Schrödinger's Call

Schrödinger's Call

Una luna a punto de caer y llamadas inconclusas dan forma a la propuesta íntima de Schrödinger's Call, una novela visual por capítulos sobre palabras que quedaron sin decir. Si te apetece una historia pausada para jugar en solitario, $14.39 en Steam coincide con el mínimo histórico registrado en el extranjero y ofrece un buen momento para sumergirte en ella.

En Steam, el 94% % de 1164 reseñas son positivas, una referencia para conocer la acogida. La compatibilidad total con mandos también permite seguir las llamadas cómodamente en PC. Con interfaz en Chino simplificado, Chino tradicional, Inglés y Japonés y compatibilidad total con mandos, Schrödinger's Call encaja en una sesión tranquila de Steam para PC por $14.39.

Cargando ofertas de tiendas
94%Reseñas de Steam1,2 mil reseñas89Metacritic/10090OpenCritic/100
Lanzamiento: May 27, 2026
Visual Novel · Female Protagonist · Post-apocalyptic · Story Rich · Choose Your Own Adventure
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 17,99 US$-20%~ 14,39 US$Mínimo históricoComprar
Schrödinger's Call PC Steam CD Key·Plataforma:Steam·~ $19.60-16%desde~ $16.54(~ €14.76)Comprar
Mínimo histórico ~ 14,39 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 14,39 US$2026-07Mínimo actual entre tiendas~ 14,39 US$SteamAhora mismo en su mínimo histórico
~ 14,48 US$~ 16,01 US$~ 17,54 US$~ 19,07 US$26-0526-0626-0726-0926-10~ 14,39 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Schrödinger's Call

Schrödinger's Call es una novela visual sobre Mary, que despierta sin recuerdos cuando el mundo está a punto de terminar. Guiada por un gato misterioso llamado Hamlet, escucha por teléfono a las almas atrapadas entre la vida y la muerte y anota sus pesares, capítulo a capítulo. En Steam, el 94% % de 1164 reseñas son positivas. La versión de Steam para PC ofrece interfaz en inglés, japonés, chino simplificado y chino tradicional. Es totalmente compatible con mandos.

Equipo

Desarrollador
Acrobatic Chirimenjako
Distribuidora
SHUEISHA GAMES

Reseñas de usuarios de Steam

94%positivasMuy positivas1164 Reseñas de Steam

Mínimo registrado en 36 meses

14,39 US$2026-07-24 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no un mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
Chino tradicionalSíSí—
InglésSíSí—
Mostrar 1 idiomas más
IdiomaInterfazSubtítulosAudio
JaponésSíSí—

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Idiomas de interfaz

La versión de Steam para PC ofrece interfaz y subtítulos en inglés, japonés, chino simplificado y chino tradicional.

Mandos

La versión de Steam para PC ofrece compatibilidad total con mandos.

03Preguntas frecuentes

¿De qué trata la historia?

Mary escucha por teléfono a almas entre la vida y la muerte y registra sus pesares mientras el mundo se acerca a su fin.

¿Quién guía a Mary?

La guía un gato misterioso llamado Hamlet.

¿Quién desarrolló y publicó el juego?

Lo desarrolló Acrobatic Chirimenjako y lo publicó SHUEISHA GAMES.

8.5
Puntuación global
Valoraciones externas94%Reseñas de Steam1,2 mil reseñas89Metacritic/10090OpenCritic/100
Gráficos
8.5
Sonido
9
Jugabilidad
7
Historia
9.5
Contenido
6.5

“Put on headphones, sit in that room at the end of the world: your job isn't to crack a case, it's to let dying strangers finally say what they never got to. Nine or ten hours, bare-bones play, no branches — but the feeling lingers.”

Nuestro veredicto

As Japanese visual novels fade, three people land a clean shot

Set Schrödinger's Call against the 2026 landscape and its weight comes into focus. OpenCritic hands it a 92 'Mighty', 95% of twenty-one critics recommend it, Metacritic reads 89 — a striking line at a moment when Japanese visual novels have largely slipped out of the mainstream view. Reviewers reach for the same phrasing: with the category fading, this is one of the few worth pressing into someone's hands. And it isn't a publisher's machine. It's a three-person debut that arrived with a Grand Prix award, 100,000-plus wishlists and a 96% demo rating, then cashed every expectation in word of mouth. That trajectory — from a quiet curiosity on a wishlist to a critical darling with a 92 aggregate — is the kind of story the indie scene tells itself to stay hopeful, and here it happens to be true.

A wide shot of the room at world's end

What can't be lifted from it is the choice to make listening the mechanic. Hold it next to a sprawling narrative production like 13 Sentinels: that rival wins on the dense interlock of its engineering, dozens of timelines clicking into place; Schrödinger's Call runs the other way, trading three people's hand-drawn art and a single, focused route for a purer, more direct emotional hit.

It doesn't compete on how complicated its story is. It asks one question: the world is ending — whose last words do you most want to hear? That single question is the whole design philosophy, and the reason a tiny team could outpunch studios many times its size: it picked one feeling and built everything around it. Art, score, mechanic and runtime all bend toward the same nerve, and when a team is that clear about which nerve it wants to hit, the disadvantage of scale flips into the advantage of focus. There is no second system competing for attention, no subplot diluting the central ache — just one room, one phone, and one thing it desperately wants you to feel.

Who should sit in this room, and who should hang up

So is the eighteen dollars worth it? It depends entirely on what you want. If you're the kind of narrative player who'll let writing and emotional density outweigh mechanical thrill, who can carry the weight of loss, dying and isolation — or a visual novel newcomer hunting for a low-barrier, deeply affecting way in — this room was built for you. Put on the headphones; PC and Switch shipped together, and while the PC build has no English dub, it carries full subtitles, so the experience is complete on either platform. The Switch version suits the intimacy of the thing — a small, quiet game played close, late at night, with the rest of the world switched off — but the PC build runs it just as faithfully for anyone who'd rather have headphones and a dark room.

Mary and Hamlet the cat

A few people, though, should hang up. If you want branching endings, strong agency, or real puzzle-solving sparring, this restrained single route will feel passive. If loss, abandonment or deep emotional trauma are hard subjects for you, its emotional load is a burden rather than a draw. And if you simply can't sit with pure text and need constant mechanical feedback, then however good it is, it isn't for you.

In the end, Schrödinger's Call isn't a game you play — it's a game you listen to. It asks for patience instead of skill, presence instead of progress, and it rewards that attention with one of the most distinctive narrative experiences of the year. If that trade sounds like a chore, this isn't your game and no score will change that. But if it sounds like exactly the kind of thing you've been missing — a story brave enough to be small and sad and sincere — then few releases this year will reach you the way this one does. Decide whether you're ready to answer, then pick up.

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