Beastro launches June 11 as Bunny Garden 2’s first sales performance awaits

·Autor: Zhou Ge·newsDetail.views: 2,699 Comentarios

Welcome to Beastro, the second game from Timberline Studio, launched on June 11, 2026 for PlayStation 5, PC (Steam), and Xbox Series X|S, with a day-one Xbox Game Pass release. The game mixes cooking, farming, and deckbuilding, is priced at 72 yuan, and gets a 25% launch discount on Steam from June 11 to 18. Players who already own The Red Lantern can also get an extra discount. It’s still too early to say how it will land.

I’d land at a 7/10. On first impression, this looks like one of the current cozy mashups, the kind that stacks trendy systems and hopes the blend itself is enough to carry it. Put cooking, farming, and deckbuilding in the same pitch, and veteran players are right to be cautious. Still, the core loop at least comes across clearly: every dish you cook becomes a card, and those cards are used to strengthen the Guardians defending the village.

The game is set in Palapiri Village, where players take on the role of a young chef named Akan after his mentor disappears, leaving him to cook for the villagers. It’s not an especially fresh setup, and it carries a bit of the small-scale RPG feel of older console games: light in tone, but functional enough to move the story forward. For indie games, the bigger risk usually isn’t familiar ideas; it’s failing to make even the basics work. Based on what has been shown so far, Welcome to Beastro at least explains its world and its goals clearly.

The part that makes me pay closer attention is the puppet theater-style presentation in combat. If that aesthetic works, it could give the game a real point of distinction, something more memorable than the usual cozy backdrop. If it misses, it could end up like some older handheld games that looked novel at a glance but felt weightless in play. Different dishes grant different abilities, which then feed into deckbuilding encounters, and that sounds sturdier than farming alone.

Lindsey Rostal, Timberline Studio’s co-founder and CEO, said the team wants the game to satisfy players who enjoy relaxed, heartwarming experiences while also offering more depth than others in the same space. I wouldn’t rush to buy that line. “Cozy” is one of indie games’ most common labels now, and “depth” is one of their most common marketing promises. Whether this holds up will depend on the real question: how much variety the deckbuilding has, and whether the farming and cooking start to feel repetitive after ten hours.

As a purchase, it’s a simple sell. 72 yuan is not a steep price, the 25% Steam launch discount lowers the barrier further, and owners of The Red Lantern get an extra deal on top. The day-one Xbox Game Pass release also makes this an easy one to sample first. If you are a console player, especially on PS5, and you want something less tense but not completely mindless, this is worth wishlisting and watching for player impressions. If you already have little patience for deckbuilders, though, this probably will not keep you around through farming alone the way Story of Seasons might.

In short, Welcome to Beastro doesn’t look like a game that will move the medium. It looks more like a neatly assembled small-scale release: an appealing theme, a mildly interesting mechanical mix, and a low enough asking price. Whether it ends up quietly finding an audience like an underrated side project from the old console days, or disappears after a brief burst of attention, will have to wait for real player feedback.

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