En ofertaCyberpunk 2077Planet Crafter Debuts as XR Giant Screens Move Into the Game
On July 31, 2026, during ChinaJoy 2026, VITURE debuted its self-developed XR game Planet Creator in the Snapdragon N5 hall while showing how its XR glasses work across PC, phone, and handheld gaming. Under the show theme "One Pair of Glasses, Play the Whole Show," VITURE appeared across Snapdragon, Perfect World, and ONEXPLAYER spaces, framing the show around one question: whether XR glasses can fit into everyday gaming hardware.
The three stops split the pitch neatly. Snapdragon handled the new gameplay debut, Perfect World handled content integration, and ONEXPLAYER handled the handheld use case. The slogan sounds like trade-show language, but the real question behind it is sharper: can XR glasses move beyond being a viewing accessory and become part of a player's daily device chain?

The Snapdragon N5 hall carried the most important demo. VITURE showed a streaming head-tracked 3D gaming setup: a PC runs AAA games, a phone converts the image into 3D in real time, and head tracking is added on top. VITURE says its Immersive 3D technology can perform real-time 2D-to-3D conversion on XR glasses, upgrading existing devices and games into an equivalent 174-inch immersive 3D screen viewed from 4 meters away. That pitch is blunt enough: VITURE is not asking players to wait for shelves full of native XR games.
Planet Creator points in a different direction. The game connects through XR glasses and a neckband, then combines 6DoF spatial tracking with gesture recognition so players can create planets through spatial interactions. At this stage, it feels less like an immediate replacement for a traditional controller and more like a proof-of-concept: evidence that VITURE understands XR games need more than a big screen. They need a reason to interact differently.

At the Perfect World N1-G002 booth, VITURE used Fantasy New Zhu Xian and Persona 5: The Phantom X to make a more practical case. Mobile players are already used to staring at small screens for long sessions. Giving them a 174-inch virtual display and stereoscopic 3D is not just a technical flex; it is a more comfortable display path for familiar content. For a game like Persona 5: The Phantom X, where art direction and character presentation matter heavily, a larger display may register more clearly than a simple resolution bump.
The ONEXPLAYER E6-E201 booth focused on a practical handheld question: can portability and a giant screen coexist? An ONEXPLAYER handheld equipped with an Intel Arc G-series processor connected to VITURE Beast to show AAA handheld gaming on a far larger display. In effect, it expands the handheld from a palm-sized screen to an equivalent 174-inch viewing experience.
VITURE Beast is also positioned for broader device compatibility. It supports phones, PCs, handhelds, Steam Deck, Switch, PS5, and Xbox, with a 58-degree field of view, an equivalent 174-inch 3D giant screen at 4 meters, native 3DoF spatial screen anchoring, and 9-level adjustable adaptive electrochromic lenses. On paper, the target is clearly the multi-platform player rather than a single-device niche.

The buying case is fairly clear. If you mainly play on PC, handheld, or console and often feel limited by screen size, XR glasses like VITURE Beast are worth serious attention. If what you want is a large library of native XR games, the content ecosystem still argues for waiting. Planet Creator matters because it offers an interaction sample, not because it solves the whole software problem overnight.
VITURE is also trying to build gamer recognition and hardware scale at the same time. In December 2025, VITURE and CD PROJEKT RED launched the VITURE x Cyberpunk 2077 Fifth Anniversary Limited Collector's Edition XR Glasses, limited to 10000 units worldwide. The article also cites IDC data saying VITURE took the top spot in U.S. AR market sales in Q3 2025 with nearly one-third market share, then became the number-one XR brand by shipments in Europe and North America in Q1 2026.
The same IDC-cited data says VITURE captured more than 50% of the U.S. XR glasses market in Q4 2024 and has held first place in the U.S. market since then. It also says VITURE has remained the U.S. AR glasses sales leader since Q3 2025, and that VITURE is the number-one XR glasses brand by shipments in Europe and North America.
That gives VITURE's ChinaJoy showing a more grounded frame. XR gaming is not a single jump to the finish line. It is a slower process: lock down display, streaming, interaction, and device compatibility, then see whether the category can move into the mainstream.
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