RimWorld

RimWorld

Reseñas
PC
Un simulador de colonias de ciencia ficción dirigido por una brillante Inteligencia Artificial que narrará la historia. Genera historias al simular psicología, ecología, combate, clima, biomas, diplomacia, relaciones interpersonales, arte, medicina, comercio y mucho más.
97%Reseñas de Steam208,6 mil reseñas87Metacritic/10086OpenCritic/100
Lanzamiento: Oct 17, 2018
Colony Sim · Base Building · Survival · Strategy · Management
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Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 24,14 US$2024-07Mínimo actual entre tiendas~ 25,54 US$Fanaticalrespecto al mínimo histórico+6%
~ 25,82 US$~ 29,58 US$~ 33,33 US$~ 37,09 US$25-0925-1226-0326-0626-09~ 24,52 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
Ludeon Studios
Distribuidora
Ludeon Studios
9.0
Puntuación global
Valoraciones externas97%Reseñas de Steam208,6 mil reseñas87Metacritic/10086OpenCritic/100
Gráficos
7.5
Sonido
8.5
Jugabilidad
9.5
Historia
9.2
Contenido
9.6

“An AI-driven colony simulator generating emergent narratives through thirty thousand mods, deep pawn trait systems, and a decade of continuous expansion.”

Nuestro veredicto

# Verdict

Context: a living sample of indie design philosophy

When RimWorld launched Kickstarter in 2013, the indie industry still occupied an early "small budget plus simple gameplay" stage. Tynan Sylvester used $268,000 seed funding plus his book Designing Games as theoretical backing to create a living sample of the "story generator" philosophy. This "designer plus textbook plus own game" trio of influence is exceptional in indie history.

In 13 years RimWorld has sold over 3.5 million copies, generated $90 million in revenue, holds 203,000 reviews at 98% positive, averages 211 hours playtime, peaked at 62,000 concurrent, shipped 5 major DLCs, hosts 30,000+ Steam Workshop mods, accumulated D.I.C.E. Strategy/Simulation nomination plus Indie DB game of the year plus Steam's top user-rated game. The work's design philosophy has been widely referenced by successors like Going Medieval, Palworld, and Ascent of Ashes.

More dramatic is its influence on the entire simulation genre. The colony sim before RimWorld was led by Dwarf Fortress with extreme ASCII barrier and narrow audience. RimWorld used minimalist 2D to land the "story generator" philosophy in the mass market, spreading "emergent narrative" from hardcore circles to mainstream. Later works like Going Medieval, Songs of Syx, and Stranded: Alien Dawn all borrow from RimWorld's design language.

Who should buy it

Group one — strategy players who want to author their own space colony comedies and tragedies. If you love "emergent narrative" (player-system co-created story), RimWorld is the most complete work in this lane over 12 years. Three AI storytellers plus 100+ colonist traits plus full relationship plus 5 DLC themes give you the canvas to write hundreds of unique stories.

Group two — simulation management veterans. If you played Dwarf Fortress, Oxygen Not Included, The Sims, Stardew Valley, or Factorio, RimWorld is the 12-year cumulator of this lane. It fuses survival, social, industrial, psychological, medical, trade, combat multi-dimensional simulation into one unique formula.

Group three — indie myth believers. If you love chasing "individual developer miracle" stories, then Tynan Sylvester and RimWorld are indie's most complete case study — from Kickstarter $268K seed money to $90M revenue and 12-year longevity. Tynan's design textbook is also required reading.

Group four — hardcore players seeking to enter mod development. The 30,000+ RimWorld mods on Steam Workshop are the best learning samples for modders — from simple item additions to complex system rewrites, all difficulty levels have ready-made reference code. Many professional game developers wrote their first mod as a RimWorld mod.

Who should not buy it

Group one — players hating complex interface reading. RimWorld's UI is its most criticized aspect, with newcomers spending the first 5 to 10 hours mostly reading popup bubbles and menu trial-error. If you expect "pick up and play," you will be repelled fast.

Group two — players demanding fast pacing. RimWorld single sessions start at 2 to 4 hours, with colony building, crisis response, and long-term progression all requiring extended investment. If your purchase motivation is "I want quick matches," you should skip.

Group three — graphics purists. RimWorld is minimalist 2D top-down, faceless legless blob characters, no 3D modeling or lighting effects. If you have been spoiled by The Witcher 3 and Cyberpunk 2077, you will find RimWorld "too primitive."

Group four — one-and-done story players. RimWorld has no traditional main story, all narrative is player-generated. If your purchase motivation is "I want someone to tell me a complete story," you should look to Disco Elysium or The Witcher 3. GOG and Epic versions have grown in some niche fan communities, but the Steam ecosystem remains the main path for any serious RimWorld experience.

Recommended versions and discount lines

First choice — Steam base plus all 5 DLC full set. Base $35 plus 5 DLCs $130, total $165 list. Steam seasonal sales typically discount 30-50% to $80-115. If budget-tight, buy base game first, play 100 hours, then selectively buy DLCs by interest — medieval flavor get Royalty, faith system get Ideology, sci-fi get Biotech, horror get Anomaly, space get Odyssey.

Second choice — PS5 / Xbox Series via backward compatibility with Console Edition. Console Edition base plus DLC prices match PC. Controller operation is thoroughly redesigned, more suitable for couch players than mouse-keyboard. Downside: no Steam Workshop mod support, only official content.

Third choice — Steam Deck. Verified rating allows long handheld sessions, headphones deliver full stereo stage. The best portable and value option for non-PC players.

The version not to buy is GOG or Epic — these platforms lack Steam Workshop integration, mod installation requires manual download and management, experience far inferior to Steam. Tynan also stated "Steam is the core RimWorld experience."

Overall, the 2026 optimal RimWorld experience path is PC plus Steam plus selective DLC plus dozens of must-have mods plus weekend long sessions. If you accept the 10-hour learning cost and the "story generator" philosophy, RimWorld will become one of the most worthwhile titles to keep in your PC library — many veterans still mine new play styles at 1000+ hours.

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