Schedule I

Schedule I

En Hyland Point puedes repartir por tu cuenta, contratar distribuidores o automatizar la cadena; la versión de Steam para PC también admite cooperativo. Por $13.99 en Steam, valora si este ciclo de gestión y reparto encaja con tu presupuesto y con jugar a solas o acompañado.

El próximo periodo de rebajas de Steam anunciado es 17 dic 2026 – 4 ene 2027, aunque no garantiza la participación del juego ni un descuento. Si comprar ahora encaja con tus planes, compara el precio actual de Steam y los detalles de esta oferta.

Cargando ofertas de tiendas
97%Reseñas de Steam291,6 mil reseñas
Lanzamiento: Mar 24, 2025
Simulation · Crime · Co-op · Management · Multiplayer
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$-30%~ 13,99 US$Comprar
Schedule I PC Steam Altergift·Plataforma:Steam·~ $21.85-26%desde~ $16.08(~ €14.35)Comprar
Schedule I EN Global·Plataforma:Steam·desde~ $18.13(~ €16.18)Comprar
Schedule I Steam Key (PC) GLOBAL·Plataforma:Steam·~ $49.89Comprar
Schedule I Steam CD Key·Plataforma:Steam·desde~ $61.25(~ €54.66)Comprar
Mínimo histórico ~ 11,99 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 11,99 US$2026-06Mínimo actual entre tiendas~ 13,99 US$Steamrespecto al mínimo histórico+17%
~ 13,39 US$~ 15,99 US$~ 18,59 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 11,99 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Schedule I

Llegas sin dinero, producto ni contactos a Hyland Point, una ciudad decadente de la costa oeste, para construir un imperio de drogas. Fabrica distintas sustancias, descubre recetas y reparte a pie, en monopatín o en coche. Compra propiedades, contrata empleados y automatiza el suministro mientras crece la presión policial y la rivalidad de los cárteles. Se puede jugar en solitario o en cooperativo. Las reseñas de Steam son 97% positivas entre 291.616 reseñas. La versión de Steam para PC salió el 24 de marzo de 2025. La interfaz y el audio completo están disponibles en inglés. La versión de Steam para PC ofrece compatibilidad total con mando.

Equipo

Desarrollador
TVGS
Distribuidora
TVGS

Reseñas de jugadores de Steam

97%positivasExtremadamente positivas291.616 Reseñas de Steam

Mínimo registrado en 36 meses

11,99 US$2026-06-25 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no un mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
InglésSí—Sí

Datos de la edición de Steam para PC · 2026-10-10

02Antes de comprar

Solos y cooperativo

La versión de Steam para PC permite jugar en solitario y en cooperativo, además de multijugador.

Idioma y audio

El inglés está disponible para la interfaz y el audio completo.

Mando

La versión de Steam para PC ofrece compatibilidad total con mando.

03Preguntas frecuentes

¿Dónde transcurre el juego?

En Hyland Point, una ciudad decadente de la costa oeste.

¿Cómo se recorre la ciudad?

Puedes ir a pie, en monopatín o en coche para repartir productos.

¿Cómo se amplía el negocio?

Compra propiedades, contrata empleados y distribuidores, y coordínate con proveedores para automatizar producción y reparto.

¿Qué amenazas hay?

La presión policial aumenta y hay que enfrentarse a cárteles rivales. El combate incluye puñetazos, armas cuerpo a cuerpo y armas de fuego.

8.2
Puntuación global
Valoraciones externas97%Reseñas de Steam291,6 mil reseñas
Gráficos
7.2
Sonido
7.5
Jugabilidad
9.2
Historia
7.8
Contenido
8.6

“A solo-developed crime management sim featuring sixteen reagent recipes, dynamic police AI enforcement, and a three-tier laundering economy.”

Nuestro veredicto

# Verdict

Context: the loudest indie myth of 2025

The 2025 indie market was unusually crowded. Hollow Knight Silksong dropped in September and ignited community euphoria. R.E.P.O., a horror co-op game from a three-person team, surged starting in March. ARC Raiders shipped in December and lifted the shooter-melee genre. Schedule I landed in late March — a delicate window that avoided Silksong's summer heat and rode the GTA 6 delay into 2026, catching a wave of "open-city players who cannot wait."

