
*Immortal Legacy* Trailer Revealed! Can a Soulslike Combined with a God of War-Inspired Theme Work?
Sabers, gunpowder, and first-person perspective—once these three keywords are on the table, the first thing I look at is whether it gets the spirit of the era right. With this newly revealed trailer for The Blood of Dawnwalker, what caught my attention most wasn’t the label “Soulslike,” but the fact that it places its battlefield in an alternate Napoleonic Wars setting. For players drawn to military themes and historical atmosphere, this kind of subject matter is naturally appealing—but it’s also the kind of premise that can easily go wrong, turning into a heavily altered fantasy spectacle that borrows the shell without preserving the soul.

Based on the information released so far, the game is being developed by the Polish studio One More Level, the team behind the Ghostrunner series. That track record carries real weight on its own. According to official materials, the studio was founded in 2014, and its flagship Ghostrunner series won Best Polish Game at Digital Dragons 2020 while maintaining a 91% positive rating on Steam. In other words, this isn’t a fresh recruit charging into battle for the first time, but a veteran unit that has already proven its command of action gameplay feel.

Looking at the setting, The Blood of Dawnwalker uses a first-person perspective, with players taking on the role of William, a Napoleonic soldier who is resurrected after death and fights across the plague-ridden, monster-infested battlefields of 19th-century Europe. The enemies even include the corrupted Napoleon’s Imperial Guard, which is actually a pretty distinctive idea—it feels like the smoke of the line infantry era has been forcibly twisted into a dark crusade. Combat includes sabers, gunpowder, and supernatural powers, making it clear that the game isn’t aiming for pure historical simulation, but is instead firmly pursuing a “historical shell + dark fantasy” direction.

In terms of authenticity, my current take is that “the direction of its historical research is worth watching, but its systems are even more worth scrutinizing.” That’s because the official highlights focus on precise combat, a death-and-growth progression system, and Metroidvania-style level design. If this combination is executed well, it could feel like a Napoleonic-era deep penetration maneuver—the more you fight, the more familiar it becomes; the more you die, the better you understand the map. But if weapon feedback, reload pacing, and melee hit detection aren’t handled rigorously, a first-person Soulslike will immediately show its weakness. In particular, how gunpowder weapons are balanced against melee arms and supernatural abilities will directly determine whether it’s truly hardcore, or just packaged to look hardcore.

On the tactical side, I think this game has the best chance of appealing to two types of players: one, those who enjoy the high-pressure action rhythm of Ghostrunner; and two, those with a deep attachment to unconventional historical war themes. Compared with the more common medieval armor and high fantasy settings, a Napoleonic Wars backdrop is inherently rarer and more likely to generate discussion. The simultaneous launch of official operations in the China region is also a positive sign. Its channels on Bilibili, Xiaoheihe, and Douyin are already live, which suggests the developers are not taking a “drop the trailer and disappear” approach toward the domestic community.

As for final advice, there’s still time before the game’s official release. According to the developers, it is scheduled to launch in autumn 2026 on PC, PS5, and Xbox Series X|S, so for now it makes more sense to add it to your Steam wishlist and keep watching. For players like me who care about details, the next priority isn’t listening to how loudly the concept is being hyped, but seeing whether three things in actual gameplay are properly grounded: saber parrying, the pacing of gunpowder weapon use, and the oppressive presence of enemy AI. If these fundamentals hold up, The Blood of Dawnwalker could have a real chance to evolve from “fresh premise” into a genuinely formidable hardcore Soulslike.





















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