FOR HONOR™

FOR HONOR™

FOR HONOR™ se centra en el combate técnico cuerpo a cuerpo y partidas PvP con equipos de hasta cuatro, por lo que encaja mejor con quienes planean sesiones multijugador habituales. El precio actual es ≈ $2.60 en GAMIVO; hay interfaz y subtítulos en español, y la versión de Steam para PC indica compatibilidad total con mando. La comparación favorece al comercio: frente a los 29,99 US$ de Steam, ahorras ≈ 27,39 US$ en Steam para Standard.

Cargando ofertas de tiendas
69%Reseñas de Steam109,5 mil reseñas76Metacritic/10077OpenCritic/100
Lanzamiento: Feb 13, 2017
Medieval · Swordplay · Action · Multiplayer · Fighting
For Honor - EN/DE/FR/IT Global·Plataforma:Steam·-91%desde~ $2.60(~ €2.31)Ahorra 27,39 US$ frente a SteamComprar
For Honor Standard Edition Ubisoft Connect CD Key·Plataforma:Ubisoft Connect·~ $16.87-79%desde~ $3.51(~ €3.12)Comprar
For Honor (PC) Ubisoft Connect Key NORTH AMERICA·Plataforma:Ubisoft Connect·-88%desde~ $3.52Comprar
For Honor PC (US)·Plataforma:Ubisoft Connect·~ $55.89-88%desde~ $6.79Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 29,99 US$Comprar
·Plataforma:Epic·~ $29.99Comprar
·Plataforma:Microsoft Store·~ $29.99Comprar
·Plataforma:Plataforma de PC desconocida·~ $29.99Comprar
No disponible en Estados Unidos (1)

Estas ofertas se indican expresamente como no disponibles en Estados Unidos: no se pueden comprar ni activar. Consulta la tienda para ver el detalle de las restricciones.

For Honor EU PC Steam Altergift·Plataforma:Steam·~ $26.65Ver tienda
Mínimo histórico ~ 1,49 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 0,00 US$2026-09Mínimo actual entre tiendas~ 29,99 US$Ubisoft Store
~ 7,95 US$~ 15,89 US$~ 23,84 US$~ 31,79 US$25-1026-0126-0426-0726-10~ 0,00 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de FOR HONOR™

FOR HONOR™ combina combate cuerpo a cuerpo técnico con PvP por equipos. Elige un héroe singular y lucha en partidas de 4 contra 4, 2 contra 2 o 1 contra 1. Los jugadores valoran positivamente el 69% por ciento de 109.481 reseñas. La versión de Steam para PC salió el 14 de febrero de 2017.

Equipo

Desarrollador
Ubisoft Montreal · Ubisoft Quebec · Ubisoft Toronto · Blue Byte
Distribuidora
Ubisoft

Reseñas de jugadores de Steam

69%positivoVariadas109.481 Reseñas de Steam

Mínimo registrado en 36 meses

0,00 US$2026-09-16 · Ubisoft StoreJuego base · mismos registros que en el gráfico; historial en USD, no un mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSíSí
Mostrar 12 idiomas más
IdiomaInterfazSubtítulosAudio
Árabe—Sí—
FrancésSíSíSí
ItalianoSíSíSí
AlemánSíSíSí
EspañolSíSíSí
NeerlandésSíSí—
JaponésSíSíSí
CoreanoSíSí—
PolacoSíSí—
Portugués (Brasil)SíSíSí
RusoSíSíSí
ChecoSíSí—

Datos de la versión de Steam para PC · 2026-10-17

02Antes de comprar

Combate y modos

El combate usa un sistema técnico de lucha cuerpo a cuerpo, con partidas 4 contra 4, 2 contra 2 y 1 contra 1.

Modos y mando

La versión de Steam para PC indica modos para un jugador, multijugador y cooperativo, multijugador multiplataforma y compatibilidad total con mando.

Idioma

El español está disponible para la interfaz, el audio completo y los subtítulos.

