Lobotomy Corporation | Monster Management Simulation

Lobotomy Corporation | Monster Management Simulation

Convertir criaturas extrañas en energía mientras contienes fugas peligrosas da a Lobotomy Corporation un desafío de gestión individual singular. Cuesta ≈ $21.39 en GAMIVO; las reseñas de Steam son 94% positivas de 52.978.

La gestión diaria y los segmentos narrativos marcan el ritmo. Si prefieres esperar, la próxima ventana anunciada de rebajas de Steam, 17 dic 2026 – 4 ene 2027, podría ser otra oportunidad, sin garantía de participación. Lobotomy Corporation cuesta 24,99 US$ en GAMIVO, es decir, ≈ 3,60 US$ menos que en Steam.

Cargando ofertas de tiendas
94%Reseñas de Steam53 mil reseñas
Lanzamiento: Apr 9, 2018
Management · Difficult · Psychological Horror · Story Rich · Simulation
Lobotomy Corporation: Monster Management Simulation EN/JA/KO/RU/ZH/ZH/BG Global·Plataforma:Steam·-14%desde~ $21.39(~ €19.09)Ahorra 3,60 US$ frente a SteamComprar
Lobotomy Corporation: Monster Management Simulator Steam Altergift·Plataforma:Steam·~ $26.72-19%desde~ $21.70Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 24,99 US$Comprar
Lobotomy Corporation | Monster Management Simulation Steam Key GLOBAL·Plataforma:Steam·~ $45.79Comprar
Lobotomy Corporation | Monster Management Simulation Steam CD Key·Plataforma:Steam·desde~ $408.55(~ €364.58)Comprar
Mínimo histórico ~ 7,49 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 7,49 US$2024-05Mínimo actual entre tiendas~ 24,99 US$Steamrespecto al mínimo histórico+234%
~ 12,35 US$~ 17,07 US$~ 21,78 US$~ 26,49 US$25-1026-0126-0426-0726-10~ 8,49 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Lobotomy Corporation | Monster Management Simulation

Como gerente de una instalación llena de Anomalías, asigna tareas al personal, observa los resultados y reúne energía mientras amplías el lugar. Criaturas desconocidas, decisiones arriesgadas y posibles fugas tensan cada jornada; después, los segmentos de historia revelan más secretos de la empresa. Reseñas de Steam: 94% positivas de 52.978 reseñas. La versión de Steam para PC ofrece interfaz y subtítulos en español y otros idiomas.

Equipo

Desarrollador
ProjectMoon
Distribuidora
ProjectMoon

Reseñas de jugadores de Steam

94%positivasMuy positivas52.978 Reseñas de Steam

Mínimo registrado en 36 meses

7,49 US$2024-05-27 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no un mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSí—
Mostrar 8 idiomas más
IdiomaInterfazSubtítulosAudio
CoreanoSíSí—
JaponésSíSí—
RusoSíSí—
BúlgaroSíSí—
Español (Latinoamérica)SíSí—
FrancésSíSí—
PortuguésSíSí—
Portugués (Brasil)SíSí—

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Idioma y modo de juego

La versión de Steam para PC figura como individual. La interfaz y los subtítulos están disponibles en once idiomas, incluido el español.

Gestión e historia

Como gerente, asignas tareas con las Anomalías, reúnes energía y amplías las instalaciones. Las fugas pueden desencadenar nuevos peligros; tras la gestión diaria llegan segmentos visuales de historia.

03Preguntas frecuentes

¿En qué consiste?

Gestionas una empresa que contiene Anomalías y produces energía mientras supervisas al personal y las instalaciones.

¿Tiene historia?

Sí. La descripción indica que a cada jornada de gestión le siguen segmentos visuales de historia con Angela y los Sephirot.

¿Qué inspiró el juego?

Entre las inspiraciones citadas están SCP Foundation, Cabin in the Woods y Warehouse 13.

8.7
Puntuación global
Valoraciones externas94%Reseñas de Steam53 mil reseñas
Gráficos
6.5
Sonido
7.5
Jugabilidad
9
Historia
9.5
Contenido
8.5

“You're not running a factory, you're babysitting a row of monsters that bite — each Abnormality is a mechanic to crack and a dark fable to read. Hardcore players who love dense text will adore it; anyone wanting a relaxed idle sim who hates dying and restarting should walk away.”

Nuestro veredicto

From one SCP obsessive's itch to a million-selling origin point

Back at the source, the origin story is genuinely stirring. Project Moon CEO Kim Jihoon has said he was deep into the SCP Foundation and simply wanted to play a game where you contained SCP monsters — and when none existed, he built it. That itch started with a four-person team and a Tumblbug crowdfunding campaign, and grew into a phenomenon that cleared a million copies by early 2023, sits at 94% positive on Steam, and anchors the whole series across Library of Ruina and Limbus Company.

Project Moon and the City

Place it on the historical map and its spot is clear. It is not a technical benchmark and it is not a crowd-pleasing power fantasy. It is a game that, on sheer system design and narrative nerve, carved out a category that did not exist before. Welding containment, corporate management, psychological horror and restart-as-story into one buy-once box is a stitch nobody had attempted before it, and very few have dared to copy since — not for lack of want, but because it is genuinely hard.

One more warning about how dark the palette runs. The subject matter is anything but light: it reaches straight into addiction and despair, into people pushed past their breaking point, and the horror leans psychological rather than gory. Its root is the SCP Foundation's "contain the anomalous" premise, but it refuses to stop at "monsters are scary." Each Abnormality is written as a mirror held up to some facet of human nature. You are not only managing creatures; you are managing employees the company treats as consumable stock, and that act of baking "lives as KPIs" coldness into the very mechanics is at once its most uncomfortable and its most powerful move.

The line between "dive in headfirst" and "walk the other way"

In the end this is a "not for everyone, but adored by the people it is for" game. The buyer profile is sharp: you like hardcore management, you can stomach high-difficulty trial and error, and you want to gnaw your way through a darkness that reveals itself in layers. SCP devotees, and anyone who lives for "mechanic as story," will feel this was built to order. The buy-once box holds everything, with no paywalls — you walk in to the complete experience.

Facility at full tilt

The flip side is that a few kinds of player should keep walking. Anyone after something relaxed and pick-up-and-play, anyone who hates failure penalties and restart loops, will be ground down by the steep curve and the late-game performance faults. Anyone short on patience for heavy reading will bounce off the avalanche of creature files and lore.

The Frostpunk comparison, and the verdict

Its rival Frostpunk does "approachable moral choices" far more gently, and if that frictionless version of hard decisions is what you are after, this is not your dish — Frostpunk hands you tragedy with a tidy UI, while Lobotomy Corporation makes you read the tragedy out of a filing cabinet. The two games chase the same dread by opposite routes.

But if what you want is a world where the monster is both a puzzle and a parable, where even failure counts as plot, the trip is worth swallowing the early pain for. It will keep you in a way nothing else quite manages, and the people who finish it tend to talk about it for years. That is the trade on the table: a brutal on-ramp in exchange for a place you genuinely cannot find anywhere else.

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