Gothic 1 Remake

Gothic 1 Remake

El Valle invita a explorar con libertad, mientras que las tres facciones y el combate táctico dan una dirección propia al progreso. Si este RPG para un jugador encaja con tus planes, Gothic 1 Remake cuesta ≈ $27.85 en CDKeys y está en el mínimo histórico registrado.

La compatibilidad completa con mando en Steam para PC es una ventaja práctica; comprueba también que el idioma disponible te convenga. A ≈ $27.85 en CDKeys, Gothic 1 Remake está en su mínimo histórico registrado; su exploración abierta y las elecciones de facción encajan con quienes buscan un RPG para un jugador.

Cargando ofertas de tiendas
88%Reseñas de Steam26,8 mil reseñas74Metacritic/10073OpenCritic/100
Lanzamiento: Jun 5, 2026
RPG · Adventure · Exploration · Action · Third Person
Gothic 1 Remake PC·Plataforma:Steam·~ $55.71-50%desde~ $27.85(~ £20.99)Mínimo históricoAhorra 22,14 US$ frente a SteamComprar
Gothic 1 Remake (PC) Steam Key GLOBAL·Plataforma:Steam·-43%desde~ $28.34Mínimo históricoComprar
Gothic 1 Remake North America Steam CD Key·Plataforma:Steam·~ $55.96-46%desde~ $30.20(~ €26.98)Mínimo históricoComprar
Gothic 1 Remake Global·Plataforma:Steam·-37%desde~ $31.49(~ €28.13)Mínimo históricoComprar
Gothic 1 Remake PC Steam CD Key·Plataforma:Steam·~ $55.96-43%desde~ $31.75(~ €28.36)Mínimo históricoComprar
Gothic 1 Remake·Plataforma:DRM-Free·-29%desde~ $35.56(~ CN¥238.00)Comprar
Gothic 1 Remake·Plataforma:Steam·~ $49.99-20%desde~ $39.95Comprar
·Plataforma:Steam·~ $49.99-20%~ $39.99Comprar
Mínimo histórico ~ 32,49 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 26,31 US$2026-07Mínimo actual entre tiendas~ 34,99 US$Kinguinrespecto al mínimo histórico+33%
~ 31,01 US$~ 38,33 US$~ 45,66 US$~ 52,99 US$26-0426-0526-0726-0826-10~ 26,31 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Gothic 1 Remake

Explora el Valle de las Minas como un prisionero sin nombre en una colonia abierta donde las facciones rivalizan por el poder y sus habitantes siguen sus propias rutinas. Lucha con un sistema táctico, descubre secretos y elige una de tres facciones; esa decisión influye en tus habilidades y estilo de juego. Reseñas de jugadores de Steam: 88% positivas de 26.813 reseñas.

Equipo

Desarrollador
Alkimia Interactive
Distribuidora
Alkimia Interactive · THQ Nordic

Reseñas de jugadores de Steam

88%positivasMuy positivas26.813 Reseñas de Steam

Mínimo registrado en 36 meses

26,31 US$2026-07-30 · KinguinJuego base · mismos registros que en el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas compatibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
InglésSíSíSí
FrancésSíSí—
Mostrar 7 idiomas más
IdiomaInterfazSubtítulosAudio
ItalianoSíSí—
AlemánSíSíSí
EspañolSíSí—
PolacoSíSíSí
RusoSíSíSí
JaponésSíSí—
Portugués (Brasil)SíSí—

Datos de la versión de Steam para PC · 2026-10-15

02Antes de comprar

Mando

La versión de Steam para PC indica compatibilidad completa con mando.

Idiomas

El inglés figura con voces y subtítulos. El alemán aparece como idioma de interfaz y subtítulos, sin voces completas.

03Preguntas frecuentes

¿Cuál es la premisa?

Encarnas a un prisionero sin nombre que intenta sobrevivir en el Valle de las Minas, una colonia peligrosa dividida entre facciones.

¿Qué cambia al elegir facción?

