MORDHAU

MORDHAU

MORDHAU puede atraer a quienes buscan combate medieval cuerpo a cuerpo, asedios y batallas multijugador a gran escala. Horde cooperativo y la práctica sin conexión contra la IA complementan los enfrentamientos competitivos. A ≈ $3.78 en Kinguin, valora si esta mezcla concreta de combate cercano y guerra multitudinaria encaja con tus planes de juego. A 29,99 US$ en Kinguin, puedes comparar la compra con la próxima ventana anunciada de rebajas de Steam, 17 dic 2026 – 4 ene 2027; no se garantiza que participe ni que tenga descuento.

Cargando ofertas de tiendas
80%Reseñas de Steam91,7 mil reseñas81Metacritic/10082OpenCritic/100
Lanzamiento: Apr 29, 2019
Medieval · Multiplayer · First-Person · Gore · Swordplay
Mordhau Steam CD Key·Plataforma:Steam·~ $28.00-87%desde~ $3.78(~ €3.37)Ahorra 26,21 US$ frente a SteamComprar
MORDHAU Steam Key LATAM·Plataforma:Steam·-87%desde~ $3.79Comprar
MORDHAU RoW Steam CD Key·Plataforma:Steam·~ $28.00-86%desde~ $3.96(~ €3.53)Comprar
Mordhau EN/DE/FR/IT/PT/RU/ZH/ES Global·Plataforma:Steam·-87%desde~ $4.02(~ €3.59)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 29,99 US$Comprar
Mínimo histórico ~ 2,99 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 2,99 US$2025-12Mínimo actual entre tiendas~ 27,49 US$Steamrespecto al mínimo histórico+819%
~ 9,97 US$~ 17,24 US$~ 24,51 US$~ 31,79 US$25-1026-0126-0426-0726-10~ 2,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de MORDHAU

MORDHAU es un juego medieval multijugador de combate en primera y tercera persona. Lucha como mercenario en grandes batallas, participa en asedios y cargas de caballería, y personaliza a tu guerrero y su equipo. El combate cuerpo a cuerpo y a distancia permite desarrollar un estilo propio. Los jugadores de Steam lo valoran con 80% en 91.681 reseñas. Fecha de lanzamiento: 29 de abril de 2019.

Equipo

Desarrollador
Triternion
Distribuidora
Triternion

Reseñas de jugadores de Steam

80%positivaMuy positivas91.681 Reseñas de Steam

Mínimo registrado en 36 meses

2,99 US$2025-12-18 · SteamJuego base · mismos registros que en el gráfico; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSí——
Chino tradicionalSí——
InglésSí—Sí
Mostrar 7 idiomas más
IdiomaInterfazSubtítulosAudio
AlemánSí——
EspañolSí——
FrancésSí——
ItalianoSí——
PortuguésSí——
RusoSí——
CoreanoSí——

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modos de juego

La versión de Steam para PC incluye multijugador y cooperativo, además de práctica sin conexión contra la IA. En Horde se combate en equipo contra oleadas de enemigos.

Idiomas

La interfaz está disponible en varios idiomas. El audio completo figura en inglés.

03Preguntas frecuentes

¿Se puede jugar sin conexión?

Sí. Puedes practicar sin conexión contra la IA.

¿Tiene cooperativo?

Sí. Horde permite cooperar para combatir oleadas de enemigos.

¿Cuántos jugadores participan?

Frontline e Invasion son modos mencionados, con batallas de hasta 64 jugadores.

8.0
Puntuación global
Valoraciones externas80%Reseñas de Steam91,7 mil reseñas81Metacritic/10082OpenCritic/100
Gráficos
7.5
Sonido
7.5
Jugabilidad
9.5
Historia
6
Contenido
8

“Medieval melee that pushes free-directional swordplay and collision physics to the limit, with a sky-high skill ceiling newcomers must earn”

Nuestro veredicto

Put all six dimensions together and Mordhau is a game with razor-clear self-knowledge: it knows exactly who it serves, and it accepts with a shrug exactly who it turns away.

An indie underdog that became the genre's benchmark

Go back to its launch coordinates and you find an underdog story through and through. A small team grown out of community modders raised its starting money on Kickstarter in under twenty-four hours, then shipped a game that sold two hundred thousand copies in a week and crossed a million inside a month. That curve is rare air for an independent studio, and it was earned not with graphical excess or cinematic storytelling but purely on a feel for combat nobody else could manufacture.

Large-scale medieval siege battle

Critics settled it at 81 to 82, a Strong rating, an 86 percent recommendation, and nailed it to the benchmark slot of its niche. Outlets ranged from MMORPG.com's 9 down to Gaming Nexus's 6.5, and that spread is the tell: this was never a safe, everyone-agrees-on-an-eight release, but a divisive piece of work whose core value depends entirely on whether the player will put in the hours. Years later, look back and it is still standing on that spot, barely moved — the games that followed either took an easier road or built something else entirely, and none of them dislodged it head-on.

Who should buy it, who should walk away

Who should buy it? The hardcore duelist willing to invest time in a sky-high skill ceiling, and anyone in love with large-scale medieval cold steel. The more you are willing to study, the deeper the payoff — this is a game where reward tracks investment with brutal honesty. The dabbler who wants instant gratification and cannot abide a steep curve should walk away, as should anyone with zero tolerance for a toxic lobby. Dozens of opening hours of getting schooled, the occasional venom in server chat, admin bans with no appeal — these are real barriers, not asterisks. If you only want to relax and hack a couple of heads after work, it will most likely just frustrate you.

On version, one practical note: PC with mouse and keyboard is its definitive form, the only place the directional micro fully opens up, where morphs, feints, and precise parries demand the fine control a mouse gives. Console works, but go in expecting a blunted feel — that clean, exact thrill of a perfectly landed hit gets shaved down a notch.

No real replacement, even now

Which brings it back to the one thing nobody has copied. On the very specific coordinate of free-directional, physically simulated, large-scale medieval melee, it has gone years without a genuine substitute. Chivalry 2 is louder and friendlier but reads shallower, builds simpler, and frees you less; it courts the crowd down another road. For Honor is locked one-on-one and hero-based, a design philosophy turned the opposite way. The smaller physical-fighting experiments share the idea but trail badly on scale and finish, most of them locked to one-on-one bouts with a fraction of the bodies on the field. Try to name a game that fully replaces it and, to this day, you nearly cannot — the closest contenders each give up something essential, whether it is the directional freedom, the collision physics, or the sheer scale of the brawl. In a narrow but hard little domain, it pushed the craft past where anyone else could reach — and that is exactly why, steep curve, toxic streak, and shrinking population and all, it remains irreplaceable. It never tried to please everyone. It only tried to do one thing better than anyone, and it did.

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