Frostpunk

Frostpunk

Reseñas
PC
Frostpunk es el primer juego de supervivencia de una sociedad. Como dirigente de la última ciudad del mundo, tu deber será el de lidiar tanto con los ciudadanos como con la infraestructura.
92%Reseñas de Steam114,4 mil reseñas84Metacritic/10085OpenCritic/100
Lanzamiento: Apr 24, 2018
City Builder · Survival · Resource Management · Strategy · Post-apocalyptic
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Precio deseado
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Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 2,11 US$2026-07Mínimo actual entre tiendas~ 3,44 US$Kinguinrespecto al mínimo histórico+63%
~ 9,37 US$~ 16,84 US$~ 24,32 US$~ 31,79 US$25-0925-1226-0326-0626-09~ 2,11 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
11 bit studios
Distribuidora
11 bit studios
8.7
Puntuación global
Valoraciones externas92%Reseñas de Steam114,4 mil reseñas84Metacritic/10085OpenCritic/100
Gráficos
9
Sonido
8.8
Jugabilidad
9
Historia
8.5
Contenido
7.5

11 bit uses steampunk apocalypse plus Book of Laws moral dilemma to lift city building to philosophical experiment level

Nuestro veredicto

Add it all together and Frostpunk is one of the most important and distinctive strategy games of its era — 11 bit studios' fusion of steampunk apocalypse and the Book of Laws' moral dilemmas, which lifts city-building from sandbox management to the level of a philosophical experiment. It is intense, uncompromising, and not for everyone, but for those it fits, it offers an experience the genre had never seen before and few have matched since.

A Genre Elevated

What makes Frostpunk special is that it dares to be about something. Where most city-builders ask only whether you can optimize a system, Frostpunk asks who you are willing to become to survive, and it backs that question with mechanics, art, and music all pulling in the same direction. The singular steampunk-apocalypse aesthetic, the harrowing scenarios, the score that turns survival into tragedy, and above all the Book of Laws combine into a unified vision in which every element reinforces the central theme. It is that coherence — the sense that the whole game is an argument, not just a system — that makes it a landmark.

The reception confirms the achievement: a Steam rating that has held at 96 percent positive for eight years, recognition as one of 2018's most important games, and a series that has grown past eleven million players on the strength of its sequel's record-breaking success. 11 bit's conscientious support, with five free expansions, only deepened the goodwill. This is a game that proved a strategy title could be emotionally and intellectually heavy without sacrificing the craft of its mechanics, and the genre is richer for it.

Who Should Buy It

This is for the player who wants their strategy with stakes and substance — anyone drawn to high-pressure survival, meaningful moral decisions, and a world with a powerful atmosphere and point of view. If the idea of agonizing over whether to permit a desperate law to save your city, of feeling the weight of leadership rather than just the satisfaction of optimization, sounds compelling, Frostpunk is essential. It is a natural pick for fans of demanding strategy and survival games who want something that will stay with them, and for anyone who appreciated 11 bit's earlier This War of Mine and its willingness to make players sit with hard choices.

It is also, simply, one of the most atmospheric and thematically ambitious games in its genre, the kind of title that proves strategy games can be art. If you have ever wanted a builder that makes you feel something — dread, guilt, grim pride, relief — rather than merely solving a puzzle, this is close to unmatched, and the memory of the choices it forced on you will outlast almost any sandbox you have optimized and forgotten.

Who Should Skip It, and How to Start

The caveats are real and worth weighing honestly. Players who want a relaxing, open-ended sandbox to tinker in should look elsewhere, because Frostpunk is tense, punishing, and built around scarcity and pressure rather than creative freedom. Those who need instant feedback or short sessions will struggle with scenarios that run eight to twelve hours and a learning curve steep enough to demand real study. And players who find heavy moral themes genuinely distressing should know the game asks you to make decisions about child labour, the sick, and the dying that can weigh on you — that discomfort is intentional, but it is not for everyone. For those it fits, the path is clear: start with the base game and play A New Home to learn its rhythms and meet its first hard choices, lean on a guide if the systems overwhelm you early, and once you are gripped, add The Last Autumn and On the Edge for fresh mechanics and more of the world. Build your city around the fire, sign your first terrible law, and discover why Frostpunk haunts the players it claims — which is exactly the experience this final score is built to honor.

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