Elegir una de tres facciones influye en el desarrollo de tus habilidades y estilo de juego.

¿Qué caracteriza al mundo?

La descripción destaca un combate táctico modernizado y habitantes y animales salvajes con rutinas propias.

7.0
Puntuación global
Valoraciones externas88%Reseñas de Steam26,8 mil reseñas74Metacritic/10073OpenCritic/100
Gráficos
7.5
Sonido
6
Jugabilidad
7
Historia
9
Contenido
7.5

“Ever wondered what an open world with no quest markers, where everyone wants to use you, actually feels like? This is Gothic — just working out who to trust and where to go is gripping. The catch: clunky combat, rough PS5 performance and launch bugs you have to stomach.”

Nuestro veredicto

Two decades ago it defined the no-handholding open world — now it has to prove it again

To weigh this remake you have to know where the original sits in RPG history. Long before plenty of games now treated as canon, the 2001 Gothic had already built a living world with daily routines, rival factions, and NPCs that reacted to what you said and did — one of the founding texts of the no-handholding open world, of a piece with the even older Daggerfall in putting free exploration ahead of convenience. The catch was a steep barrier to entry, awkward controls, and visuals that have plainly aged, all of which walled off a generation of newcomers.

The historical standing of the Gothic 1 Remake

The core question this remake had to answer is whether it could let a 2026 player understand, get into, and finally see why the thing was canonized — without gutting that hardcore soul. The verdict is half a success: the atmosphere, the world, the faction politics all survived intact, while the launch bugs, crashes, and console performance drag it back down by the ankles.

It's a mirror: it shows you what you actually want from an RPG

Dozens of hours in, I've come to think of Gothic less as a game and more as a mirror — what it reflects is what you, the player, actually want out of an RPG. For the past decade-plus, the mainstream has been subtracting: stripping out friction, stripping out getting lost, stripping out that "wait, what am I supposed to do now" haze, sanding everything down until it goes down easy, terrified you might be unsure of yourself for even a second. Gothic does the opposite. It hands all that "hassle" right back to you, and then some.

Gothic's commitment to hardcore RPG design

That commitment is a spine if you're generous and a stubborn streak if you're not. It isn't that the studio couldn't make this friendlier; it flatly didn't want to. They understood that the moment you bolt on quest markers and a minimap, Gothic stops being Gothic. So the question was never "is it modern enough." It's whether modernization was ever the thing it should chase. If you're fed up with open worlds that lead you around by the nose and crave a journey that genuinely asks you to think, to gamble, to own your own consequences, what Gothic offers is close to a scarce resource in 2026. But if games are how you switch your brain off, it was never built for you, not from minute one.

The scores split in two, and the fault line is whether you buy the philosophy

The reception is honestly fractured. German outlets are smitten — 4P.de handed it a 90 and called it the "ultimate gaming highlight of 2026," with PC Games at 80 and Generación Xbox at 84. The English-language and more mainstream-leaning press is far more guarded; PC Gamer stopped at 60 with the zinger that it's still "an RPG for people who think Daggerfall was the last good Bethesda game." Console fared worst, with Push Square at a 50. It nets out to a Metacritic 74 on PC, 63 on PS5, and an OpenCritic 72 with just 55% of 34 critics recommending it.

The three camps and a divided player verdict

That split isn't a question of "is it well made." It's a question of whether you accept the hardcore creed.

So before you buy, work out which player you are. If you're happy to read your own way through, grind conversations out of stubborn NPCs, and suffer being weak before slowly turning the tables, this valley will swallow you whole. If you're wired for markers you can follow blindly and want immediate gratification and flawless day-one performance, it'll lose you in the first two hours.

On platform, the steadier PC build is the pick. For console players my advice is blunt: the foundation is strong enough — half a million sales in a week, an 80k Steam peak, and 86% Very Positive prove how hard the faithful are buying in — but you can comfortably wait a few patches to fix the bugs and the frame rate before you step through the barrier. It'll be a noticeably better game by then, and the patient buyer will end up with the version this remake was always quietly trying to be.

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