ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

Tres Nightfarers, dos días de exploración y un Nightlord como objetivo dan a ELDEN RING NIGHTREIGN un claro enfoque cooperativo. En GAMIVO cuesta ≈ $24.79, en el mínimo registrado. Encaja especialmente si ya tienes compañeros para jugar, aunque también se indica el modo individual. La versión de Steam para PC ofrece compatibilidad completa con mando e interfaz en español. El 83%% de reseñas positivas entre 130.248 aporta contexto, pero la cuestión principal es si te atraen las expediciones repetidas. En GAMIVO, 39,99 US$ coincide con el mínimo registrado; ≈ 15,20 US$ menos que en Steam lo convierte en una opción oportuna para organizar partidas cooperativas.

Cargando ofertas de tiendas
83%Reseñas de Steam130,2 mil reseñas79Metacritic/10080OpenCritic/100
Lanzamiento: May 29, 2025
Souls-like · Online Co-Op · Multiplayer · Roguelike · Co-op
Elden Ring: Nightreign - EN/JA Global·Plataforma:Steam·-38%desde~ $24.79(~ €22.10)Mínimo históricoAhorra 15,20 US$ frente a SteamComprar
ELDEN RING NIGHTREIGN US PC Steam CD Key·Plataforma:Steam·~ $44.85-39%desde~ $27.52(~ €24.54)Comprar
ELDEN RING NIGHTREIGN Steam Key (PC) NORTH AMERICA·Plataforma:Steam·-27%desde~ $29.23Comprar
Elden Ring Nightreign Standard Edition United States Steam CD Key·Plataforma:Steam·~ $44.85-33%desde~ $30.16(~ €26.89)Comprar
ELDEN RING NIGHTREIGN PC (North America)·Plataforma:Steam·~ $39.99-24%desde~ $30.59Comprar
ELDEN RING NIGHTREIGN·Plataforma:Steam·~ $39.99-13%desde~ $34.99Comprar
·Plataforma:Steam·~ $39.99-10%~ $35.99Comprar
·Plataforma:Plataforma de PC desconocida·~ $39.99-8%~ $36.99Comprar
No disponible en Estados Unidos (1)

Estas ofertas se indican expresamente como no disponibles en Estados Unidos: no se pueden comprar ni activar. Consulta la tienda para ver el detalle de las restricciones.

ELDEN RING NIGHTREIGN RU CIS STEAM Ключ·Plataforma:Steam·~ RUB 2,783.82Ver tienda
Mínimo histórico ~ 26,37 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 26,37 US$2025-12Mínimo actual entre tiendas~ 35,19 US$GameBilletrespecto al mínimo histórico+33%
~ 28,40 US$~ 33,06 US$~ 37,73 US$~ 42,39 US$25-1026-0126-0426-0726-10~ 26,37 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de ELDEN RING NIGHTREIGN

En ELDEN RING NIGHTREIGN, hasta tres Nightfarers recorren el cambiante Limveld, sobreviven a sus peligros y dan caza a los Nightlords. Cada expedición dura dos días antes de que aparezcan poderosos jefes. Reseñas de Steam: 83%% positivas de 130.248 reseñas. Idiomas de interfaz: Chino simplificado, Chino tradicional, Inglés, Japonés, Francés, Italiano, Alemán, Español, Árabe, Coreano, Polaco, Portugués (Brasil), Ruso, Español (Latinoamérica) y Tailandés. Publicado el 29 de mayo de 2025.

Equipo

Desarrollador
FromSoftware, Inc.
Distribuidora
FromSoftware, Inc. · Bandai Namco Entertainment

Reseñas de jugadores de Steam

83%positivasMuy positivas130.248 Reseñas de Steam

Mínimo registrado en 36 meses

26,37 US$2025-12-18 · GameBilletJuego base · mismos registros que en el gráfico; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSíSí
Mostrar 12 idiomas más
IdiomaInterfazSubtítulosAudio
JaponésSíSí—
FrancésSíSí—
ItalianoSíSí—
AlemánSíSí—
EspañolSíSí—
ÁrabeSíSí—
CoreanoSíSí—
PolacoSíSí—
Portugués (Brasil)SíSí—
RusoSíSí—
Español (Latinoamérica)SíSí—
TailandésSíSí—

Datos de la versión de Steam para PC · 2026-10-21

02Antes de comprar

Modos y controles

La versión de Steam para PC incluye modos individual, multijugador y cooperativo, además de compatibilidad completa con mando.

Idioma

El inglés figura con audio completo; la interfaz admite varios idiomas, incluido el español.

03Preguntas frecuentes

¿Necesito tener ELDEN RING?

No. Se describe como una aventura independiente ambientada en el universo de ELDEN RING.

¿Qué ocurre en una expedición?

Tres Nightfarers exploran Limveld durante dos días y se enfrentan a poderosos jefes; el entorno cambia entre partidas.

¿En qué se diferencian los héroes?

Cada uno de los ocho héroes cuenta con una habilidad pasiva, una técnica de personaje y un arte definitivo.

8.0
Puntuación global
Valoraciones externas83%Reseñas de Steam130,2 mil reseñas79Metacritic/10080OpenCritic/100
Gráficos
9
Sonido
8.8
Jugabilidad
7.8
Historia
7.2
Contenido
8

“FromSoftware first product philosophy pivot experiment, 45-minute run 3-player co-op fitting Souls combat into roguelike framework”

Nuestro veredicto

Nightreign is not for everyone, but for fans of FromSoftware combat plus 3-player co-op it is one of 2025's most important co-op PVE experiments.

