Warhammer: Vermintide 2

Warhammer: Vermintide 2

Warhammer: Vermintide 2 encaja con grupos que quieran abrirse paso juntos entre hordas: el cooperativo admite hasta cuatro jugadores y también se indica modo individual. En Kinguin, cuesta ≈ $1.85. La valoración visible de 84% entre 91.082 reseñas aporta contexto, pero conviene pensar sobre todo si las sesiones cooperativas encajan en tus planes.

También puedes jugar en solitario, aunque el combate compartido define la propuesta. Una próxima ventana de ofertas de Steam es solo una posibilidad, no una promesa de descuento. A 29,99 US$ en Kinguin, Warhammer: Vermintide 2 cuesta esa cantidad; 84% de 91.082 reseñas aporta una referencia sobre la opinión de los jugadores.

Cargando ofertas de tiendas
84%Reseñas de Steam91,1 mil reseñas82Metacritic/10083OpenCritic/100
Lanzamiento: Mar 8, 2018
Co-op · Dark Fantasy · Hack and Slash · Multiplayer · Online Co-Op
Warhammer: Vermintide 2 PC Steam CD Key·Plataforma:Steam·~ $31.37-94%desde~ $1.85(~ €1.65)Ahorra 28,14 US$ frente a SteamComprar
Warhammer: Vermintide 2 Standard Edition Steam CD Key·Plataforma:Steam·~ $6.24-71%desde~ $1.80(~ €1.61)Comprar
Warhammer: Vermintide 2 Steam Key GLOBAL·Plataforma:Steam·-94%desde~ $1.86Comprar
Warhammer: Vermintide 2 EN/DE/FR/IT/PL/PT/RU/ES Global·Plataforma:Steam·-93%desde~ $1.99(~ €1.78)Comprar
·Plataforma:Steam·Precio oficial de Steam en Estados Unidos~ 29,99 US$Comprar
Mínimo histórico ~ 1,49 US$Incluye Steam y tiendas de terceros
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 0,00 US$2025-11Mínimo actual entre tiendas~ 4,64 US$Steam
~ 8,95 US$~ 16,57 US$~ 24,18 US$~ 31,79 US$25-1026-0126-0426-0726-10~ 1,49 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

DLC

01Acerca de Warhammer: Vermintide 2

En Warhammer: Vermintide 2, cinco héroes se enfrentan a hordas skaven y fuerzas del Caos en el mundo de Warhammer Fantasy Battles. El núcleo combina combate intenso en primera persona y supervivencia entre enemigos. Hasta cuatro jugadores pueden cooperar. Hay cinco personajes con tres carreras cada uno, 15 árboles de talentos y más de 50 tipos de armas. La dificultad va de Recruit a Legend. Valoración de jugadores: 84% de 91.082 reseñas.

Equipo

Música
加斯帕·基德
Desarrollador
Fatshark
Distribuidora
Fatshark

Reseñas de jugadores de Steam

84%positivoMuy positivas91.082 Reseñas de Steam

Mínimo registrado en 36 meses

0,00 US$2025-11-21 · SteamJuego base · mismos registros que el gráfico anterior; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino simplificadoSíSí—
InglésSíSíSí
FrancésSíSí—
Mostrar 6 idiomas más
IdiomaInterfazSubtítulosAudio
ItalianoSíSí—
AlemánSíSí—
EspañolSíSí—
PolacoSíSí—
Portugués (Brasil)SíSí—
RusoSíSí—

Datos de la versión de Steam para PC · 2026-10-10

02Antes de comprar

Modos y controles

La versión de Steam para PC indica cooperativo de hasta cuatro jugadores, modo individual y compatibilidad completa con mando.

Héroes y estilos

Hay cinco personajes con tres carreras cada uno, 15 árboles de talentos y más de 50 tipos de armas.

Idioma

Se indica audio en inglés y subtítulos en varios idiomas, incluido el español.

03Preguntas frecuentes

¿Contra quién luchan los héroes?

