SpaceCraft

SpaceCraft

SpaceCraft convierte la exploración en un proyecto económico a gran escala: extrae recursos, monta naves y automatiza la producción planetaria. Cuesta ≈ $13.24 en GAMIVO; quienes disfrutan marcándose objetivos y comerciando o cooperando con otros encontrarán margen para sus propios planes. Comprueba que los idiomas de interfaz disponibles te convengan antes de comprar. En GAMIVO, SpaceCraft cuesta 19,79 US$, su mínimo histórico registrado por este sitio; las reseñas de jugadores son positivas en un 63% % de 2686.

Cargando ofertas de tiendas
63%Reseñas de Steam2,7 mil reseñas
Lanzamiento: Jun 11, 2026
Space · Sci-fi · Open World · Massively Multiplayer · Multiplayer
SpaceCraft - EN/DE/FR/PL/PT/RU/ZH/ES Global·Plataforma:Steam·-56%desde~ $13.24(~ €11.77)Mínimo históricoAhorra 6,55 US$ frente a SteamComprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 29,99 US$-34%~ 19,79 US$Mínimo históricoComprar
SpaceCraft PC Steam Altergift·Plataforma:Steam·~ $33.75-30%desde~ $23.61(~ €20.98)Comprar
SpaceCraft Steam Key (PC) GLOBAL·Plataforma:Steam·-10%~ $26.90Comprar
·Plataforma:Steam·~ $29.99-10%~ $26.99Comprar
SpaceCraft Steam CD Key·Plataforma:Steam·~ $33.75-13%desde~ $29.27(~ €26.01)Comprar
·Plataforma:Steam·~ $33.13-10%~ $29.82Comprar
·Plataforma:Steam·~ $33.59-10%~ $30.23Comprar
Mínimo histórico ~ 19,79 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 25,49 US$2026-06Mínimo actual entre tiendas~ 26,99 US$GamesPlanet USrespecto al mínimo histórico+6%
~ 25,15 US$~ 27,37 US$~ 29,58 US$~ 31,79 US$26-0626-0726-0826-0926-10~ 25,49 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de SpaceCraft

SpaceCraft combina la exploración de un universo extenso con minería, fabricación y construcción de naves propias. Escanea planetas, reúne materias primas y ensambla componentes que afectan al rendimiento de la nave; después, comercia o coopera con otros jugadores en corporaciones. Las bases planetarias y la logística entre planetas se pueden automatizar con drones y cargueros. Reseñas de Steam: 63% % positivas entre 2686 reseñas.

Equipo

Desarrollador
Shiro Games
Distribuidora
Shiro Games

Reseñas de jugadores de Steam

63%positivasVariadas2686 Reseñas de Steam

Mínimo registrado en 36 meses

25,49 US$2026-06-11 · GamesPlanet USJuego base · mismos registros que en el gráfico; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
InglésSíSíSí
FrancésSíSí—
AlemánSíSí—
Mostrar 3 idiomas más
IdiomaInterfazSubtítulosAudio
EspañolSíSí—
PolacoSíSí—
Portugués (Brasil)SíSí—

Datos de la edición de Steam para PC · 2026-10-18

02Antes de comprar

Modos de juego

En Steam para PC figuran modos individual, multijugador y cooperativo. El juego en línea incluye comercio y colaboración mediante corporaciones.

Idioma y audio

La interfaz está disponible en inglés, alemán, francés, italiano, japonés, polaco, chino simplificado y chino tradicional. Hay voces en inglés y subtítulos en todos los idiomas indicados.

03Preguntas frecuentes

¿Se puede colaborar con otros jugadores?

Sí. Puedes crear corporaciones o unirte a ellas para coordinar producción, tareas y logística.

¿Qué papel tiene la economía?

Se pueden fabricar y comerciar recursos y piezas de naves, además de comprar y vender planos.

¿Se puede automatizar la producción?

Puedes ampliar bases y automatizar producción, minería y transporte con drones y cargueros.

