BioShock™

BioShock™

BioShock s’adresse aux joueurs qui veulent un shooter solo fondé sur le choix des armes, les plasmides et l’utilisation tactique du décor. Le prix actuel de ≈ €2.39 chez Eneba doit correspondre à votre projet de campagne solo, plutôt qu’à une attente multijoueur. Le piratage, les améliorations d’armes et la fabrication de munitions offrent plusieurs approches des affrontements. Les données Steam PC comptent 93 % d’avis positifs sur 25 217 évaluations ; les valeurs affichées en direct restent la référence d’achat. Standard est proposé sur Steam avec Anglais, Français, Allemand, Italien et Espagnol comme interfaces confirmées.

Chargement des offres en boutique
93%Évaluations Steam25,2 k évaluations96Metacritic/100
Sortie: Aug 21, 2007
FPS · Atmospheric · Story Rich · Action · Singleplayer
BioShock™ Steam Key (PC) LATAM·Plateforme :Steam·à partir de~ €2.39(~ $2.68)Acheter
Bioshock PC Steam CD Key·Plateforme :Steam·~ €19.99-75%à partir de~ €4.98Acheter
Bioshock EN Global·Plateforme :Steam·à partir de~ €4.99Acheter
BioShock Steam CD Key·Plateforme :Steam·~ €19.98-72%à partir de~ €5.61Acheter
Minimum historique ~ 1,42 €Steam et boutiques tierces compris
Chargement des offres en boutique
Prix souhaité
Définissez le prix souhaité. Une alerte sera envoyée lorsqu’une offre disponible dans la région choisie atteindra ce montant ou passera en dessous.

Historique des prix

36 derniers mois · mis à jour chaque jour
Minimum historique~ 1,42 €2024-08Minimum actuel toutes boutiques confondues~ 10,60 €WinGameStorepar rapport au minimum historique+646%
~ 5,69 €~ 10,09 €~ 14,50 €~ 18,91 €25-1026-0126-0426-0726-10~ 1,42 €

Les prix couvrent Steam et 39 boutiques agréées ; seules les offres vérifiées sont comptabilisées. La courbe montre les minimums hebdomadaires du marché et le prix officiel Steam sur les 36 derniers mois.

L’historique des prix est enregistré en USD. Les montants affichés sont convertis en EUR au taux BCE du 2026-10-09 et sont indicatifs ; la page de la boutique indique ce que vous payez réellement.

01À propos de BioShock™

BioShock associe armes à feu, plasmides et tactique environnementale dans un monde art déco caché sous l’océan. Piratez des appareils, améliorez vos armes, fabriquez des munitions et transformez feu, eau et ennemis en outils de combat. Les joueurs Steam PC lui attribuent 93%% d’avis positifs sur 25 217 évaluations. Sorti le 21 août 2007. Interfaces disponibles : Anglais, Français, Allemand, Italien et Espagnol.

Équipe

肯·萊文
RÉALISATION
肯·萊文
American video game developer
Musique
加里·席曼
Développeur
2K Boston · 2K Australia
Éditeur
2K

Avis des joueurs Steam

93%positifstrès positives25 217 Avis Steam

Plus bas relevé sur 36 mois

≈ 1,42 €2024-08-17 · WinGameStoreJeu de base · mêmes données que dans le tableau ci-dessus ; historique en USD, pas un plus bas régional Steam.

Prise en charge des langues

LangueInterfaceSous-titresAudio
AnglaisOuiOuiOui
FrançaisOuiOuiOui
AllemandOuiOuiOui
Afficher 2 langues supplémentaires
LangueInterfaceSous-titresAudio
ItalienOuiOuiOui
EspagnolOuiOuiOui

Données de l’édition Steam PC · 2026-10-11

02Avant d’acheter

Langue et mode

BioShock est un jeu solo sur Steam pour PC. L’interface, les voix et les sous-titres sont disponibles en anglais.

Systèmes de jeu

Combinez armes à feu et plasmides, piratez des appareils, améliorez vos armes et fabriquez des variantes de munitions.

03Questions fréquentes

Où se déroule BioShock ?

Vous explorez un monde art déco caché au fond de l’océan et utilisez le feu, l’eau et l’environnement au combat.

Que sont les plasmides ?

