Rust

Rust

Rust combina supervivencia y construcción de bases con encuentros entre jugadores: podéis colaborar, comerciar o asaltar campamentos rivales. A ≈ $17.93 en Kinguin, piensa si esos objetivos abiertos de multijugador son lo que buscas al comprarlo. El 87% de valoración positiva entre 1.173.869 reseñas aporta otra referencia, aunque no garantiza que la supervivencia competitiva de Rust encaje con tu estilo. Compara 19,99 US$ en Kinguin con tus planes de explorar en compañía, comerciar y construir una base juntos.

Cargando ofertas de tiendas
87%Reseñas de Steam1,2 M reseñas69Metacritic/10067OpenCritic/100
Lanzamiento: Feb 8, 2018
Survival · Crafting · Multiplayer · Open World · Open World Survival Craft
Rust Steam Altergift+1·Plataforma:Steam·~ $35.85-50%desde~ $17.93(~ €16.00)Ahorra 2,06 US$ frente a SteamComprar
+1·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 39,99 US$-50%~ 19,99 US$Comprar
Rust (PC) Steam Key GLOBAL+1·Plataforma:Steam·-38%desde~ $24.74Comprar
Rust EN Global+1·Plataforma:Steam·-38%desde~ $24.84(~ €22.17)Comprar
Rust Standard Edition Steam CD Key+1·Plataforma:Steam·~ $56.02-54%desde~ $25.89(~ €23.10)Comprar
Mínimo histórico ~ 6,79 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 19,99 US$2023-12Mínimo actual entre tiendas~ 39,99 US$Steamrespecto al mínimo histórico+100%
~ 24,09 US$~ 30,19 US$~ 36,29 US$~ 42,39 US$25-1026-0126-0426-0726-10~ 19,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Rust

En una isla peligrosa, reúne materiales, resiste el hambre, la sed y el clima, y construye un refugio. Explora lugares abandonados, fabrica equipo y decide si sobrevives con otros, comercia o asalta sus bases. Reseñas de Steam: 87% positivas de 1.173.869. Fecha de lanzamiento: 8 de febrero de 2018. Idiomas de interfaz en Steam PC: Chino simplificado, Chino tradicional, Inglés, Francés, Italiano, Alemán, Español, Japonés, Coreano, Ruso, Ucraniano, Polaco, Portugués, Turco, Árabe, Checo, Danés, Neerlandés, Finés, Griego, Noruego, Portugués (Brasil), Español (Latinoamérica), Sueco y Vietnamita.

Equipo

Desarrollador
Facepunch Studios
Distribuidora
Facepunch Studios

Reseñas de jugadores de Steam

87%positivasMuy positivas1.173.869 Reseñas de Steam

Mínimo registrado en 36 meses

19,99 US$2023-12-14 · SteamJuego base · mismos registros que en el gráfico; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSíSí
Chino tradicionalSí——
InglésSíSíSí
Mostrar 22 idiomas más
IdiomaInterfazSubtítulosAudio
FrancésSíSíSí
ItalianoSíSíSí
AlemánSíSíSí
EspañolSíSíSí
JaponésSíSíSí
CoreanoSíSíSí
RusoSíSíSí
UcranianoSíSíSí
PolacoSíSíSí
PortuguésSíSíSí
TurcoSíSíSí
ÁrabeSí——
ChecoSí——
DanésSí——
NeerlandésSí——
FinésSí——
GriegoSí——
NoruegoSí——
Portugués (Brasil)Sí——
Español (Latinoamérica)Sí——
SuecoSí——
VietnamitaSí——

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modos de juego

En Steam PC figuran categorías para un jugador, multijugador y cooperativo, además de multijugador multiplataforma.

Idioma

El español aparece con audio completo y subtítulos en la versión de Steam PC.

03Preguntas frecuentes

¿Cuál es el objetivo?

Reúne materiales, construye un refugio y enfréntate al hambre, la sed, el calor y el frío.

¿Se puede interactuar con otros jugadores?

La descripción incluye comerciar, cooperar, formar alianzas y asaltar bases de otros jugadores.

¿Cómo se generan los mundos?

La descripción menciona mundos generados proceduralmente y compatibilidad con el editor de mapas de la comunidad.

