XCOM: Enemy Unknown

XCOM: Enemy Unknown

La combinación de gestión de la base y combates por turnos distingue a XCOM: Enemy Unknown para quienes disfrutan tomando decisiones estratégicas en ambos niveles. En su mínimo histórico registrado actual, cuesta ≈ $0.38 en Kinguin. La versión de Steam para PC indica compatibilidad completa con mando, un buen ajuste para el combate táctico. En Kinguin, XCOM: Enemy Unknown cuesta ≈ $0.38; el precio actual de Steam es 14,99 US$, así que la oferta cuesta ≈ 14,61 US$ menos.

Cargando ofertas de tiendas
93%Reseñas de Steam40,4 mil reseñas89Metacritic/100
Lanzamiento: Oct 11, 2012
Turn-Based Strategy · Tactical · Strategy · Sci-fi · Turn-Based
XCOM: Enemy Unknown PC Steam CD Key+1·Plataforma:Steam·~ $22.49-98%desde~ $0.38(~ €0.34)Mínimo históricoAhorra 14,61 US$ frente a SteamComprar
XCOM: Enemy Unknown Steam CD Key+1·Plataforma:Steam·~ $22.48-98%desde~ $0.48(~ €0.43)Mínimo históricoComprar
XCOM: Enemy Unknown Steam Key GLOBAL+1·Plataforma:Steam·-96%desde~ $0.61Mínimo históricoComprar
XCOM: Enemy Unknown EN Global+1·Plataforma:Steam·-96%desde~ $0.64(~ €0.57)Mínimo históricoComprar
+1·Plataforma:Plataforma de PC desconocida·~ $29.99-93%~ $1.99Comprar
XCOM Enemy Unknown PC+1·Plataforma:Steam·~ $16.87-69%desde~ $5.17(~ €4.59)Comprar
+1·Plataforma:Steam·~ $14.99-65%~ $5.24Comprar
+1·Plataforma:Steam·~ $14.99-64%~ $5.40Comprar
Mínimo histórico ~ 1,49 US$Incluye Steam y tiendas de tercerosPrecio actual en el mínimo histórico registrado
Cargando ofertas de tiendas
Precio deseado
Configura un objetivo y recibe un correo cuando una oferta disponible en la región seleccionada sea igual o inferior a ese importe.

Historial de precios

Últimos 36 meses · actualizado a diario
Mínimo histórico~ 0,15 US$2026-07Mínimo actual entre tiendas~ 1,99 US$Kinguinrespecto al mínimo histórico+1227%
~ 8,05 US$~ 15,96 US$~ 23,88 US$~ 31,79 US$25-1026-0126-0426-0726-10~ 0,15 US$

Los precios cubren Steam y 39 tiendas autorizadas; solo se cuentan ofertas regulares. La gráfica muestra los mínimos semanales del mercado y el precio oficial de Steam de los últimos 36 meses.

01Acerca de XCOM: Enemy Unknown

Como comandante de XCOM, defiende la Tierra de una invasión alienígena global. Administra recursos y personal, investiga tecnología extraterrestre y amplía el cuartel general. Dirige escuadrones en combates terrestres por turnos, planifica sus movimientos, despliega aeronaves y afronta misiones por todo el mundo. Reseñas de Steam: 93% positivas de 40.437 reseñas. Interfaz y subtítulos en español disponibles.

Equipo

J
DISEÑADOR PRINCIPAL
Jake Solomon
video game designer
Música
邁克爾·麥肯 (作曲家)
Desarrollador
Firaxis Games · Feral Interactive (Linux)
Distribuidora
2K · Feral Interactive (Linux)
Voz
Jon Bailey · 弗朗克西斯·周

Reseñas de jugadores de Steam

93%positivasMuy positivas40.437 Reseñas de Steam

Mínimo registrado en 36 meses

0,15 US$2026-07-30 · KinguinJuego base · mismos registros que el gráfico; historial en USD, no mínimo regional de Steam.

