Solarpunk™

Solarpunk™

El mínimo confirmado del historial de precios registrado lo convierte en una opción oportuna para quien busca construir y cultivar sin prisas. En Solarpunk™ diseñas tu hogar, energía y automatizaciones en islas flotantes, en solitario o en cooperativo de hasta cuatro. Por $8.49 en Eneba, encaja especialmente si te atraen los proyectos compartidos y los objetivos propios de un sandbox. A 18,39 US$ en Eneba, el juego alcanza el mínimo confirmado del historial registrado por el sitio; el cooperativo de Steam admite hasta cuatro jugadores.

Cargando ofertas de tiendas
81%Reseñas de Steam3,6 mil reseñas65Metacritic/10071OpenCritic/100
Lanzamiento: Jun 8, 2026
Open World Survival Craft · Co-op · Base Building · Crafting · Building
Solarpunk™ Steam Key (PC) LATAM·Plataforma:Steam·-63%desde~ $8.49Mínimo históricoAhorra 9,90 US$ frente a SteamComprar
Solarpunk PC Steam CD Key·Plataforma:Steam·~ $25.76-53%desde~ $12.20(~ €10.89)Mínimo históricoComprar
Solarpunk PC·Plataforma:Steam·~ $27.44-54%desde~ $12.54(~ €11.19)Mínimo históricoComprar
Solarpunk Steam CD Key·Plataforma:Steam·~ $25.76-51%desde~ $12.56(~ €11.21)Mínimo históricoComprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 22,99 US$-20%~ 18,39 US$Comprar
Mínimo histórico ~ 13,10 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 13,07 US$2026-07Mínimo actual entre tiendas~ 8,49 US$EnebaAhora mismo en su mínimo histórico
~ 14,91 US$~ 18,07 US$~ 21,22 US$~ 24,37 US$26-0626-0726-0826-0926-10~ 13,07 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de Solarpunk™

Solarpunk™ combina supervivencia relajada y construcción en islas flotantes: reúne recursos, crea un hogar, cultiva alimentos y fabrica dispositivos. Aprovecha el viento y el sol, automatiza tareas con drones y viaja entre islas en aeronave. Los jugadores de Steam le dan 81% con 3631 reseñas. La versión de Steam para PC ofrece juego individual y cooperativo para hasta cuatro personas.

Equipo

Desarrollador
Cyberwave
Distribuidora
rokaplay · Metaroot

Reseñas de jugadores de Steam

81%positivaMuy positivas3631 Reseñas de Steam

Mínimo registrado en 36 meses

13,07 US$2026-07-30 · KinguinJuego base · mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSí——
Chino tradicionalSí——
InglésSí——
Mostrar 11 idiomas más
IdiomaInterfazSubtítulosAudio
FrancésSí——
ItalianoSí——
AlemánSí——
EspañolSí——
Portugués (Brasil)Sí——
JaponésSí——
CoreanoSí——
RusoSí——
PolacoSí——
TurcoSí——
UcranianoSí——

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modos de juego

La versión de Steam para PC permite jugar en solitario y en cooperativo hasta cuatro personas; un jugador aloja la partida.

Controles e idiomas

En Steam para PC hay compatibilidad completa con mando. Los idiomas de interfaz incluyen español, alemán, chino simplificado y tradicional, coreano, francés, inglés, italiano, japonés, polaco, portugués, ruso, turco y ucraniano.

03Preguntas frecuentes

¿Qué se hace en el juego?

Construyes en islas flotantes, cultivas alimentos y fabricas dispositivos. La aeronave permite llegar a islas cercanas y encontrar recursos.

¿Cómo funcionan la energía y la automatización?

El viento y la luz solar generan energía, cuya producción depende del clima. Las baterías la almacenan y los drones pueden recoger recursos.

¿Hay animales y agricultura?

Sí. Convives con animales; por ejemplo, los cerdos bien tratados pueden desenterrar trufas.

7.5
Puntuación global
Valoraciones externas81%Reseñas de Steam3,6 mil reseñas65Metacritic/10071OpenCritic/100
Gráficos
8.5
Sonido
7.5
Jugabilidad
8
Historia
5.5
Contenido
6

“Looking for a survival game with no combat and nobody rushing you? This is it. The clever bit is that weather feeds the power grid, so you read the forecast before placing solar and turbines, just know the late game runs thin if you came for deep factories.”

Nuestro veredicto

Four years, two people, ten thousand players on day one

Place Solarpunk back in its 2026 coordinates and it reads as a small, real miracle. A two-person German studio, Cyberwave, spent roughly four years and produced a game with a million-plus Steam wishlists, a spot in the top 20 most-anticipated, and over ten thousand concurrent players on launch day. That record alone is enough to write its name into this year's indie ledger — and to stand as one more vivid case of a tiny team levering an outsized expectation out of a single strong idea and a striking look.

Cyberwave's floating world

But heat and quality are two very different things, and the gap between them is where most of the post-launch disappointment lives. Its phenomenal anticipation rests heavily on that charming solarpunk aesthetic, and once you are actually inside, you find a game whose strengths and weaknesses are both razor-clear: visuals and building maxed out, the energy-and-automation core genuinely clever, but the narrative near zero and the late game unable to hold its own weight. That polarization is exactly why its reception sits in the "mixed, leaning positive" band rather than a unanimous cheer — and why it is decidedly not a game for everyone.

If you want to decompress by wiring a grid, buy without blinking

So who should buy it? The answer is sharp. If what you want is a game with no combat, no countdown, nobody rushing you — if you like slowly stringing a power grid, layering in automation, turning an empty island into a home of your own — it is practically tailored to you. It takes the tension out of survival and replaces it with the lightly strategic leisure of arranging your generators around a forecast. That irreplaceable wrinkle is hard to find done this well anywhere else right now.

Build and automate at your own pace

And who should walk on by? Hardcore players chasing deep-factory complexity or long-haul loot grinds will probably leave disappointed. The energy chain has a theme but limited depth, and once an island is stripped there is no reason to revisit it — if your joy comes from untangling a sprawling production line, or from grinding gear toward ever-farther goals, this game cannot feed you, and the late-game hollowness surfaces fast. Plot-seekers should steer clear too: there is no story to speak of, you supply your own reasons. If you are the kind of player who stalls without a clear objective dangling ahead, that flat patch around hour five to ten is very likely where you quietly uninstall and move on to the next thing in your backlog.

It swapped dread for sunlight — and traded away the drive with it

To close, it comes back to the contrast with Subnautica. That game runs on survival pressure to push your growth; darkness and the unknown are its engine. Solarpunk's smartest and riskiest decision is to swap that dread wholesale for sunlight. What it buys is an irreplaceable looseness, a real sense of calm. What it pays is a missing thread to keep tugging you forward in the back half.

Whether that trade pays off depends entirely on what you want from a survival game. Want peace, a place to potter about and build at your own pace? It gives that generously, more generously than almost anything else in the genre right now. Want to be kept on a hook, pulled ever onward by escalating stakes? It runs out of steam, and no amount of pretty sky will paper over that. Solarpunk is a game that understands exactly what it wants to be — it just picked a path with a built-in ceiling. It is not trying to be the next Satisfactory, nor a story-driven epic; it only wants to hand you a patch of sky to build on slowly and a grid that has to answer the weather. Within that self-imposed goal, it lands beautifully and without apology. Work out which kind of survival you are actually after, then decide whether to climb aboard this cloud sea. If the answer is "I just want to quietly build things and be left alone to do it," it is comfortably worth the price.

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