Slay the Spire

Slay the Spire

Slay the Spire convierte cada ascenso en un nuevo rompecabezas de construcción de mazos: eliges cartas, atraviesas encuentros cambiantes y combinas reliquias según evoluciona tu estrategia. La versión de Steam para PC es para un jugador; 97% de 192.403 reseñas son positivas, un dato útil al comparar un juego de cartas con un roguelike.

Por $6.24 en Steam, la compra depende sobre todo de cuánto te atraiga repetir estos ascensos en solitario; Daily Climb y los modificadores Custom aportan otras formas de jugar.

Cargando ofertas de tiendas
97%Reseñas de Steam192,4 mil reseñas89Metacritic/10089OpenCritic/100
Lanzamiento: Jan 23, 2019
Roguelike Deckbuilder · Card Game · Roguelike · Deckbuilding · Turn-Based
+2·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 24,99 US$-75%~ 6,24 US$Comprar
Slay the Spire PC Steam CD Key+2·Plataforma:Steam·~ $17.92-60%desde~ $7.10(~ €6.34)Comprar
Slay the Spire Steam CD Key+2·Plataforma:Steam·~ $23.52-70%desde~ $7.14(~ €6.37)Comprar
Slay the Spire Steam Key GLOBAL+2·Plataforma:Steam·desde~ $7.15Comprar
Slay the Spire Global+2·Plataforma:Steam·desde~ $7.21(~ €6.43)Comprar
Mínimo histórico ~ 2,49 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 2,49 US$2025-12Mínimo actual entre tiendas~ 6,24 US$Steamrespecto al mínimo histórico+151%
~ 8,30 US$~ 14,37 US$~ 20,43 US$~ 26,49 US$25-1026-0126-0426-0726-10~ 2,49 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Slay the Spire

En cada ascenso, la torre cambia sus rutas, enemigos, recompensas y jefes. Construye tu mazo, elige entre caminos seguros o arriesgados y aprovecha las interacciones entre cartas y reliquias durante los combates. La versión de Steam para PC incluye cuatro personajes con cartas propias, además de los modos Daily Climb y Custom. Las reseñas de Steam son 97% positivas entre 192.403.

Equipo

Desarrollador
Mega Crit
Distribuidora
Mega Crit

Reseñas de jugadores de Steam

97%positivasExtremadamente positivas192.403 Reseñas de Steam

Precio más bajo registrado en 36 meses

2,49 US$2025-12-18 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no es un mínimo regional de Steam.

Compatibilidad de idiomas

IdiomaInterfazSubtítulosAudio
Chino simplificadoSí——
Chino tradicionalSí——
InglésSí——
Mostrar 14 idiomas más
IdiomaInterfazSubtítulosAudio
FrancésSí——
AlemánSí——
CoreanoSí——
RusoSí——
JaponésSí——
PolacoSí——
UcranianoSí——
EspañolSí——
ItalianoSí——
NeerlandésSí——
TurcoSí——
TailandésSí——
Portugués (Brasil)Sí——
VietnamitaSí——

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modos y juego en solitario

La versión de Steam para PC es un juego de construcción de mazos para un jugador, con Daily Climb y Custom.

Mando e idiomas

La versión de Steam para PC ofrece compatibilidad completa con mando y una interfaz en {supportedLanguages}.

03Preguntas frecuentes

¿Qué cambia entre partidas?

El diseño de la torre, las rutas, los enemigos, las cartas, las reliquias y los jefes pueden variar en cada ascenso.

¿Para qué sirven las reliquias?

Son objetos que encuentras en la torre y cuyos efectos pueden reforzar el mazo al interactuar con las cartas.

¿Qué ofrece Daily Climb?

Permite comparar tu resultado con el de jugadores de todo el mundo.

8.9
Puntuación global
Valoraciones externas97%Reseñas de Steam192,4 mil reseñas89Metacritic/10089OpenCritic/100
Gráficos
8
Sonido
8.5
Jugabilidad
9.7
Historia
6.5
Contenido
9.5

“The seven-year-defining roguelike deckbuilder ceiling offering four distinct characters, Ascension 20 precision, and a massive 30,000 mod ecosystem.”

Nuestro veredicto

Slay the Spire earns an 8.9 overall, and that score certifies it as a genre-founding masterpiece — the game that created the modern roguelike deckbuilder and, seven years on, still stands as its benchmark. It is a near-perfect strategic experience held just short of the absolute summit by the deliberate narrowness of its scope: no story, no real-time action, and a reliance on luck that is core to its identity. The 8.9 reflects a game that does the thing it set out to do about as well as it can be done, and that founded an entire design language in the process.

Buy it for the one-more-run loop

The addictive pull of another climb

Buy Slay the Spire if you love strategy, deckbuilding, or the particular thrill of a roguelike's risk and reward. This is the game for players who relish optimizing a build, weighing meaningful decisions, and chasing mastery over a deep system, and above all for anyone susceptible to the most famous compulsion in the genre — the irresistible pull to start just one more run. Its short, complete climbs make it perfect for both long sessions and fragments of free time, equally at home on a PC or a Steam Deck on a commute, and its four characters and twenty Ascension levels guarantee that the strategic well never runs dry. If any part of that appeals to you, Slay the Spire offers one of the deepest and most replayable experiences in all of gaming, a game you can return to for years and keep finding new things to learn. For the strategy player, it is not merely a recommendation but close to an essential purchase, a foundational text of a genre and a permanent fixture in any library that values depth over spectacle. Few games deliver this much for this long.

Skip it for story, action, or guaranteed fairness

The turn-based, luck-driven nature of the game

Skip Slay the Spire, or approach it knowingly, if its deliberate limitations are dealbreakers. If you play primarily for narrative, there is almost nothing here — the story is a premise and some hidden lore, nothing more. If you want real-time action, reflexes or pace, the turn-based, deliberate nature of the game will feel like the wrong sport entirely, because there are no quick-time events, no reflex tests, and no real-time pressure — only thinking. And if you cannot tolerate losing to bad luck, the roguelike randomness will frustrate you: runs can occasionally fail to an unlucky draw or a brutal map despite good play, and only players comfortable with the restart-and-retry rhythm will extract the full enjoyment. These are not flaws so much as the defining characteristics of the genre Slay the Spire created, but they genuinely exclude players who want story, action or guaranteed fairness, and there is no shame in being one of them. Knowing your own taste here matters, because the game makes no concessions to those it was not built for, and it should not — its purity is its strength.

The genre it founded

The lasting influence of a landmark game

What ultimately lifts the 8.9 from a great score to a verdict on something historic is Slay the Spire's influence. This is not merely an excellent game; it is the foundational text of the modern roguelike deckbuilder, the title that defined the genre's vocabulary and inspired a wave of more than sixty tribute games and successors, from Monster Train to Inscryption to Balatro, all of them building on the design language it established. To found a genre is among the rarest achievements in the medium, and Slay the Spire did it with a game so balanced and so complete that it remains the benchmark its own descendants are measured against, even as the genre it created has flourished. That historical importance, combined with its enduring quality and MegaCrit's eight years of generous free support, makes Slay the Spire essential — a landmark of independent design whose fingerprints are on a whole category of games. The 8.9 is the verdict of a near-perfect, genre-defining masterpiece, narrow by choice and bottomless by design, and one of the most quietly influential games of its generation. With a sequel on the way, its reign as the standard-bearer is far from over.

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