03Preguntas frecuentes

¿Qué ofrece la campaña?

La campaña incluye asaltos a castillos y fortalezas, grandes batallas y duelos contra jefes.

¿Qué contenido incluye?

La descripción menciona más de 30 héroes, cinco facciones y 18 mapas.

¿Se pueden personalizar los héroes?

Es posible personalizar a los héroes con armas, emblemas y otros objetos.

8.0
Puntuación global
Valoraciones externas69%Reseñas de Steam109,5 mil reseñas76Metacritic/10077OpenCritic/100
Gráficos
8
Sonido
7.5
Jugabilidad
9.3
Historia
6
Contenido
7.5

“A hardcore melee-duel benchmark that turns weapon combat into a lifelong craft of reads, five factions kept alive for years”

Nuestro veredicto

Pull every dimension together and For Honor turns out to be a game that resists a single tidy number. Its score gets dragged down by the limp campaign and the miserly economy — and yet, in the lane it cleared for itself, it stands at a height its peers cannot reach.

Reading a split scorecard

Start with the cold coordinates. A Metacritic of 76, an OpenCritic of 77, only 58 percent of critics recommending it, and a Steam rating that has long sat in the Mixed band at 69 percent. Glance at that string alone and you would write the thing off as middling, just another face in the crowd.

A panorama of the factions in conflict

But what that string actually records is a heavily filtered audience, not a mediocre game. The critical deductions cluster on three pieces of the shell — the campaign, the economy, the launch-window netcode — while nearly every reviewer handed the combat system itself their highest praise without flinching. The Mixed 69 on Steam tells the same story: a large slice of the negatives come from players the brutal floor sent packing, ground down on the ladder, while those who stayed and cleared the wall tend to give it a private ten. This is a game that knows precisely who it is for, and is just as content not to court anyone else. An aggregate score averages those two camps into a number that describes neither of them honestly.

Who should buy it, and who should walk past

So who is this for? The hardcore competitor willing to treat armed duelling as a genuine craft and pour dozens, even hundreds of hours into honing the read, the tempo and the micro. If you relish the taut back-and-forth of two evenly matched fighters trading until the very last exchange settles it, this game will sink its hooks deep and hold you for a long time.

And who should walk past? The casual player who just wants to hack about and unwind, anyone here purely for a single-player story, and anyone who cannot stomach being schooled by veterans on the ladder, run down by the same string again and again. That floor is genuinely steep, and without a little patience and a taste for study, most newcomers quit, disheartened, inside the first week and never come back. Go in expecting to lose, a lot, before you start to win — and go in knowing that the climb is the point, not an obstacle in front of the fun but the fun itself. If that framing sounds exhausting rather than inviting, trust the instinct and spend your money elsewhere.

A benchmark still standing

There is a version of this game's history where it died quietly in its first year, choked by P2P dropouts and a thin launch. That it did not — that it instead settled into a years-long second act on dedicated servers and seasonal heroes — is a reminder that a live game's verdict is never fixed at launch. The For Honor you can buy today is a meaningfully better one than the critics scored in early 2017, even if the headline numbers never caught up.

Set it back in its historical frame and For Honor took Best PC and Best PlayStation game at Gamescom 2016, staking its claim as a benchmark of the genre before it even shipped. What it owns that nobody has copied is the act of porting a fighting game's read-and-punish grammar, whole and intact, into 3D melee. Its chief rival, Mordhau, lacks exactly that — the bottomless three-direction guard and the years of hero-by-hero upkeep — which is why it never managed to pull For Honor off the throne.

It carries an honest list of flaws: a steep door, irritating microtransactions, a watery campaign, none of them fully gone even now. But its core — that art of reading the guard, stealing the tempo, baiting the break and turning the parry — has not, after all these years, been truly copied or surpassed by anything in its class. Plenty of games have come closer to its surface than to its substance. For anyone willing to step into that arena of steel and stay long enough to be changed by it, it is still the only choice there is.

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