NARUTO TO BORUTO: SHINOBI STRIKER

NARUTO TO BORUTO: SHINOBI STRIKER

Quienes quieran competir en línea en equipos de cuatro encontrarán ese enfoque en NARUTO TO BORUTO: SHINOBI STRIKER. La oferta cuesta ≈ $4.35 en CDKeys; su encaje depende sobre todo de si piensas jugar esos combates por equipos. La valoración de Steam, 84% entre 42.607 reseñas, aporta otra referencia, pero no sustituye decidir si el modo se ajusta a tus planes. La valoración de Steam es 84% entre 42.607 reseñas; por 4,99 US$ en CDKeys, sopesa la compra según tu interés por los combates en línea por equipos.

Cargando ofertas de tiendas
84%Reseñas de Steam42,6 mil reseñas66Metacritic/10064OpenCritic/100
Lanzamiento: Jun 29, 2023
Anime · Character Customization · Multiplayer · Action · Fighting
Naruto to Boruto Shinobi Striker PC·Plataforma:Steam·~ $52.87-92%desde~ $4.35(~ £3.29)Ahorra 0,64 US$ frente a SteamComprar
Naruto to Boruto: Shinobi Striker Steam Key GLOBAL·Plataforma:Steam·-78%desde~ $4.37Comprar
NARUTO TO BORUTO: Shinobi Striker Steam CD Key·Plataforma:Steam·~ $56.02-92%desde~ $4.38(~ €3.91)Comprar
NARUTO TO BORUTO: SHINOBI STRIKER Standard Edition Steam CD Key·Plataforma:Steam·~ $23.99-81%desde~ $4.47(~ €3.99)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$-75%~ 4,99 US$Comprar
Mínimo histórico ~ 2,10 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 3,61 US$2026-07Mínimo actual entre tiendas~ 4,40 US$Kinguinrespecto al mínimo histórico+22%
~ 7,73 US$~ 12,22 US$~ 16,70 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 3,61 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

DLC

01Acerca de NARUTO TO BORUTO: SHINOBI STRIKER

NARUTO TO BORUTO: SHINOBI STRIKER se centra en combates en línea donde equipos de cuatro se enfrentan a otros equipos. Lidera a tu grupo y lucha para decidir qué equipo ninja vence. Valoración de jugadores en Steam: 84% de 42.607 reseñas. Fecha de lanzamiento en Steam: 29 de junio de 2023.

Equipo

Desarrollador
Soleil Ltd.
Distribuidora
Bandai Namco Entertainment

Reseñas de jugadores de Steam

84%positivoMuy positivas42.607 Reseñas de Steam

Mínimo registrado en 36 meses

3,61 US$2026-07-30 · KinguinJuego base · los mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSíSí
Mostrar 10 idiomas más
IdiomaInterfazSubtítulosAudio
Japonés——Sí
FrancésSíSí—
ItalianoSíSí—
AlemánSíSí—
EspañolSíSí—
CoreanoSíSí—
PolacoSíSí—
RusoSíSí—
Portugués (Brasil)SíSí—
Español (Latinoamérica)SíSí—

Datos de la edición de Steam para PC · 2026-10-10

02Antes de comprar

Modos

Las categorías de Steam para PC incluyen un jugador y multijugador; la descripción destaca combates en línea entre equipos de cuatro.

Idiomas

Se indica audio en inglés y textos de interfaz en inglés y alemán.

03Preguntas frecuentes

¿Cómo funcionan los combates?

Equipos de cuatro compiten en línea contra otros equipos.

¿Tiene modo para un jugador?

Sí. Un jugador figura como categoría de Steam.

¿Qué distingue su apartado visual?

La descripción señala que se creó con un estilo gráfico nuevo.

6.5
Puntuación global
Valoraciones externas84%Reseñas de Steam42,6 mil reseñas66Metacritic/10064OpenCritic/100
Gráficos
7.5
Sonido
7
Jugabilidad
8.5
Historia
5.5
Contenido
5.5

“Want to round up a regular squad and fight 4v4 across rooftops and walls, slowly building your own jutsu combos? This is its home turf. Just accept a thin content slate, a solo mode that's pure busywork, and live-service scaffolding bolted onto a paid game.”

Nuestro veredicto

Critic score and game lifespan fully split here — a 64 at launch became a six-year marathon

The fascinating thing about Shinobi Striker is the crack running through it between score and survival. At its 2018 launch the critic average sat at 64 — OpenCritic filed it under "Weak," 53 outlets recommended it just 9.6% of the time, bottom 25%. By that line it should have gone cold early. It didn't: six years on it's shipping a tenth season, sitting at 84% positive across more than forty thousand Steam reviews, with a player peak still reaching the low thousands in 2024.

A long-lived online fighter

That crack isn't a contradiction; it just means the press and the players measured with two different rulers. The press measured launch completeness and content volume — and on both, Shinobi Striker flunks. The players' ballot runs on another set of metrics: is the core loop durable, is the community alive, does the operation keep going — and on all three it stands. An honest review has to hold both faces at once: this isn't a one-and-done single-player game, it's an online competitive ecosystem that survived on six years of updates.

Who should buy, who should walk — first ask whether you have a squad and can stomach the thinness

Down to the practical question: should you buy it? If you're a Naruto fan with a fixed set of friends to play with, willing to get on a mic, and you love the feel of running up walls and across rooftops in a teamfight while slowly grinding out a jutsu combo all your own — then it was made for you. This is its home turf and you'll have a great time.

Built for squad play

But if what you want is a complete single-player Naruto story, or you're used to mindless solo-queue fun and can't tolerate thin content and a daily-login operating shell — you'll probably be let down, and you should walk. A lot of the negativity really traces to a mismatch of expectations: people arrived carrying a Storm-style appetite for single-player narrative and found a game with no intention of telling them one. See it as the team-based online competitive game it is first, then decide whether to step in.

The smartest way in, and why nothing in the Naruto lineup quite replaces it

Last, on version and placement. The list price skews high — it launched in the $60 bracket — but it's discounted year-round, having gone as low as 75% off historically. For a newcomer the smartest entry is to pick it up when the price is right and stack it with the recent seasonal content that's already been made free — you get most of six years of accumulation for very little, sidestepping the double resentment launch buyers swallowed of thin content plus paid seasons. As for where it sits among Naruto games: its irreplaceable hook is welding the wire kunai's three-dimensional team scrum to a freely unlockable, mix-and-match jutsu pool — that brand of vertical team combat is one of a kind in the Naruto catalog. Its most direct rival is Bandai's own Dragon Ball Xenoverse 2, which runs thicker content and a more durable solo mode but keeps its combat on a flat plane. Shinobi Striker bet on design instead, building the fight vertical and purely team-based — bolder, newer. Two different trades: want content depth, go to Xenoverse; want this specific three-dimensional scrum, Shinobi Striker is still the only one handing it out.

In the end this is a game of unusually sharp edges — its strengths and its flaws are both loud, and neither one hides the other. The wall-running, jutsu-stacking combat is genuinely special; the launch content, the solo grind and the operating shell are genuinely rough. What it asks of you isn't patience with mediocrity but clarity about appetite: decide which half of that ledger you actually came for, and you'll never feel misled. Come for the fight with a regular squad and a mic, and even six years on it still delivers something that nothing else on the market does.

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