Les plasmides donnent des pouvoirs surhumains, notamment des attaques électriques et la capacité de geler les ennemis.

Peut-on jouer seul ?

Les données Steam PC indiquent un jeu solo.

7.0
Note globale
Notes externes93%Évaluations Steam25,2 k évaluations96Metacritic/100
Graphismes
7
Audio
5.5
Gameplay
6.5
Scénario
8.5
Contenu
6

“A benchmark undersea dystopia whose tale of a fallen Rapture still hits hard, though its old-fashioned shooting feel asks for patience and historical context over modern polish.”

Notre verdict

The best reason to play BioShock today is not catching up on homework, and it is not bowing to a canonized classic. It is that the themes and the spaces can still sink their teeth into you. Rapture, once it convinces you it is real, quietly presses a great many aging problems down out of view. You will forgive some of the old in the feel, some of the old in the visuals, some of the old in the pacing, because you want to know exactly how this city broke. That kind of forgiveness is rare, and it is the whole case for the game in 2026.

Rapture's silhouette as the city closes its story

What it still does better than almost anything

The strengths sit squarely in worldview, thematic expression, and spatial atmosphere. This is where BioShock remains close to untouchable. The signature dual-hand combat and the plasmid-and-gene-tonic build craft still give the moment-to-moment more texture than a plain shooter, and the environmental storytelling still turns a city into a protagonist with a confidence few games have matched since. When people invoke BioShock years later, this is the cluster of things they are pointing at: a place that means something, a theme that lands, an atmosphere that closes over your head. Those qualities have not aged, because they were never tied to a frame rate or a texture resolution in the first place. They were tied to intent, and the intent is intact. It is striking how much of the modern prestige-game vocabulary traces back to choices BioShock made here: the environmental story told through wreckage, the philosophical antagonist who argues rather than simply threatens, the setting that doubles as a thesis. Plenty of later games refined these ideas with smoother tech, but the original articulation still reads with unusual clarity. That is the privilege of a work that got the fundamentals right; the things it nailed were the things that do not depend on the calendar, and so they keep paying out long after the hardware that hosted them has been retired.

Where the years show

It would be dishonest to recommend it unconditionally to every current player. More than five years past release, the era's imprint on the experience is obvious; modern expectations for shooting feedback, visual specs, and content structure have all moved. BioShock's weaknesses cluster in gameplay freshness, technical presentation, and the dimensions where verifiable information is simply thin. The audio holds the atmosphere but cannot be crowned. The content is focused rather than abundant. The shooting feel asks for patience and historical context rather than rewarding modern reflexes. None of these are disqualifying on their own, but together they define the audience the game is genuinely for. Do not mythologize it. Do not underrate it either. The fair way to hold both truths at once is to separate the experience you can still have from the friction you have to accept to have it. The experience, the descent into a meaningful, collapsing world, is largely undimmed. The friction, the dated handling and the thinner-than-modern content, is real and front-loaded, hitting hardest in the first hour before the atmosphere takes over. Whether the trade is worth it depends on which of those two things you weigh more heavily, and that is a genuinely personal calculation rather than a verdict a reviewer can make for you. The score reflects the average; your mileage will swing with your tolerance for the old.

A recommendation with conditions

Is it worth your time? If you are willing to endure some old-fashioned design for the truth of an undersea utopia's collapse, it is. This is not the eyes-closed-buy nine-out-of-ten answer. It is a conditional recommendation: you have to care about atmosphere, setting, and narrative theme, and only then will it pay you back. If all you want is a contemporary shooter that is smooth, thrilling, and packed with content, it may feel half a beat slow. Set against its main rival, the later floating city of Columbia, Rapture's claustrophobic, descending pull is the thing that cannot be replaced. My judgment is this: playing BioShock now is like reading a book whose binding has aged but whose argument has not dulled. The pages have yellowed. The edge of the blade has not. If you go in expecting a museum piece, you will be surprised by how much it still moves; if you go in expecting a modern shooter, you will be reminded, fast, of everything that has changed since 2007. The right frame is somewhere between reverence and realism: a foundational work whose ideas have aged better than its execution, worth the descent for anyone who values a world that means something over a world that merely runs smoothly. On those terms, and only on those terms, Rapture remains one of the more rewarding places this medium has ever asked you to drown in.

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