OCTOPATH TRAVELER II

OCTOPATH TRAVELER II

Reseñas
PC
Un juego nuevo de rol de la saga OCTOPATH TRAVELER, cuya primera entrega se publicó en 2018 y vendió más de tres millones de copias en todo el mundo.
93%Reseñas de Steam13,4 mil reseñas83Metacritic/10085OpenCritic/100
Lanzamiento: Feb 24, 2023
RPG · Turn-Based · JRPG · 2.5D · Party-Based RPG
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Precio deseado
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Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 11,25 US$2026-07Mínimo actual entre tiendas~ 23,99 US$Kinguinrespecto al mínimo histórico+113%
~ 23,49 US$~ 36,86 US$~ 50,22 US$~ 63,59 US$25-0925-1226-0326-0626-09~ 11,25 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Música
Yasunori Nishiki
Desarrollador
Square Enix · ACQUIRE Corp.
Distribuidora
Square Enix
8.0
Puntuación global
Valoraciones externas93%Reseñas de Steam13,4 mil reseñas83Metacritic/10085OpenCritic/100
Gráficos
9
Sonido
8
Jugabilidad
8
Historia
7
Contenido
7

“Eight-character JRPG powered by award-winning HD-2D lighting and turn-based combo mechanics, though strict area difficulty locks and padded late-game content restrict exploration freedom.”

Nuestro veredicto

Is this game worth sixty hours of your life? It depends entirely on what you are looking for, because Octopath Traveler II is a work whose strengths and weaknesses are equally sharp. It does not try to please everyone the way some blockbusters do. It serves, very deliberately, the player willing to slow down.

A traveler pausing at the edge of town as the journey winds toward its end

Who Should Book the Trip

If you are here for the visuals, buy it without hesitation. The HD-2D art direction is the easiest recommendation in the game — it earned its Game of the Year-class praise and every frame really can serve as a wallpaper. Pair that with Yasunori Nishiki's score and you have a presentation that justifies the price on its own terms. This is the audience the game was built for: people who will stop walking to look at the light and put a battle theme on their playlist.

If you are here primarily for plot, dial your expectations down, but do not write the game off. The main storyline is thin, yet the individual character arcs and the side stories are where the real gems hide. Think of it like a set menu where the main course is ordinary and the small plates are exquisite — you came for the entree and you leave remembering the appetizers. The amnesiac blacksmith quest and its kin are doing the emotional heavy lifting, not the central narrative, and going in knowing that will save you a lot of disappointment and let you find the parts that genuinely shine.

And if you are here for the combat, the news is good as long as you are patient. The break-and-boost system blooms into something deep and precise once you give it the twenty hours it needs to teach you its language, and the sub-job builds keep it fresh well past the point most turn-based games have shown all their cards. This is a game with multiple front doors, and which one you walk through changes the experience considerably.

The One Real Catch

The area difficulty locking is the genuine sticking point, and it is worth being honest about. It takes a world that looks open and quietly slices it into linear stages, gating your exploration behind recommended levels and turning enthusiasm into the occasional humiliating defeat. Whether you can accept that guidance determines whether you can enjoy everything else on offer. Some players will read it as helpful structure; others will feel railroaded. There is no neutral verdict here — it is the line that separates the people who love this game from the ones who bounce off it.

Taken as a whole, this is a title with strengths and flaws drawn in equally bold strokes, and a clear step up from the series' first entry in nearly every craft category. When I finally set the controller down, I did not feel the relief of "thank god that's over." It was closer to seeing off a friend who had stayed with me for two months — reluctant, a little sad, but knowing it was time. That is a strange and lovely thing for a game to leave you with, and it is the truest measure of what Octopath Traveler II gets right.

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