NieR Replicant™ ver.1.22474487139...

NieR Replicant™ ver.1.22474487139...

NieR Replicant™ ver.1.22474487139... combina una búsqueda para salvar a Yonah con combates de espada y magia en una aventura para un jugador. En Kinguin cuesta ≈ $21.85; puedes comparar la oferta con el precio actual de Steam. El 88%% de las 21.603 reseñas de Steam son positivas. En Steam, el juego para PC cuesta 59,99 US$; la misma edición en Kinguin vale ≈ $21.85, con un ahorro de ≈ 38,14 US$.

Cargando ofertas de tiendas
88%Reseñas de Steam21,6 mil reseñas83OpenCritic/100
Lanzamiento: Apr 23, 2021
Great Soundtrack · Story Rich · Action · RPG · JRPG
Nier Replicant ver.1.22474487139... PC Steam CD Key·Plataforma:Steam·~ $67.22-67%desde~ $21.85(~ €19.50)Ahorra 38,14 US$ frente a SteamComprar
NieR Replicant ver.1.22474487139 Steam CD Key·Plataforma:Steam·~ $67.22-67%desde~ $22.48(~ €20.06)Comprar
NieR Replicant ver.1.22474487139... (PC) Steam Key LATAM·Plataforma:Steam·-62%desde~ $22.56Comprar
NieR Replicant ver.1.22474487139 PC·Plataforma:Steam·~ $72.49-68%desde~ $22.85(~ €20.39)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 59,99 US$Comprar
Mínimo histórico ~ 20,99 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 20,99 US$2025-08Mínimo actual entre tiendas~ 49,99 US$Steamrespecto al mínimo histórico+138%
~ 31,24 US$~ 42,02 US$~ 52,81 US$~ 63,59 US$25-1026-0126-0426-0726-10~ 22,73 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de NieR Replicant™ ver.1.22474487139...

Un joven bondadoso parte junto al libro parlante Grimoire Weiss en busca de los Versos sellados para salvar a su hermana Yonah de la Marca Negra. Recorre un mundo en ruinas, combate con espada y magia, y personaliza hechizos, habilidades y armas mediante las Palabras. Reseñas de jugadores de Steam: 88%% positivas de 21.603 reseñas. Idiomas de la interfaz: Chino simplificado, Chino tradicional, Inglés, Francés, Italiano, Alemán, Español, Japonés y Coreano. Fecha de lanzamiento: 23 de abril de 2021.

Equipo

Desarrollador
Square Enix · Toylogic Inc.
Distribuidora
Square Enix
Voz
白石涼子 · 野中藍

Reseñas de jugadores de Steam

88%positivasMuy positivas21.603 Reseñas de Steam

Mínimo registrado en 36 meses

20,99 US$2025-08-07 · SteamJuego base · mismos registros que en el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas compatibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSíSí
Mostrar 6 idiomas más
IdiomaInterfazSubtítulosAudio
FrancésSíSí—
ItalianoSíSí—
AlemánSíSí—
EspañolSíSí—
JaponésSíSíSí
CoreanoSíSí—

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Idiomas de la interfaz

La versión de Steam para PC ofrece interfaz en inglés, francés, alemán, italiano, español, japonés, chino simplificado y chino tradicional.

Voces y subtítulos

Se indica doblaje completo en inglés y japonés. Hay subtítulos para todos los idiomas de interfaz compatibles.

03Preguntas frecuentes

¿De qué trata la historia?

Un joven busca los Versos sellados junto a Grimoire Weiss para encontrar una forma de salvar a su hermana Yonah de la Marca Negra.

¿Cómo son los combates?

Lucha con espada y poderosa magia. Las Palabras permiten personalizar la magia, las habilidades y las armas.

¿Quién desarrolló la versión de Steam para PC?

La desarrollaron Square Enix y Toylogic Inc., y la publicó Square Enix.

8.0
Puntuación global
Valoraciones externas88%Reseñas de Steam21,6 mil reseñas83OpenCritic/100
Gráficos
8
Sonido
9
Jugabilidad
8
Historia
9
Contenido
7

“Give it patience for its story and score: multi-playthrough payoff and modernized combat carry dozens of hours, provided you accept old-school missions and uneven side quests.”

Nuestro veredicto

If you ask me whether this game is worth several dozen hours, my answer is yes, with one condition: you are buying it for what it is, not for a flawless modern pipeline. Set that expectation correctly and it delivers something genuinely rare.

What actually moves you

The part that truly lands is concentrated in emotional expression. The tragic undertone of the story, the way the multi-playthrough structure discloses its truth, the magnetic pull of the music, and the action system after its modernization all bite into one another and form a kind of traction you rarely feel. You keep going, and not for any single reason. It is not only that the systems feel good in the hand, and not only that you want to see the story through. It is that each element keeps lifting the others. The combat makes the next story beat feel earned; the score makes the next fight feel meaningful; the reveal makes the next loop feel necessary. That mutual reinforcement is the whole experience in miniature. Take any one pillar away and the structure sags noticeably. Remove the music and the quiet stretches go inert; remove the multi-playthrough reveal and the replays become grind; remove the modernized combat and the moment-to-moment play turns into a chore. Because all of them are present and pulling together, the sum is considerably greater than a tally of its individually imperfect parts would suggest.

The flaws stay on the table

The problems sit right out in the open, and pretending otherwise would be dishonest. The mission structure leans old. The side-quest quality is uneven. The environmental presentation never sprints to the front of the technical pack. These issues affect the smoothness of the moment-to-moment experience, and they will visibly cool some players off in the middle stretch, right when a tighter game would be accelerating. None of that is hand-waved away here. A player who values frictionless modern design above all else will find real reasons to bounce, and it would be dishonest to pretend the rough patches are minor or that everyone will push through them with equal patience.

But none of it reaches the root either. The things that actually matter most all hold their ground: the character relationships, the thematic weight, the musical memory hooks, and the immediate thrill of the upgraded combat. The flaws are real, yet they are surface friction on a foundation that stays solid, and that distinction is everything when you are deciding whether the rough patches are worth tolerating. Here, they clearly are.

A work with an edge

So this is not the kind of universal recommendation that dazzles everyone who touches it. It is closer to a work with a sense of age and a sense of edge at the same time. You can see exactly where it is not smooth, and precisely because of that, the things it leaves behind feel more honest than a frictionless product ever could. It does not flatter you. It asks for patience and trusts you to meet it halfway. That is an unusual posture for a modern release, most of which are engineered to remove every obstacle between you and gratification, and it is precisely why this one stays with you when slicker games evaporate from memory within a week of finishing them.

Judged on this version's level of execution, an 8 is the right number. The quality is solid where it counts, and the experience earns its place. Make time for the music and the story, accept the old-fashioned seams, and what you carry away will outlast the irritations by a wide margin.

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