Idiomas disponibles

IdiomaInterfazSubtítulosAudio
Chino tradicionalSíSí—
InglésSíSíSí
AlemánSíSíSí
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IdiomaInterfazSubtítulosAudio
FrancésSíSíSí
ItalianoSíSíSí
CoreanoSíSí—
EspañolSíSíSí
RusoSíSíSí
JaponésSíSí—
PolacoSíSíSí

Datos de la versión de Steam para PC · 2026-10-18

02Antes de comprar

Modos y controles

La versión de Steam para PC incluye modos individual y multijugador, además de compatibilidad completa con mando.

Idioma

El español está disponible para la interfaz y los subtítulos.

03Preguntas frecuentes

¿Qué se hace en el juego?

Diriges XCOM, administras recursos y tecnología y conduces combates por turnos contra una invasión alienígena.

¿Hay aeronaves y misiones internacionales?

Sí. La descripción menciona aeronaves como Interceptor y Skyranger, además de misiones por todo el mundo.

¿Se pueden gestionar soldados y una base?

Puedes reclutar, personalizar y desarrollar soldados, así como construir y gestionar la sede de XCOM.

8.6
Puntuación global
Valoraciones externas93%Reseñas de Steam40,4 mil reseñas89Metacritic/100
Gráficos
6.5
Sonido
8
Jugabilidad
9.5
Historia
8.5
Contenido
8.5

“You'll rename a soldier after a friend, then watch him fall for good after a 90% shot misses — it braids base management into ground combat so every call costs you something real. For strategy players who chase high difficulty and can stomach the dice.”

Nuestro veredicto

In 2012 it dragged a dying genre back out of the grave

To grasp this game's weight, set it back in 2012. Before it, turn-based tactics was a genre the market had all but pronounced dead — the big releases were all chasing real time, chasing visuals, chasing action thrills, and the spiritual heirs to old X-COM either died in development or curdled into niche nostalgia. Firaxis took the risk of remaking a twenty-year-old game that might have found no audience at all, and it landed both critically and commercially, proving outright that "hardcore turn-based plus permadeath plus high difficulty" still had a huge market on modern platforms.

XCOM's place in history

The honors it collected are heavy: twenty awards swept at E3 2012, Game of the Year nods from GameTrailers, Kotaku, GameSpy and other major outlets, and a 2013 BAFTA for Best Strategy Game.

The deeper impact is that it founded a school. The sequel XCOM 2, the indie standout Mutant Year Zero: Road to Eden, Phoenix Point from original X-COM creator Julian Gollop, and a long list of modern tactics games carrying permadeath all show its DNA in their design. "XCOM-like" is now an industry-recognized subgenre label, and the game that defined the term is this one.

Who should buy it, and who should steer clear

So who is it for in 2026? The answer is clear. If you are a hardcore strategy player who wants high difficulty, can accept that soldiers really die, and is willing to own the consequences of every call, it is nearly a rite of passage — you will pull a tension and a satisfaction out of its "every decision has a cost" systems that few peers can match. If what you love is the grind-it-out, step-by-step, win-by-the-skin-of-your-teeth kind of triumph, it was built for you.

XCOM final confrontation

But if you want relaxed and breezy, if a shown ninety percent that misses sends your blood pressure through the roof, if one bad break wiping your squad will ruin your night — steer clear. This is not a game that coddles you. It will make you lose, it will make you hurt, and that hurt is by design, not a bug. Graphics chasers should brace too: the 2012 Unreal 3 visuals look their age today.

There is one more group to flag: the perfectionists, the players who cannot stand luck in the loop. The hit chance here is genuinely random — it will not quietly stack the odds in your favor because you are the protagonist, so a shown ninety percent really does whiff one time in ten, and the whiff can be the exact shot that leaves your best veteran hanging in the open. For some people that "you can do everything right and still get wrecked by a roll" design is the most thrilling thing about it; for others it is pure torment. Work out which camp you fall into before you buy, because the game will not bend to meet you halfway. On versions, do not agonize — grab the Complete Edition or any copy with Enemy Within and own the whole decade of depth for one price.

It is not flawless: the multiplayer is a husk, the maps repeat, the visuals show their years, and the random hit rolls will, at some point, betray you at the worst possible moment. But the engine at its core, the one that grows stories out of mechanics, still makes people reopen it again and again, to walk a squad that really dies and that you really name into a fight that simply has to be fought. More than a decade on, almost nothing in the genre it founded asks you to feel this much for soldiers it never bothered to write — and that, far more than any score, is the reason it still matters.

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