327 million yuan in two weeks. 151 million dollars in full-year revenue. 298,000 Steam reviews with 97% positive. 460,000 concurrent peak. Eight million in sales. Together those numbers place Schedule I in the indie top 30 of all time. Its peers are Minecraft, Terraria, Vampire Survivors, Oxygen Not Included, Stardew Valley — all solo or tiny-team built, all carried by viral community word-of-mouth, all accumulating tens of millions of sales over years.

More importantly, look at its impact on 2025 indie ecology overall. Tyler's success directly seeded a wave of "I can do this too" solo developers. The number of "management crime, dark comedy, solo GTA-flavored" titles launched on Steam from Q2 to Q4 2025 grew more than 4x year-over-year. Tyler proved with one Early Access release that "in 2025, one developer plus one Unity license plus one TikTok account can move 8 million copies." That is the most historically significant fact about this game.

Who should buy it

Group one — open-city players hunting GTA 6 alternatives. If you have been waiting for GTA 6 to the point of exhaustion and want a "drive, manage, fight the police" loop right now, Schedule I is your 24-dollar emergency relief. It does not have GTA's cinematic script, but its management depth exceeds any GTA game.

Group two — simulation management lovers. If you enjoyed Theme Hospital, Oxygen Not Included, Rimworld, or Two Point Hospital, Schedule I's three subsystems of employee management, property investment, and recipe research will satisfy you. 16 reagent x 5 product combinatorics deliver hundreds of hours of exploration.

Group three — indie believers tracking Tyler's solo myth. If you cheered for Minecraft, Stardew Valley, Vampire Survivors, or Terraria's "solo legend" narratives, Schedule I is 2025's next chapter worth following. Tyler's dev logs and player interactions on Discord and Twitter are part of the long-term charm.

Group four — 4-player co-op fans. Schedule I's multiplayer mode has clear role division, and four-player exploration is more entertaining than solo. It is a good fit for students, coworkers, or friends settling in for a 4-hour weekend session.

Who should not buy it

Group one — players uncomfortable with the subject matter. Schedule I's core loop revolves around running illegal-substance operations, and although the comedic style softens the impact, the topic itself may not sit well for everyone. If you have any moral reservation about the subject, give it a pass.

Group two — AAA players who demand visual polish. Schedule I's visuals sit at 2015 Unity defaults. For players spoiled by GTA, RDR, or Cyberpunk, entering Hyland Point's streets for the first time will trigger a "this is worth 24 dollars?" moment. Adjustment time is real.

Group three — players who require official Chinese localization. As of late 2025, Schedule I has no official Chinese. The community "Heyday" patch covers 95% of text, but Steam does not auto-install — players must manually patch. For Chinese players under 5% English proficiency, that is a meaningful barrier.

Group four — story-completionists with a one-and-done mindset. Schedule I's core loop is simulation management, and the main story is skeletal. If your purchase calculation is "finish the story then uninstall," 25 hours of main story is mediocre value for 24 dollars. The true value of this game sits past 50 hours of long-tail management.

Recommended versions and discount lines

First choice — the Steam version. This is the only version — no Mac, Linux, console, or mobile alternative exists. Launch price was 24.99 dollars. The December 2025 Steam Winter Sale dropped it to 17.49 dollars with a 30% discount. A good entry point. If you can wait, the 2026 Summer Sale or pre-1.0 EA promotions may push it to 50% off.

Steam Deck users can buy and run a smooth 720p medium preset at 30 to 45 fps — the best option for non-PC players. Mac and Linux players can run it via Crossover or Proton with caveats. The community has detailed tutorials.

There is no "do not buy" version — only one PC Steam version exists. The caveat is the EA-stage risk — Tyler is a solo developer, and there exists a theoretical "development stall, slip, abandonment" possibility. Buyers of Early Access games should accept this uncertainty. Tyler's execution from March 2025 onward has been remarkably steady, but three years is a long time and many things can shift.

Console ports currently sit at "under consideration but not the top priority" per Tyler. The earliest realistic console ship date is post-EA 1.0 in late 2027. If you are a pure console player unwilling to use GeForce Now streaming, hold off and wait for Tyler to publish a concrete console roadmap before deciding.

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