Los héroes se enfrentan a las fuerzas del Caos y a hordas de skaven en el mundo de Warhammer Fantasy Battles.

¿Qué dificultades hay?

La descripción enumera Recruit, Veteran, Champion y Legend.

¿Hay roles de personaje distintos?

Sí. Se describen cinco personajes, cada uno con tres carreras ramificadas.

8.2
Puntuación global
Valoraciones externas84%Reseñas de Steam91,1 mil reseñas82Metacritic/10083OpenCritic/100
Gráficos
8
Sonido
8
Jugabilidad
9
Historia
6
Contenido
8.5

“It rebuilds four-player co-op around melee, and fifteen careers plus seven years of content make it the deepest hack-and-slash team game around”

Nuestro veredicto

Pull every dimension together and Vermintide 2 is a game with razor-clear intent: it does not try to please everyone, it only wants to do one thing — four-player melee co-op — to the hilt. The composite is 8.2. The right player will sink hundreds of hours into it; the wrong one will refund at the two-hour mark. The whole game is figuring out which one you are.

A seven-year evergreen with no real successor

First, place it in history. Released in 2018, 25 million lifetime players, a Steam positive rating parked at 84%, and still updating after seven years — that string of numbers states its weight on its own. It sits in OpenCritic's Strong tier, 92% of critics recommending, an 82 on Metacritic, an 8 out of 10 from IGN. Among the long, uneven roster of Warhammer adaptations, it is squarely the most successful of the lot.

A seven-year evergreen of co-op slaughter

More to the point, it has almost no real rival in its own narrow lane. "Four-player melee co-op" sounds like a common genre, but try to find another that matches it on melee feel, career progression and content depth all at once and you will come up empty. Some have the feel but thin content, some pile on content but swing limp, and the one that has all three is, for now, just this one. That is the bedrock of its seven-year run — not the absence of competitors, but the absence of anyone beating it head-on where it is strongest.

Who should buy, who should walk

Who should buy it? Players who love rolling with a fixed squad, who prefer the feel of melee over the rush of ranged shooting, who enjoy tinkering with career builds and weapon properties, and who do not flinch at grinding for progression.

The multiplier here is people. Round up three friends who play together regularly and the fun compounds — the squad coordination, the career synergy, the clutch rescues are the heart of the thing, and a bot-filled solo run will never give you that. If you already have a group hunting for its next shared evergreen, this is close to an automatic recommendation; the game was built from the floor up to reward the four of you learning it together over months rather than one of you grinding it alone.

Who should walk? Players after a single-player, story-driven trip — as covered, the plot is barely a whisper. Players allergic to repetition — the content tail is, at bottom, a grind. Players with zero tolerance for random loot-box drops — that system has been roasted for seven years for good reason. And players who cannot stomach rough localisation — the non-English text is stiff and inconsistent, and a few maps have weak wayfinding that gets you lost. Lone wolves can run with bots, but stripped of real teammates the experience visibly dims.

The thing nobody has copied

Back to the central call: what is hardest to replace here? It is that Vermintide 2 took the Left 4 Dead four-player formula and melee-ified it, fully and successfully. Left 4 Dead runs on ranged shooting, with ammo management as its rhythmic spine; Vermintide 2 rips that out and replaces it wholesale with swinging, blocking, shoving and stamina, then stacks fifteen careers of progression and seven years of content on top.

This was never a simple "swap the ranged weapon for a blade." To make melee co-op actually fun you have to solve feel, line-clearing, positioning and the special-enemy threat as one connected problem, and Vermintide 2 polished every link to a benchmark shine. Its own stablemate, Darktide, split ranged and melee fifty-fifty and diluted that purity in the process, which only underlines how deliberate the original choice was. So if what you want is the purest, thickest, most physically convincing close-quarters combat going, this seven-year-old hill still has nobody at the top of it, and the gap is not for lack of studios trying. Round up three friends, lift your warhammer, and you will understand inside a single run why it is still alive.

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