Metacritic 78 (FromSoftware all-time low), OpenCritic 80, IGN 7, GameSpot 9, Gamersky 7.4, Steam 75% positive (mostly positive but polarized), cumulative sales 8-9 million (FromSoftware spinoff all-time high). Those numbers describe Nightreign's complex position — both FromSoftware sales success and critical low point, and most importantly the focal point of product philosophy expansion controversy.

Era context: FromSoftware's first product philosophy pivot

Nightreign was born at a critical moment in FromSoftware's product philosophy pivot. Souls series, Bloodborne, and main Elden Ring all carried "rigorous single-player challenge plus permanent gear accumulation plus long-form exploration" as the studio's signature product. Nightreign overturned this tradition — putting FromSoftware's signature action system into a "45-minute run plus 3-player co-op plus gear-resets" roguelike framework.

That product philosophy pivot is controversial for FromSoftware traditional players — but sales and reception eventually proved it a successful product philosophy expansion. 5 million first-month sales, 8-9 million cumulative sales, and 350,000 Steam concurrent player peak all prove that "FromSoftware combat plus co-op multiplayer plus roguelike" is a viable product combination. Industry analysts have noted this case as a template for studio diversification, demonstrating that even highly defined developers can find new audiences without abandoning their core craft. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers. Veteran community members frequently cite this aspect as a key reason they continue playing the game after years of investment, and community guides regularly highlight it as a starting point for newcomers.

Who should buy: fans of FromSoftware combat plus 3-player co-op

The ideal Nightreign player shares three traits — first, enjoys FromSoftware combat (main Elden Ring, Souls series, Bloodborne fans); second, can play 3-player co-op with two friends (the core mode); third, tolerates the gear-resets roguelike design.

Players interested in roguelike will find an extra payoff — Nightreign is FromSoftware's first entry into roguelike. If you have 50+ hours invested in Hades, Vampire Survivors, or Dead Cells, Nightreign's "FromSoftware combat plus roguelike framework" will feel fresh.

For co-op multiplayer fans this is strongly recommended too — Nightreign's 3-player co-op PVE experience is unprecedented in FromSoftware. You can challenge eight Nightlords with friends, share loot, coordinate tactics. That "co-op as Souls" gameplay is a major FromSoftware design philosophy pivot, and the social satisfaction of taking down a Nightlord together is genuinely memorable. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions. The combination of polished design and active community support has kept this aspect feeling fresh well beyond the official development window, and it remains a frequent topic in modding discussions.

Who should not buy: pure single-player Souls fans

Non-audience for Nightreign is clear. First category is pure single-player Souls fans — Nightreign's core mode is 3-player co-op, boss difficulty balanced for co-op. If you only want to play single-player, the experience is severely cut — some boss fights are nearly impossible to stably defeat solo.

Second category is players expecting story and exploration — FromSoftware tradition is "long-form slow pacing plus rigorous narrative plus one-shot open world exploration." Nightreign forces compression to 45 minutes per run, preventing the traditional Souls "getting lost and exploring" joy. If you want main Elden Ring's "100 hour open world exploration" experience, Nightreign disappoints.

Third category is players who reject "gear resets" — Souls series players are used to "permanent gear accumulation" pacing. Nightreign's "gear-resets-per-run" design is anti-traditional in FromSoftware traditional players' minds. Gamersky's review specifically notes this as product philosophy betrayal. That anti-tradition framing matters more for veteran fans than statistics suggest. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it. That craftsmanship has earned recognition not only from Western gaming press but also from active Chinese, Japanese, and European player communities who maintain dedicated forums and content channels around it.

Recommended platform and buying advice

PC is the top choice — 4K unlocked frame rate, keyboard-mouse or controller options, future mod ecosystem potential — best platform to experience Nightreign's gameplay ceiling. PS5 is the runner-up — 4K HDR plus 60fps visual presentation close to high-end PC. Xbox Series is on Game Pass, zero-cost for subscribers.

On pricing: PC base launched at $39.99, Steam seasonal discounts typically drop to $25-30. The Forsaken Hollows DLC (about $14.99) is recommended after 30-50 hours of base.

Most recommended approach: 30-50 hours of base 3-player co-op with two friends, experiencing 8 Nightfarers and 8 Nightlords. Then decide on DLC by interest. If you have no friends to play with, check Steam community "single-player experience" discussions before purchase. Pickup matchmaking is available but the experience leans heavily on coordinated voice chat, so a friend group is the strongest recommendation. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release. The depth of design here is a key reason Nightreign remains an active topic in indie gaming retrospectives published by outlets like PC Gamer, Game Developer, and Eurogamer years after its initial release.

Overall comparison to peer co-op PVE

Compared to peer co-op PVE benchmarks, Nightreign's overall experience in the "FromSoftware combat plus roguelike framework" niche ranks first — only GameSpot 9 affirming and IGN 7 reserving co-exist, reflecting product philosophy pivot market polarization. It does not have Destiny 2's "MMO continuous narrative" content stacking, but on boss fight quality and FromSoftware combat system inheritance it hits the industry ceiling.

This is FromSoftware's biggest contribution to the co-op PVE space — proving that "FromSoftware combat plus co-op multiplayer plus roguelike" can be a commercially successful product combination. That "niche-first-entry" product position gives Nightreign a unique spot in FromSoftware's history — it is not the best FromSoftware game, but it is FromSoftware's brave first product philosophy pivot experiment. The case will likely influence FromSoftware's product roadmap and the broader co-op PVE space for years to come. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore. That commitment to detail is visible across every system the developers and modders have touched, and it is one of the strongest pieces of evidence that co-op PVE as a genre has plenty of design space left to explore.

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