Human Fall Flat

Human Fall Flat

Reseñas
PC
Human Fall Flat es un divertido juego de plataformas ambientado en paisajes flotantes y oníricos para hasta 8 jugadores en línea. Ahora con niveles gratuitos para recompensar a una comunidad muy entregada.
94%Reseñas de Steam174,8 mil reseñas70Metacritic/10068OpenCritic/100
Lanzamiento: Jul 22, 2016
Co-op · Funny · Puzzle · Multiplayer · Physics
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Precio deseado
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Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 1,12 US$2026-07Mínimo actual entre tiendas~ 4,80 US$Kinguinrespecto al mínimo histórico+329%
~ 6,05 US$~ 11,10 US$~ 16,14 US$~ 21,19 US$25-0925-1226-0326-0626-09~ 1,12 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
No Brakes Games
Distribuidora
Curve Games
7.5
Puntuación global
Valoraciones externas94%Reseñas de Steam174,8 mil reseñas70Metacritic/10068OpenCritic/100
Gráficos
6
Sonido
6.5
Jugabilidad
9
Historia
5
Contenido
8.5

A party benchmark that turns clumsiness into comedy through pure ragdoll physics, kept alive a decade by co-op and free levels into 58 million sold

Nuestro veredicto

A 7.5 overall is the honest weighted truth of this game: a 9.0 toy bolted to a 5.0 story and 6.0 visuals, sold for the price of a night you will actually remember. The number undersells how singular it is, so let me close by saying who this is really for, and who should walk past.

From budget oddity to party institution

Human Fall Flat anniversary scene

It helps to remember the long odds. Human: Fall Flat launched in July 2016 as a tiny, low-budget indie with no marketing muscle, and by all rights should have vanished. Instead, word of mouth and a pair of pivotal updates — eight-player online co-op in 2018, public Steam Workshop in 2019 — turned it into a slow-burn juggernaut that has now sold 58 million copies, putting it among the best-selling games ever made.

The player verdict backs that up better than any critic line. On Steam it sits at a long-running "Very Positive," with 94% of more than 170,000 reviews landing in the green. That is not a launch spike; it is a decade of people buying it on a whim, laughing with friends, and telling others to do the same. A sequel, Human: Fall Flat 2, has been announced under Devolver Digital, which tells you the institution has room to grow.

The hardest thing to copy, and the reason it endures, is still that founding trick: making genuinely awkward controls into a reliable source of laughter. Gang Beasts shares the ragdoll comedy but stops at brawling; none of its peers pair that physics humor with open-ended dream puzzles and a bottomless free content pool. That combination is the moat.

Place it against the wave it helped start and the lineage gets clearer. Fall Guys borrowed the soft-body charm and the low skill floor but lives and dies on competitive rounds. Overcooked nailed cooperative chaos but on tightly authored stages with one right answer. Human sits at an odd crossroads neither quite occupies — cooperative, open-ended, and built on controls so loose they manufacture comedy on their own. That is why imitators keep landing next to it rather than on top of it: copying the look is easy, copying the willingness to make your own hands the punchline is not.

The longevity is the proof of the design, not a happy accident. Plenty of party games spiked and faded; this one compounded, because every free level and every Workshop upload deepened the same well instead of chasing a trend. Ten years is a long time for a twenty-dollar physics toy to stay in the conversation, and it got there by being confident about exactly what it was.

Who should buy it, and who really shouldn't

Friends playing co-op together

Buy it if you have friends and a microphone. This is, first and last, a couch-and-Discord comedy machine — perfect for couples, roommates, or a group that wants to laugh together without anyone needing skill or a story to care about. If your idea of a good night is four people failing to open one door for ten minutes, there is no better twenty-dollar purchase on the market, and the free levels mean it keeps giving for years.

Walk past it if you want anything it openly refuses to provide. If you crave a tight narrative, premium visuals, or a hardcore solo challenge — or if floppy, deliberately-imprecise controls make you want to throw the pad — this will only frustrate you. Solo players especially should go in clear-eyed: the early hours drag and the comedy thins out without a lobby to share it with.

As for which version: any platform works, but the experience scales with your hardware and your friend count. On a capable machine with a full eight-player lobby it sings; on a phone, alone, it is a much smaller and quieter game. The mobile and Switch ports are perfectly fine for what they are, but treat them as the travel-size version, not the main event — the comedy compounds with players and with a screen everyone can crowd around. Wait for one of Steam's frequent sales, grab a couple of friends, and let the physics do the writing. That is the whole recommendation, and a decade of laughter says it holds up.

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