Persona 3 Reload

Persona 3 Reload

Reseñas
PC
Sumérgete en la Hora Oscura y despierta lo más profundo de tu corazón. Persona 3 Reload es la fascinante nueva versión del RPG que definió el género y que ahora renace para la era moderna con gráficos y una jugabilidad de última generación.
95%Reseñas de Steam43,5 mil reseñas89Metacritic/10087OpenCritic/100
Lanzamiento: Feb 1, 2024
JRPG · Anime · RPG · Party-Based RPG · Turn-Based Strategy
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Precio deseado
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Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 18,55 US$2026-07Mínimo actual entre tiendas~ 18,59 US$GameBilletrespecto al mínimo histórico+0%
~ 31,10 US$~ 45,46 US$~ 59,82 US$~ 74,19 US$25-0925-1226-0326-0626-09~ 18,59 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
ATLUS
Distribuidora
SEGA
8.8
Puntuación global
Valoraciones externas95%Reseñas de Steam43,5 mil reseñas89Metacritic/10087OpenCritic/100
Gráficos
8
Sonido
9
Jugabilidad
9
Historia
9.5
Contenido
6.5

Want a JRPG that walks a whole year with you and isn't shy about death? This is it. Shift and Theurgy wake up the combat, the staging and music feel modern, newcomers can dive right in — just know the tower repeats and the full ending sits behind a DLC pass.

Nuestro veredicto

A blueprint that proved "remake the old JRPG" actually works

Placed on the 2024 map, Persona 3 Reload matters for more than how good it is to play.

The game's overall standing and reception

It took a 2006 title and rebuilt it from visuals to interface to voice to staging at modern production scale, then handed in a clean report card: a critical aggregate of 89, a recommendation rate north of ninety percent, a 95% positive rating across roughly 38,973 user reviews, a million sales in week one — the fastest the studio had ever managed, with a Steam peak past 42,000 concurrent players — and two Japan Game Awards across 2023 and 2024. That run proved, commercially and critically, that remaking a beloved JRPG at this fidelity is a road that holds, and it shaped the studio's later strategy into the bargain — pairing high-spec remakes with day-one subscription launches, a model a wave of subsequent projects can point to. For a series long filed under "critically adored, commercially niche," numbers like these were a watershed. Put plainly, it's not only a good game but an industry-grade success story.

Who should buy it, and who should think twice

The fit here is actually clear; it all hinges on what you're after.

A game built for the long haul

If you want an experience that walks a whole year with you, treats making friends and falling in love as the main mechanic, and isn't afraid to talk about death in heavy terms, this is close to the best modern doorway into the series — dive in with confidence.

But if all you want is snappy real-time combat, can't stand a 70-to-80-hour slow burn, and won't tolerate climbing the same procedural tower over and over, it may simply not be for you. That slowness and that weight are the point, and they're exactly what filter the audience. Work out which camp you're in before you sign on for a year of goodbyes, and you'll be far happier than if you bought on impulse.

Which version to pick, and the one thing only it offers

One practical buying note to close on.

Choosing across platforms and editions

For newcomers, the base edition on any modern platform covers the full main story; the PC build hits the highest ceiling, and a subscription service even lets you sample a stretch before deciding. If you're a returning fan chasing the complete emotional arc, go straight for the Expansion Pass and fold in the epilogue, or the story's final piece stays missing and the experience keeps an obvious gap. And if you came for the female lead's route, this remake still can't oblige you — that one lives only on the older portable version. In the end, the later entry may edge it on dungeon craft, but it can't offer this game's particular register: folding the fear of death into a youth calendar, so building bonds and learning to let go become the same act. That's why, nearly two decades on, it still earns a proper sit-down playthrough — not as a museum piece, but as a story that has lost none of its power to land. It isn't flawless — there are cuts, there's repetition, there's a tower that overstays its welcome — but it's sincere, and sincerity is a genuinely scarce thing in games. You finish it a little changed, which is more than most of its peers can claim.

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