Mad Max

Mad Max

El Páramo y sus combates con vehículos definen Mad Max: busca suministros, enfréntate a bandidos y construye un vehículo de combate. En el mínimo histórico registrado por el sitio, cuesta ≈ $1.67 en CDKeys; puede encajar con quien busca una aventura individual de exploración y lucha, tanto a pie como al volante. La versión de Steam para PC tiene compatibilidad completa con mando. Por 2,99 US$, la oferta de CDKeys se puede comparar directamente con el precio actual de Steam.

Cargando ofertas de tiendas
91%Reseñas de Steam57,9 mil reseñas73Metacritic/10069OpenCritic/100
Lanzamiento: Aug 31, 2015
Open World · Vehicular Combat · Post-apocalyptic · Action · Driving
Mad Max PC·Plataforma:Steam·~ $21.30-92%desde~ $1.67(~ €1.49)Mínimo históricoAhorra 1,32 US$ frente a SteamComprar
Mad Max Steam CD Key·Plataforma:Steam·~ $14.59-88%desde~ $1.69(~ €1.51)Mínimo históricoComprar
Mad Max PC Steam CD Key·Plataforma:Steam·~ $23.39-93%desde~ $1.73Mínimo históricoComprar
Mad Max EN/DE/FR/IT/PL/ES Global·Plataforma:Steam·-91%desde~ $1.83(~ €1.63)Mínimo históricoComprar
Mad Max Steam Key (PC) GLOBAL·Plataforma:Steam·-91%desde~ $1.84Mínimo históricoComprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$-85%~ 2,99 US$Comprar
Mad Max·Plataforma:DRM-Free·~ $19.99-85%desde~ $2.99Comprar
Mad Max·Plataforma:Steam·~ $19.99-22%~ $15.53Comprar
Mínimo histórico ~ 1,99 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 1,99 US$2024-11Mínimo actual entre tiendas~ 16,25 US$Steamrespecto al mínimo histórico+717%
~ 6,87 US$~ 11,64 US$~ 16,42 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 2,33 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Mad Max

Como Max, lucha por sobrevivir en un mundo abierto posapocalíptico donde los coches son esenciales. Enfréntate a bandidos a pie y al volante, busca suministros y construye un vehículo de combate mientras Max intenta escapar del Páramo. Valoraciones de Steam: 91%% positivas de 57.869 reseñas. La versión de Steam para PC salió el 31 de agosto de 2015. La interfaz está disponible en Inglés, Francés, Italiano, Alemán, Español, Japonés, Polaco, Portugués (Brasil) y Ruso.

Equipo

Desarrollador
Avalanche Studios
Distribuidora
Warner Bros. Games · Warner Bros. Interactive Entertainment

Reseñas de jugadores de Steam

91%positivaMuy positivas57.869 Reseñas de Steam

Mínimo registrado en 36 meses

1,99 US$2024-11-27 · SteamJuego base · mismos registros que en la tabla anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
InglésSíSíSí
FrancésSíSí—
ItalianoSíSí—
Mostrar 6 idiomas más
IdiomaInterfazSubtítulosAudio
AlemánSíSí—
EspañolSíSí—
JaponésSíSí—
PolacoSíSí—
Portugués (Brasil)SíSí—
RusoSíSí—

Datos de la versión de Steam para PC · 2026-10-21

02Antes de comprar

Modo y mando

La versión de Steam para PC es para un jugador y ofrece compatibilidad completa con mando.

Idiomas

La interfaz está disponible en inglés, alemán, francés, italiano, español, polaco, portugués brasileño, chino simplificado y chino tradicional. El inglés incluye audio completo; los demás idiomas enumerados tienen subtítulos.

03Preguntas frecuentes

¿De qué trata el juego?

Controlas a Max en un mundo abierto posapocalíptico donde los coches son esenciales para sobrevivir.

¿Qué haces en el juego?

Combate a los bandidos a pie y en vehículos, busca suministros y construye un vehículo de combate.

¿Qué busca Max?

Max quiere dejar atrás el caos y encontrar consuelo en las Llanuras del Silencio.

7.8
Puntuación global
Valoraciones externas91%Reseñas de Steam57,9 mil reseñas73Metacritic/10069OpenCritic/100
Gráficos
7.8
Sonido
5.5
Jugabilidad
8.5
Historia
6.7
Contenido
8

“A wasteland rig you build by hand wrapped around best-in-class chase combat, sold with an old-school checklist grind and a thin story.”

Nuestro veredicto

A wasteland gem born on the wrong day, regraded by time

To understand where Mad Max stands, rewind to the day it shipped: September 1, 2015, the exact date it walked straight into Metal Gear Solid V: The Phantom Pain. On one side, Hideo Kojima's most anticipated work in years; on the other, an open-world adaptation of an old film franchise that nobody had pinned high hopes on. The outcome wrote itself. Mad Max took second in UK boxed sales that first week, trailing Phantom Pain, and slotted in eighth across the US in September — respectable, and well short of expectation, a shortfall the studio's former chief laid squarely at the feet of that release-day collision. It is hard to imagine a worse day to launch an ambitious open-world action game than the one Kojima had circled on the calendar, and Avalanche drew exactly that card. The press was no kinder. The spread from a five to an 8.4 nailed the game to the awkward wall of "mixed," and a 28-percent critic recommendation rate told publishers everything they thought they needed to know.

Mad Max overall verdict

Why the verdict flipped once the noise died down

A decade later, time cast the opposite vote. The game now holds somewhere around 91 percent positive on Steam, and across those tens of thousands of reviews "underrated wasteland gem" reads almost like boilerplate. The reason is not mysterious. Launch reviews mostly captured the first three hours — the repeated camps, the thin main thread — while the players who actually got the upgrade loop humming and the convoys flowing were playing a different game entirely. It is the classic title that scores higher the longer you stay with it, and that kind of game usually has to wait for the launch noise to clear before it gets a fair hearing. Mad Max waited, and the wait paid off. Sales never recovered — there was no sequel, and the canceled DLC stayed in its drawer — but reputation did, which is its own kind of vindication for a game that deserved a better opening night. These days you are far more likely to hear Mad Max recommended by a friend than warned against by a critic, and that quiet word-of-mouth turnaround tells you everything about which verdict aged better.

Who should buy it, who should steer clear, and the thing nobody has copied

The buying call is refreshingly simple to make. If what you want is fast, brutal car combat, the instant payoff of clearing ground and watching your rig get visibly meaner for it, and you can stomach a 2015-vintage rhythm of outposts, unlocks, and collectibles, then this is a wasteland machine cut to your taste. If, on the other hand, you came for narrative density, for the precision of hand-to-hand fighting, or you have no patience for side content that starts repeating itself by the mid-game, it will likely let you down — because those are precisely its weakest seams. This is not a game that rewards the completionist or the story-first player; it rewards the driver, the tinkerer, the person who measures a night well spent by how much meaner their car got. Know which of those two players you are before you buy, and you will know exactly how you are going to feel about it forty hours from now.

Mad Max closing chase

Set the ledger aside, though, and one thing on this game has still never been taken from it: the war machine you raise by hand and the entire combat system built around it. Rage, the closest wasteland-and-wheels relative, treats its driving as garnish, with nowhere near this depth of customization or chase. And the slicker open worlds that followed either have no car at all or treat the car as a commute. Nobody else made the driver's seat the heart of the game and committed this hard to it. That is the thing it cannot be replaced for. It is not a flawless game — the story and the music cap its ceiling, the dated grind drags its pace — but the moment the wheels start rolling across the sand, it has a temper entirely its own, and one nobody has managed to learn.

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