Paralives

Paralives

Paralives encaja con jugadores individuales que quieren diseñar casas, crear personajes y construir historias de vida. La ciudad abierta, la construcción sin cuadrícula y las herramientas de mods dan al compra un enfoque creativo claro. En el mínimo histórico registrado por este sitio, ≈ $29.01 en GAMIVO ofrece una oportunidad especialmente favorable dentro de su historial disponible. Comprueba que la interfaz en inglés o chino simplificado te resulte adecuada; aquí no se detallan mando ni audio. Con 31,99 US$ y un ahorro de ≈ 2,98 US$ frente a Steam, esta oferta en la misma plataforma resulta atractiva para una experiencia creativa.

Cargando ofertas de tiendas
89%Reseñas de Steam20,5 mil reseñas
Lanzamiento: May 25, 2026
Life Sim · Character Customization · Simulation · Building · Indie
Paralives EN/DE/FR/IT/PL/PT/ZH/ES Global+1·Plataforma:Steam·-27%desde~ $29.01(~ €25.89)Mínimo históricoAhorra 2,98 US$ frente a SteamComprar
Paralives PC Steam Altergift+1·Plataforma:Steam·-21%desde~ $31.68(~ €28.27)Mínimo históricoComprar
+1·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 39,99 US$-20%~ 31,99 US$Mínimo históricoComprar
Mínimo histórico ~ 31,99 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 31,99 US$2026-06Mínimo actual entre tiendas~ 39,99 US$Steamrespecto al mínimo histórico+25%
~ 32,19 US$~ 35,59 US$~ 38,99 US$~ 42,39 US$26-0526-0626-0726-0926-10~ 31,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Paralives

Paralives combina exploración urbana, simulación de vida y construcción flexible. Crea Parafolks, dirige sus carreras, relaciones y familias, y escribe sus historias. La versión de Steam para PC indica inglés y chino simplificado en la interfaz. El juego figura como experiencia para un jugador. La interfaz de mods y Steam Workshop permiten usar casas, personajes y modificaciones de la comunidad. 89%% de opiniones positivas entre 20.454 reseñas.

Equipo

Desarrollador
Alex Massé and team
Distribuidora
Paralives Studio

Reseñas de jugadores de Steam

89%positivasMuy positivas20.454 Reseñas de Steam

Mínimo registrado en 36 meses

31,99 US$2026-06-25 · SteamJuego base · mismos registros que en el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSí——
InglésSí——
FrancésSí——
Mostrar 5 idiomas más
IdiomaInterfazSubtítulosAudio
ItalianoSí——
AlemánSí——
PolacoSí——
Portugués (Brasil)Sí——
Español (Latinoamérica)Sí——

Datos de la edición de Steam para PC · 2026-10-10

02Antes de comprar

Idiomas

La versión de Steam para PC indica inglés y chino simplificado como idiomas de interfaz. Aquí no se detallan audio ni subtítulos.

Modo y mods

Paralives figura como juego para un jugador e incluye una interfaz de modificación y compatibilidad con Steam Workshop.

03Preguntas frecuentes

¿Qué se hace en Paralives?

Exploras una ciudad abierta, construyes casas y guías a tus Parafolks por el trabajo, las relaciones y la vida familiar.

¿Cómo funciona la construcción?

La construcción no usa cuadrícula e incluye paredes curvas, plantas divididas y objetos que se pueden cambiar de tamaño, color, posición y apilar.

¿Qué permite crear personajes?

El Paramaker permite ajustar la altura, los rasgos faciales y corporales, la ropa y la personalidad.

7.5
Puntuación global
Valoraciones externas89%Reseñas de Steam20,5 mil reseñas
Gráficos
7.5
Sonido
7
Jugabilidad
9
Historia
6.5
Contenido
6

“If you live for building houses, sculpting characters and tinkering with systems, jump in now — the build and Paramaker tools are already finished-grade; but Live Mode is thin and the bugs are real, so anyone chasing a deep, stable life sim should wait for a few free updates first.”

Nuestro veredicto

One Quebec studio pried open a genre EA ruled for twenty years

Look back at the launch and Paralives has already written itself into life-sim history: 250,000 copies in eight hours, a same-day concurrent peak of 78,603, the number-one slot on the Steam best-seller chart, a Very Positive rating holding at 90 percent across more than 15,000 reviews. For a small independent team out of Quebec, led by Alex Massé, that is a debut for the genre's record books, and it is why outlet after outlet has called the game one of the first true rivals The Sims has ever faced.

Paralives' phenomenal launch

Why this one? Because it hit the exact sore spot of a specific crowd — the players sick of paying for Sims expansions yet stuck without a credible alternative. Life by You and inZOI took swings at the same genre in the same window, but Paralives was the first to actually catch that frustration, on the strength of its building and its character creator, backed by a promise of free updates forever. Life by You stumbled before it could land; inZOI chased photoreal fidelity and a different audience. Paralives planted its flag somewhere more interesting — cozy and stylised on the surface, radically open underneath — and that combination is what turned curiosity into a quarter-million sales before lunch.

It helps that the timing was perfect. The Sims has spent years training its own players to feel nickel-and-dimed, and a generation of cozy-game fans had been priced out or worn down. Into that gap walked a small team with a single, legible promise and a feature nobody else was offering. You do not get an eight-hour sales record on marketing alone; you get it when a frustrated audience recognises, instantly, that someone finally built the thing they had been asking for.

What can't be copied is the freehand creative feel

The most valuable thing this game owns, and the hardest for anyone to lift, is the creative freedom that gridless curved walls and unlimited object scaling unlock. Building goes from snapping grid blocks to drawing curves by hand; character creation goes from picking templates to sculpting everything from height to facial asymmetry. No other life sim on the market offers that feel right now. Its chief rival, The Sims 4, loses on two fronts: a build mode boxed in by the grid and a shallower creator, plus that wall of stacked-up paid expansions.

That moat is real because it is architectural, not cosmetic. A competitor can repaint its art, add a season pass of new clothes, or bolt on a town — but rebuilding a construction engine from the grid up is the kind of foundational work studios avoid for years. Paralives did that work first, and the result is a creative toolset that already feels a generation ahead even while the life-sim layer around it lags a generation behind. That inversion — finished tools, unfinished life — is unusual, and it is the single fact you should hold in your head when you decide whether to buy.

So who should jump in today? Creative players who live for building, sculpting characters and tinkering with systems, who are done being milked by expansions and are happy to grow alongside a half-finished game — this is already worth the price for the build and the Paramaker alone. Who should wait? Anyone who wants polished NPC behaviour, a deep and stable life sim, and no patience for bugs or content gaps; park it on the wishlist and let a few free updates fatten Live Mode and scrub the bugs first. In the end, you are not buying a finished game right now. You are buying an early ticket to the complete version two years out, with a promise that you will never be milked by an expansion pack again.

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