Strange Horticulture

Strange Horticulture

Reseñas
PC
En Strange Horticulture, diriges la herboristería de un pueblo. Busca e identifica plantas, dale mimos a tu gato, habla con unas hechiceras o únete a una secta. Emplea poderosas plantas para cambiar el curso de la historia y descubre los oscuros secretos que guarda Undermere.
94%Reseñas de Steam14,8 mil reseñas83Metacritic/10084OpenCritic/100
Lanzamiento: Jan 21, 2022
Mystery · Puzzle · Cozy · Dark · Detective
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Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 0,00 US$2025-08Mínimo actual entre tiendas~ 4,96 US$Eneba
~ 6,87 US$~ 10,23 US$~ 13,59 US$~ 16,95 US$25-0925-1226-0326-0626-09~ 3,90 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

Equipo

Desarrollador
Bad Viking
Distribuidora
Iceberg Interactive
8.1
Puntuación global
Valoraciones externas94%Reseñas de Steam14,8 mil reseñas83Metacritic/10084OpenCritic/100
Gráficos
8.3
Sonido
5.6
Jugabilidad
8.7
Historia
8.4
Contenido
8.1

“A cozy shop puzzler where plant identification and field-guide lookup unravel esoteric mysteries, rewarding patience and careful observation over instant excitement.”

Nuestro veredicto

Is it worth the few dozen hours? That depends entirely on whether you are willing to treat "flip the book, study the picture, hold the clue, make the call" as genuine pleasure rather than connective filler between the good parts. If you are, Strange Horticulture is well worth it. This is not a game that grabs you with dense feedback; you could even call it faintly contrarian. The actions are few, the pace is slow, the thrills arrive softly, and yet once it has you, it holds on with unusual persistence. It does not bombard you. It draws you in, a little at a time, until you look up and the night is gone.

A Small Subject, Rendered Unforgettable

Its finest quality is taking a deliberately tiny premise, running a plant shop, and giving it a rare degree of identity. The gameplay, the storytelling, and the art all cooperate, and no single element visibly drags the others down. More than that, the cooperation is not the bland kind where everything is merely fine. It is the kind where the whole would taste wrong if any one piece were missing. You are identifying plants, but you are also reading people. You are making deliveries, but you are also unpicking puzzles. You are tidying a guidebook, but you are also coming, slowly, to understand exactly what is wrong with this town.

That interlock is the heart of the recommendation. Strange Horticulture's roughly ninety-four percent positive standing on Steam, drawn from over fourteen thousand recommendations, and the run of favorable scores from outlets like PC Gamer and Rock Paper Shotgun, are not the product of any single standout system. They are the product of a small machine whose parts fit unusually well.

Who Should Walk Away

The problems are just as clearly defined. The audio presence is weak, the overall tempo is selective about its audience, and the enjoyment leans heavily on patience for reading and a genuine appetite for observation. If what you are after is strong inputs, strong showmanship, and strong stimulation, this is most likely not to your taste, and it is better to know that going in than to fight the game's nature.

But if you want something with a steady temperament, an internally coherent design, and the quiet ability to make a person calmly addicted, this is the game that will have you thinking, at one in the morning, "just one more customer." Put it in a single line: it is not loud. But it genuinely has flavor, the kind you keep tasting long after you set the controller down, and the kind worth seeking out if a quiet, attentive evening is what you are hoping to spend.

Set your expectations honestly and you are unlikely to be let down. This is a small, confident, handcrafted thing that knows exactly what it wants to be and refuses to dilute itself chasing a broader crowd. That self-possession is precisely why it leaves a mark. Years from now you may not remember a single dramatic moment, because there are almost none, yet you will remember the feeling of bending over a guidebook by candlelight, certain that the answer was hiding somewhere in the shape of a leaf.

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