Noita

Noita

Noita cuesta $7.83 en Eneba. Para quien quiera combinar hechizos propios y recorrer un mundo que reacciona píxel a píxel, es una oportunidad adecuada. La muerte permanente da peso a cada intento, así que conviene que te atraiga aprender mediante la repetición.

La versión de Steam para PC ofrece Chino simplificado, Inglés, Francés, Alemán, Español, Japonés, Coreano, Portugués (Brasil), Ruso, Italiano y Polaco en la interfaz. Ten presentes ese idioma y el ciclo roguelite de prueba y aprendizaje al valorar la compra. Noita cuesta $7.83, frente a 19,99 US$ en Steam; esta oferta ahorra 12,16 US$ en el mismo juego base.

Cargando ofertas de tiendas
95%Reseñas de Steam81,5 mil reseñas76Metacritic/10079OpenCritic/100
Lanzamiento: Oct 15, 2020
Physics · Roguelike · Difficult · Pixel Graphics · Dungeon Crawler
Noita Steam Key GLOBAL·Plataforma:Steam·-61%desde~ $7.83Mínimo históricoAhorra 12,16 US$ frente a SteamComprar
Noita Steam CD Key·Plataforma:Steam·~ $19.04-57%desde~ $8.19(~ €7.31)Comprar
Noita Steam CD Key·Plataforma:Steam·~ $21.27-61%desde~ $8.27(~ €7.38)Comprar
Noita Global·Plataforma:Steam·-58%desde~ $8.34(~ €7.44)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$Comprar
Mínimo histórico ~ 7,99 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 7,99 US$2024-04Mínimo actual entre tiendas~ 7,83 US$EnebaAhora mismo en su mínimo histórico
~ 10,69 US$~ 14,19 US$~ 17,69 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 7,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Noita

Noita es un roguelite de acción mágica donde cada píxel tiene una simulación física. Crea hechizos, combate en entornos generados por procedimientos y altera el mundo quemando, fundiendo, congelando o haciendo explotar sus materiales. Los jugadores de Steam le dan 95% de valoraciones positivas entre 81.465 reseñas. Su fecha de lanzamiento es 15 de octubre de 2020. La interfaz de Steam para PC incluye Chino simplificado, Inglés, Francés, Alemán, Español, Japonés, Coreano, Portugués (Brasil), Ruso, Italiano y Polaco.

Equipo

Desarrollador
Nolla Games
Distribuidora
Nolla Games

Reseñas de jugadores de Steam

95%positivasExtremadamente positivas81.465 Reseñas de Steam

Mínimo registrado en 36 meses

7,99 US$2024-04-08 · SteamJuego base · mismos registros que la tabla anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSí——
InglésSí——
FrancésSí——
Mostrar 8 idiomas más
IdiomaInterfazSubtítulosAudio
AlemánSí——
EspañolSí——
JaponésSí——
CoreanoSí——
Portugués (Brasil)Sí——
RusoSí——
ItalianoSí——
PolacoSí——

Datos de la edición de Steam para PC · 2026-10-10

02Antes de comprar

Hechizos y física de píxeles

Combina hechizos creados por ti en un mundo donde se simula cada píxel. Los materiales pueden arder, explotar o fundirse.

Partidas generadas

Cada partida recorre un mundo generado por procedimientos, desde minas de carbón hasta páramos helados. La muerte es permanente, pero puedes aplicar lo aprendido en el siguiente intento.

Idiomas en Steam para PC

La versión de Steam para PC incluye {supportedLanguages} como idiomas de interfaz.

03Preguntas frecuentes

¿Qué tipo de juego es Noita?

Es un roguelite de acción mágica centrado en crear hechizos, combatir, explorar y aprovechar una física simulada píxel a píxel.

¿Cambia el mundo entre partidas?

Sí. El mundo se genera por procedimientos, así que cada partida ofrece una exploración única.

¿Qué pasa al morir?

La muerte es permanente. Lo aprendido en una aventura puede ayudarte a avanzar más en la siguiente.

8.5
Puntuación global
Valoraciones externas95%Reseñas de Steam81,5 mil reseñas76Metacritic/10079OpenCritic/100
Gráficos
8
Sonido
7.5
Jugabilidad
9.5
Historia
6.5
Contenido
9

“Every pixel is a physics particle and every wand is a programming grammar — the roguelite genre's strategic depth ceiling.”

