Space Engineers

Space Engineers

Space Engineers gira en torno a diseñar y probar naves, estaciones y bases planetarias; el entorno destructible convierte la construcción en el centro del sandbox. Cuesta $8.80 en Eneba, y las reseñas de jugadores marcan 89% de 100.635.

Creativo y Supervivencia, además del juego individual y multijugador, ofrecen distintas formas de abordar los proyectos. La compra tiene más sentido si quieres dedicar tiempo a esta ingeniería abierta y no buscas una campaña lineal. Frente a 9,99 US$ en Steam, comprar en Eneba ahorra 1,19 US$ si quieres empezar ahora.

Cargando ofertas de tiendas
89%Reseñas de Steam100,6 mil reseñas
Lanzamiento: Feb 28, 2019
Sandbox · Building · Space · Survival · Physics
Space Engineers (PC) Steam Key EUROPE·Plataforma:Steam·-56%desde~ $8.80Ahorra 1,19 US$ frente a SteamComprar
Space Engineers EN/DE/FR/IT/PL Global·Plataforma:Steam·-56%desde~ $8.81(~ €7.86)Comprar
Space Engineers Steam Gift·Plataforma:Steam·~ $15.68-44%desde~ $8.81(~ €7.86)Comprar
Space Engineers PC·Plataforma:Steam·~ $19.82-55%desde~ $8.84(~ €7.89)Comprar
Space Engineers Standard Edition Steam CD Key·Plataforma:Steam·~ $19.03-50%desde~ $9.60(~ €8.57)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 19,99 US$-50%~ 9,99 US$Comprar
·Plataforma:Steam·~ $19.01-10%~ $17.11Comprar
·Plataforma:Steam·~ $19.01-10%~ $17.11Comprar
Mínimo histórico ~ 4,99 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 0,00 US$2023-10Mínimo actual entre tiendas~ 8,80 US$Eneba
~ 10,54 US$~ 14,09 US$~ 17,64 US$~ 21,19 US$25-1026-0126-0426-0726-10~ 7,77 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

DLC

01Acerca de Space Engineers

Diseña y construye naves, estaciones y bases planetarias en un sandbox abierto donde las estructuras y el terreno pueden destruirse. Explora el espacio, extrae recursos, sobrevive a peligros y combate a solas o con otros en los modos Creativo y Supervivencia. Reseñas de Steam: 89% positivas de 100.635 reseñas. Fecha de lanzamiento: 28 de febrero de 2019.

Equipo

Desarrollador
Keen Software House
Distribuidora
Keen Software House

Reseñas de jugadores de Steam

89%positivasMuy positivas100.635 Reseñas de Steam

Mínimo registrado en 36 meses

0,00 US$2023-10-26 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Compatibilidad de idiomas

IdiomaInterfazSubtítulosAudio
Chino simplificadoSí——
InglésSí——
AlemánSí——
Mostrar 13 idiomas más
IdiomaInterfazSubtítulosAudio
EspañolSí——
ChecoSí——
DanésSí——
NeerlandésSí——
PolacoSí——
FrancésSí——
ItalianoSí——
FinésSí——
HúngaroSí——
NoruegoSí——
Portugués (Brasil)Sí——
SuecoSí——
RusoSí——

Datos de la edición de Steam para PC · 2026-10-12

02Antes de comprar

Modos de juego

En Steam para PC puedes jugar en solitario o en multijugador, en modo Creativo o Supervivencia; se indican opciones cooperativas y competitivas.

Idioma y controles

La descripción menciona compatibilidad con mandos y una amplia oferta de idiomas. Consulta la lista para conocer los idiomas de interfaz confirmados.

03Preguntas frecuentes

¿Se puede jugar en solitario?

Sí. La ficha de Steam para PC incluye un jugador.

¿Tiene multijugador?

Sí. La descripción contempla multijugador cooperativo y competitivo.

¿En qué se diferencian Creativo y Supervivencia?

Creativo ofrece recursos ilimitados y construcción instantánea. Supervivencia requiere montaje manual y gestión de recursos y energía.