7.0
Puntuación global
Valoraciones externas63%Reseñas de Steam2,7 mil reseñas
Gráficos
7.5
Sonido
6.5
Jugabilidad
8.5
Historia
5.5
Contenido
6.5

“Ever wished Factorio's automation rush could move into space with real people alongside you? Shiro Games spreads that mine-to-automate loop across a galaxy, no loading screens orbit to ground. But it's fresh into Early Access: steep, thin, no Chinese, an early ticket more than a finished game.”

Nuestro veredicto

Tally it all up: SpaceCraft is a foundation full of ideas that isn't built yet. Its score doesn't measure a finished product's height — it weighs two things at once, "loaded with potential" and "rough this early."

A crowded genre, threaded through a narrow gap

An interplanetary supply-chain network

By 2026 the automation genre is packed. Factorio, Dyson Sphere Program, and Satisfactory each hold their ground, and breaking through is hard. SpaceCraft's angle is to stack dimensions: take a mature automation loop, add a layer of seamless space-to-surface flight, then add another of real-player Corporations with their collaboration and economic friction.

That weld is ambitious, and the risk is just as blunt. Automation lives on systemic depth; an MMO lives on human cooperation and conflict — both lean hard on late-stage content polish and number balancing. Whether a build this fresh and this thin can hold up both hard things at once is its biggest test ahead. Plenty of games have nailed one of those pillars and stumbled on the other; doing both, simultaneously, on a live service that also has to stay stable, is a genuinely tall order for any studio, let alone one making its first leap into the MMO sandbox. The market clearly has an appetite, mind you: it showed at the Triple-i Initiative Showcase before launch, banked over 300,000 wishlists, and opened to 70% positive across those first 854 reviews. Passing final judgment now would be both unfair and far too early.

Who should climb aboard now, and who should wait

So who's this for today? The picture is clear: you've played Factorio or Dyson Sphere Program and love optimizing chaos into a precise system; you want to go a step further and run an interplanetary supply chain alongside real people; and you don't mind a game that won't hold your hand, happy to hit walls and figure it out. Nod to all three and this build is for you. Especially the player who enjoys getting in early and watching a game grow under their own feedback — you're less a consumer than a participant during the pour, and for some that involvement is the fun itself.

Hold off, on the other hand, if a few things describe you. Want a polished, system-rich complete experience? Wait for 1.0 — today's breadth will feel short. Counting on pure solo offline saves? It leans online and depends on servers, with persistence not guaranteed, so weigh that. Need Simplified Chinese? Launch ships only English, French, German, Spanish, Polish, and Brazilian Portuguese — menus, tutorials, and contract text are all foreign-language, a real wall, so wait for a translation. And lighter players who can't stomach hours of early fog, used to being led by the hand, will mostly turn around at that steep gate — a big slice of the early bounce-off starts right there.

There's a middle group worth naming, too: the curious veteran who's intrigued but burned out on unfinished promises. For you, the honest move is the wishlist. Watch the patch notes for a couple of months, see whether the server optimization lands and whether the galaxy actually widens, and jump in when the roadmap turns into shipped features rather than bullet points. Nothing about this game punishes patience — the price won't crater overnight, and a fuller, more polished build only makes the very same money go that much further down the line.

An early ticket to ride it to 1.0

It runs $26.99 to start, mid-to-upper for an Early Access sandbox. But given Shiro Games' long-update track record — Northgard and Wartales both entered Early Access and were patched until reception turned solid — that price reads more like an early ticket than full payment for a finished thing. As for whether anyone can copy it: nobody else has welded the Factorio-style automation loop, loading-screen-free orbit-to-surface flight, and real-player Corporation economy into one game. That's its genuine reason to exist, the one thing it can point to that no rival currently matches. Then again, potential isn't delivery. It's a promising opening, and whether it cashes out depends entirely on the next six months of updates — which is exactly what Early Access should be: you're not buying the answer, you're buying a process worth sticking around to see through.

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