Nuestro veredicto

## Overall

Commercial Standing and the Critical/Player Split

Noita's industry-recognition profile is the standard reference for indie roguelite success. On the critical side: Metacritic 76, OpenCritic 79 (Strong tier, recommended by 74% of critics), PC Gamer 86, indie outlets averaging in the upper eighties. On the player side: Steam Overwhelmingly Positive with roughly 95% positive across more than 77,000 reviews; Metacritic user score 8.1. The Chinese-language press tracks the same pattern: Gamersky player consensus around 9.0, Gcores around 9.0, 3DM strongly positive. The critical-average underweighting comes from "too hard, learning curve too steep" — exactly the dimensions that disappear once a player crosses the threshold, which is why the player verdict consistently overshoots the critical one.

The commercial numbers are textbook indie success. Steam cumulative sales sit in the 500,000-to-1,000,000 unit range with gross revenue around $89.5 million — for a three-person studio, the per-developer revenue is industry-leading. Workshop uploads run into the thousands; Steam concurrent peak landed near 10,000 at launch, with a steady long-tail of 1,000 to 3,000 daily concurrents years later. The awards shelf includes three IGF nominations (the Seumas McNally Grand Prize, Excellence in Design, and Nuovo), a Game Developers Choice Best Technology nomination, a Steam Awards Most Innovative Gameplay nomination, and a double-win at the Finnish Game Awards 2021 (Finnish Game of the Year and Big Screen Game of the Year).

Buyer's Profile and Version Guidance

The buyer profile reads cleanly. Hardcore roguelite players, physics-sandbox enthusiasts, players unfazed by a steep learning curve, players who want to spend 100 hours mastering a single system — if any of those describe you, Noita is the genre's strategic-depth ceiling and a confident purchase. If you can buy into "every pixel is a physics particle plus every wand is a programming grammar plus nine biomes with distinct mechanics plus sustained free updates," you'll find Noita compounds over hundreds of hours. The Chinese community's recurring phrase is "the roguelite genre's EVE Online" — surface presentation is a 2D action roguelite, but the actual depth is an effectively unbounded systems simulation, and once you've sunk 100 hours into it you can't put it down.

The non-buyer profile is just as clear. Players chasing fast, immediately gratifying runs; players impatient with deep-system learning; controller-first players should look elsewhere. The "wand editing plus material reactions plus permadeath plus extreme learning curve" stack is real friction for the first 30 hours — you genuinely need to study every modifier, every material reaction, every biome's enemy roster to get consistent. If "I just want to have fun right now" is your priority, Dead Cells or Hades are the right purchases. If "I want to study a system for 100 hours" is your priority, Noita is the right purchase. Controller players in particular should think twice — Noita's precision aim and continuous wand-firing are fundamentally keyboard-and-mouse-tuned, and the pad experience takes a real downgrade. Version guidance: the Steam base game plus the community-translation patch plus the Wand Workshop mod is all you need. No paid DLC exists, no additional purchases required. Steam's historical discount cadence regularly drops the title 60%-plus off (the floor sale is roughly $1 USD in some regions), which makes the entry cost trivially low. Chinese-speaking buyers don't need to hesitate on language: the official build ships with full Simplified Chinese for menus, the spell encyclopedia, perk descriptions, and enemy entries, and the community translation patch repairs the remaining terminology drift.

Historical Standing and the Irreplaceable Point

Set the commercial figures aside and Noita's lasting contribution is straightforward — it is the roguelite category's strategic-depth ceiling since 2020. Nolla Games' formation model itself is the durable lesson: three established indie veterans pooled their work to ship a debut release together. Petri Purho brought the physics-experimentation lineage from Crayon Physics Deluxe; Olli Harjola brought the spatial-puzzle sensibility from The Swapper; Arvi Teikari brought the rule-rewriting design DNA from Baba Is You. The three traditions combined into Noita produced the "playable physics plus spatial manipulation plus rule rewriting" three-layer composite mechanism that no single studio working alone seems to have produced.

Noita lines up alongside The Binding of Isaac, Slay the Spire, Dead Cells, and Hades as the five flagship indie roguelites of the 2014-to-2020 window — the Isaac item-combo school, the Slay the Spire deck-construction school, the Dead Cells weapon-feel school, the Hades character-narrative school, and the Noita wand-programming school. Each tradition has its own signature; Noita's strategic-depth signature has not been seriously challenged in its category since launch. The composite 8.5 score affirms the design completeness (Falling Everything Engine plus wand editing plus the nine biomes plus the free-update model plus the Workshop mod ecosystem), the gameplay-system ceiling (9.5 gameplay is the highest dimension), the content-depth industry benchmark (9.0 content is the second-highest), and honestly acknowledges the minimalist story (6.5, the lowest dimension), the steep learning curve (the first 30 hours offer essentially no chance of completion), the limited controller support, and the minor translation drift. It isn't the year's most visually ostentatious game. It is the most strategically deep roguelite since 2020, and the cornerstone release of Nolla Games' three-veteran indie studio model.

Despliega para leer el análisis completo