8.0
Puntuación global
Valoraciones externas89%Reseñas de Steam100,6 mil reseñas
Gráficos
7.5
Sonido
7.5
Jugabilidad
9.3
Historia
5
Contenido
8.8

“Programmable C# blocks, voxel physics, and a dual-grid build stack make this the twelve-year hardcore space-engineering sandbox”

Nuestro veredicto

Twelve years of running: the de facto benchmark of the space sandbox

Space Engineers occupies an unusual seat in the history of sandbox-building games. It is not the universal phenomenon that Minecraft became, nor is it the hardcore-engineer niche standard that Besiege represents — instead it is a mid-sized independent sandbox that took "hardcore space engineering" and pushed it into a de facto benchmark position. Keen Software House is a Czech independent studio headquartered in Prague, with a team that has long held at 50 to 80 people, a textbook mid-scale independent outfit. CEO Marek Rosa simultaneously runs GoodAI, a company focused on general artificial intelligence research, which is why dropping a "programming inside the game" feature like the programmable block into Space Engineers carries such a strong AI-and-engineer gene.

The twelve-year timeline reads as a steady climb: Steam Early Access on 23 October 2013; the planet update in November 2015; a beta in December 2016; the 1.0 release on 28 February 2019; over ten DLCs rolled out from 2019 through 2024; the Xbox One version in April 2020; the Ultimate Edition 2024 bundling every DLC; and SE2 Alpha launching in January 2025 as the original slipped into maintenance. Set against Scrap Mechanic — ten years in Early Access and still not formally released — this game at least cleared its 1.0 milestone back in 2019, and a twelve-year run reads as comparatively solid. Cumulative sales of five million copies, an 89 percent positive Steam rating, and over a hundred thousand reviews hold up its standing as the representative long-lived independent sandbox sample.

The comparison drawn most often is to Kerbal Space Program. The difference: KSP stresses realistic orbital mechanics and rocket engineering with no block-building system, while this game stresses voxel construction and voxel physics with simplified orbital mechanics. When KSP2 was shelved in 2024 following a parent-company decision at Take-Two, it indirectly left Space Engineers as the de facto benchmark of the space-sandbox lane — an unexpected dividend of the twelve-year run.

Who it is for, who it is not, and which version to grab

The target audience is sharply drawn: programmer-minded players who want to write automated ships in C# and play a hardcore engineering sandbox. If you have wired up redstone circuits in Minecraft, taken an interest in Scrap Mechanic's physics building, or know a little C# or Java and want to do in-game automation through code, this is close to essential. If you are migrating up from KSP toward a more advanced space sandbox, this is the unavoidable next stop, with build depth far beyond KSP's.

The reverse profile is equally clear. Players with zero tolerance for voxel frame drops will get bounced off in a 5000-block large-ship scene. Traditional plot-first players who want a defined storyline and cutscenes will lose their sense of purpose within five hours of survival mode. Players unwilling to learn C# scripting only ever reach about 60 percent of the depth, since the programmable-block mechanic stays essentially closed to them. And there is one more group worth flagging: anyone who has never touched a building sandbox at all should warm up with Scrap Mechanic's challenge mode or Minecraft redstone first, rather than diving straight into this game's survival mode, or the triple barrier of voxel physics, programmable blocks, and planetary gravity will bounce them all at once.

On version and setup: in 2026 the path is to grab the Ultimate Edition 2024 at 59.99 US dollars (198 RMB at the China-region list, with seasonal promotions able to compress it toward 99 RMB), since the standalone base game at 19.99 dollars is the weaker buy once you tally that the DLCs together exceed the base price. Enable Experimental mode first to unlock programmable blocks, then learn slowly from the tutorial scenarios. The replaceability verdict circles back to the angle: programmable C# blocks plus VRAGE2 voxel physics plus eleven planets with independent gravity fields — three things nobody has truly copied in twelve years. SE2 Alpha opened a three-year EA cycle in January 2025 that runs to the end of 2027 and is still thin on content; Empyrion's survival depth runs shallower than this; KSP sits in a different lane; and for engineer-minded players this remains the only mature space-engineering sandbox, and the best answer for this point in 2026.

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