7.5
Puntuación global
Valoraciones externas87%Reseñas de Steam1,2 M reseñas69Metacritic/10067OpenCritic/100
Gráficos
6
Sonido
6.5
Jugabilidad
9
Historia
7.5
Contenido
8.5

“A hardcore social survival sandbox where building, raiding and wipes lock together, and every reward is mined from human conflict, not a script”

Nuestro veredicto

Stack every dimension together and Rust is a game of extremes. It hits the genre ceiling on the gameplay and content it cares about, and hands in a failing grade on visuals, music and newcomer friendliness. It is not a game for everyone — but for the people it is for, almost nothing replaces it. That is why it lands at 7.5: not a verdict of mediocrity, but the honest coordinate where towering strengths and glaring flaws pull against each other.

Rust is a bonfire that keeps burning

"Fair" from the press, "Very Positive" from the players

You cannot read Rust without that glaring reputation fault line. On one side, the press: Metacritic 69, an OpenCritic top-critic average of 66.8, a recommendation rate of just 32.1%, nailed firmly to the "Fair" tier. On the other, the players: 1.14 million Steam reviews at 87% positive, "Very Positive" for years, "Overwhelmingly Positive" of late. The crack runs deep because two scoring systems are measuring two different objects. The press scored a snapshot of launch-day Rust — genuinely rough, cheater-flooded, brutal to beginners, and "Fair" was not a robbery. Players are championing a decade of evolution since, and the live human stories every wipe grows on its own. Scoring systems are good at grading a static finished product and bad at grading a living thing that never stops changing — and Rust is emphatically the latter. The takeaway for anyone sizing it up: don't put much stock in that critic number. This is not a game you can grade off a completion run; its value only surfaces after dozens or hundreds of hours and a few lived double-crosses, which is a rhythm traditional reviews were never built to catch.

Who it's for, and who should walk away

Because it is so extreme, the borders of who belongs here are unusually crisp. Rust is for people who treat scheming against other humans as the point — who relish the alliance-treachery-negotiation-revenge script, who will pour serious time into a single wipe, who can lose a night of grinding to a raid and come back grinning to start over. If you also love the engineering of base defense and power automation, Rust is your heaven. The common thread is a tolerance for chaos and a taste for stakes that actually bite — the kind of player who finds a clean, fair, frictionless game faintly boring, and who would rather earn a brutal victory than be handed a comfortable one. For that person, Rust is not just a good game; it is one of the only games that scratches the itch at all.

Hardcore social conflict is the core

It is just as plainly not for another crowd: single-player fans wanting scripted story and cutscenes, time-fragmented casuals who can't hold an online defense, glass-hearted players who can't stomach being raided and trash-talked, and lone wolves unwilling to socialize. Throw those people into an official PvP server raw and they'll mostly harvest frustration. A PvE or low-pop server first is the saner way in.

A bonfire that burns brighter with age

Set against the whole history of the medium, Rust is one of the most successful evergreen cases the early-access era ever produced. As the flagship of Garry Newman and Facepunch — the studio behind Garry's Mod — it spent a decade proving something counterintuitive: a multiplayer survival game with no traditional story and no top-tier visuals can, on the strength of metronomic monthly updates, a season-style wipe cycle and live social conflict, set a 262,284-player all-time peak, clear two billion dollars in revenue, and pass 20 million copies eleven years after launch. In an industry drowning in sequels and disposable new releases, that "stronger with age" trajectory is vanishingly rare. Its success is also fused to streaming: every so often a marquee streamer's locked-down "streamer server" event packs a roster of creators onto one map, live the whole way, and rockets the game up the Steam and broadcast charts. That early-2025 record peak rode exactly such a wave. Rust is one of the few multiplayer games where watching others play is itself a core engine of reach — audiences tune in not for the mechanics but for the human intrigue playing out, and that spectacle loops straight back into new players.

What nothing else can copy is the drama that grows itself

In the end, the single thing no rival can copy is not the building system or the tech tree — those can be cloned. What is genuinely Rust's own is that, with no script whatsoever, it lets every server grow its own one-of-a-kind drama of real human scheming. ARK has dinosaurs and a thicker PvE layer, but it cannot give you Rust's distilled, ruthless human treachery and conflict; other survival games may look prettier and treat beginners gentler, yet none pushed human-versus-human drama this high. That singularity wasn't stacked out of one feature; it was cultivated over ten years of holding to one design creed — hand the rules to the players and leave the stage to real people — so even a rival that copied the full mechanic set could never reproduce the lived ecosystem time and community deposited here. The press said "Fair." Twenty million players spent a full decade voting, and turned this coarse, hardcore, everyone-wants-you-dead game into a bonfire that only burns brighter, still roaring with voices today. It is not perfect — its flaws are sharp enough to sting — but on the road it chose, it walked further than anyone else. That is the final answer.

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