales. En GOG cuesta ≈ $1.65; su mínimo registrado confirmado hace que sea un buen momento para comprarlo si buscas ese desafío en solitario. A 3,74 US$ en GOG, Darkest Dungeon® encaja con un plan de RPG en solitario donde importan el estrés y la pérdida permanente de héroes.

Cargando ofertas de tiendas
91%Reseñas de Steam141,5 mil reseñas84Metacritic/10084OpenCritic/100
Lanzamiento: Jan 19, 2016
Turn-Based Combat · Dungeon Crawler · Dark Fantasy · Roguelike · RPG
Darkest Dungeon®+2·Plataforma:DRM-Free·~ $11.68-86%desde~ $1.65(~ CN¥11.00)Mínimo históricoAhorra 2,09 US$ frente a SteamComprar
Darkest Dungeon EN/DE/FR/CS Global+2·Plataforma:Steam·-92%desde~ $1.95(~ €1.74)Mínimo históricoComprar
Darkest Dungeon PC Steam CD Key+2·Plataforma:Steam·~ $25.78-91%desde~ $2.31(~ €2.06)Comprar
Darkest Dungeon PC+2·Plataforma:Steam·~ $25.33-91%desde~ $2.34(~ €2.09)Comprar
Darkest Dungeon Standard Edition Steam CD Key+2·Plataforma:Steam·~ $25.78-91%desde~ $2.36(~ €2.10)Comprar
Darkest Dungeon Steam Key GLOBAL+2·Plataforma:Steam·-90%desde~ $2.46Comprar
+2·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 24,99 US$-85%~ 3,74 US$Comprar
Darkest Dungeon+2·Plataforma:Steam·~ $24.99-17%desde~ $20.69Comprar
Mínimo histórico ~ 1,99 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 1,99 US$2024-11Mínimo actual entre tiendas~ 19,51 US$Steamrespecto al mínimo histórico+880%
~ 7,97 US$~ 14,14 US$~ 20,31 US$~ 26,49 US$25-1026-0126-0426-0726-10~ 1,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Darkest Dungeon®

Darkest Dungeon® es un desafiante RPG gótico roguelike por turnos sobre la tensión psicológica de la aventura. Recluta y entrena héroes imperfectos, guíalos por mazmorras procedurales y combate monstruos mientras el estrés, el hambre y las enfermedades complican la expedición. Reseñas de jugadores de Steam: 91% positivas de 141.503 reseñas. La versión de Steam para PC admite doce idiomas de interfaz, incluido el español.

Equipo

Música
Stuart Chatwood
Desarrollador
Red Hook Studios
Distribuidora
Red Hook Studios

Reseñas de jugadores de Steam

91%positivasMuy positivas141.503 Reseñas de Steam

Mínimo registrado en 36 meses

1,99 US$2024-11-27 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas compatibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
InglésSíSíSí
FrancésSíSí—
Mostrar 9 idiomas más
IdiomaInterfazSubtítulosAudio
AlemánSíSí—
EspañolSíSí—
ChecoSíSí—
PolacoSíSí—
Portugués (Brasil)SíSí—
RusoSíSí—
ItalianoSíSí—
CoreanoSíSí—
JaponésSíSí—

Datos de la edición de Steam para PC · 2026-10-21

02Antes de comprar

Idioma

La versión de Steam para PC ofrece doce idiomas de interfaz. El audio completo está en inglés; los demás idiomas indicados tienen subtítulos.

Modo de juego

Este RPG para un jugador se basa en combates por turnos, estrés y muerte permanente de personajes.

03Preguntas frecuentes

¿Qué se hace en el juego?

Recluta y entrena héroes imperfectos, y guíalos por mazmorras generadas de forma procedimental.

¿Qué pone en peligro al grupo?

Además de los monstruos, el grupo afronta estrés, hambre y enfermedades; el estrés puede afectar a los héroes.

¿Pueden morir o recuperarse los héroes?

Los héroes pueden morir permanentemente. En la ciudad, la taberna o la abadía les permiten descansar y controlar el estrés.

8.5
Puntuación global
Valoraciones externas91%Reseñas de Steam141,5 mil reseñas84Metacritic/10084OpenCritic/100
Gráficos
9
Sonido
8.5
Jugabilidad
9.5
Historia
9
Contenido
6.5

“The hardcore strategy roguelike that built party psychology into a system that turns on you, wringing real dread out of permadeath and negative feedback”

Nuestro veredicto

A 2016 expedition that still has no understudy in 2026

Historical standing and reputation

Wind the clock back to January 2016, when Darkest Dungeon launched in full, and nobody on the market had dared to make a party's mental health into a core system that turns on the player. On an indie budget it did what the blockbusters would not touch — it put the psychological cost of adventuring on the table and made you answer for it. A decade on, imitators keep arriving (Iratus: Lord of the Dead is all but a direct homage to its rank-based combat), yet not one has truly reproduced that grooming-loss-guilt emotional loop. An 84 on Metacritic, a 93% recommend rate on OpenCritic across 80 reviews in the Mighty tier, a 91% Steam positive — those numbers are shorthand for a reputation that has outlasted the cycle.

Its commercial run is just as hardcore. A project that started from roughly ten thousand backers and 313,000 dollars on Kickstarter went on to sell over six million copies of the base game — sixteen million counting DLC — and pick up a NAVGTR award for role-playing along the way. It is a textbook case of indie long-game thinking, proof that a small team with a distinctive enough style and a coherent enough system can build a benchmark that stays green for ten years.

Who should buy in, and who should walk past

Who it is for

This is not a game for everyone, and its audience boundary is unusually crisp. If you relish a high-risk gamble, if you are willing to pour real feeling into a single squad, if a clutch Virtue flip on the edge of a wipe gives you a satisfaction nothing else can, then it will be the most unforgettable thing in your library — you will remember every hero who died on your watch. An 8.7 on Douban and a standing reputation in Chinese circles as the benchmark of the roguelike turn-based RPG are exactly that crowd's chorus.

But if what you want is a brisk push forward and steady positive feedback, if you cannot stomach the frustration of one random chain of crits wiping out hours of grooming, it will very likely send you ragequitting. Its negative-feedback design is a sharp double edge; some take to it gladly, some feel insulted, and even among the top Douban blurbs you find the wry line that you "go in a normal person and come out mentally ill." So before you buy, ask yourself honestly: are you here to enjoy control, or to experience losing it? Knowing which side you fall on matters far more than fussing over the exact score.

Which version, and where it sits in the series

Versions and series placement

If you commit, the version advice is simple: start with the base game, and once you have confirmed this loop is for you, add the two core DLCs, Crimson Court and Color of Madness, which expand difficulty and content substantially; the Shieldbreaker is optional, and the Butcher's Circus PvP is free, so just take the update. That combination gives you the fullest, longest-haul experience on offer.

As for placement in the series, one fact is worth weighing: the 2023 sequel, Darkest Dungeon II, swapped the estate-management premise for a road-trip expedition roguelike and landed an 81 on OpenCritic with a 75% Steam positive — both short of the original, with players visibly split. That is not to say the sequel is bad; it is to say the original's particular recipe — minding an estate, raising a band of people you cannot bear to lose, then watching them march off to die — has yet to be bettered.

So even in 2026, getting into this series through the first Darkest Dungeon is still the best way to taste its core appeal. The thing no one has copied — building a hero's breakdown into a system that turns on you and laces every retreat with guilt — is exactly why it still stands. And its most direct rival, Slay the Spire, for all its excellence, can never carry that weight, because a run there is discarded the moment it ends and leaves no emotional debt behind.

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